void BattlegroundEY::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/) { if (!player) return; for (uint8 i = 0; i < EY_POINTS_MAX; ++i) { if (!m_PlayersNearPoint[i].empty()) { uint8 j = 0; while (j < m_PlayersNearPoint[i].size()) { Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[i][j]); if (!player) { ++j; continue; } if (player->GetGUID() == guid) { m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j); break; } else ++j; } } } if (IsFlagPickedup()) { if (m_FlagKeeper == guid) { if (player) EventPlayerDroppedFlag(player); else { SetFlagPicker(0); RespawnFlag(true); } } } }
void BattlegroundEY::PostUpdateImpl(uint32 diff) { if (GetStatus() == STATUS_IN_PROGRESS) { m_PointAddingTimer -= diff; if (m_PointAddingTimer <= 0) { m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME; if (m_TeamPointsCount[TEAM_ALLIANCE] > 0) AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[TEAM_ALLIANCE] - 1]); if (m_TeamPointsCount[TEAM_HORDE] > 0) AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[TEAM_HORDE] - 1]); } if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND) { m_FlagsTimer -= diff; if (m_FlagsTimer < 0) { m_FlagsTimer = 0; if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN) RespawnFlag(true); else RespawnFlagAfterDrop(); } } m_TowerCapCheckTimer -= diff; if (m_TowerCapCheckTimer <= 0) { //check if player joined point /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times but we can count of players on current point in CheckSomeoneLeftPoint */ this->CheckSomeoneJoinedPoint(); //check if player left point this->CheckSomeoneLeftPoint(); this->UpdatePointStatuses(); m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME; } } }
void BattleGroundWS::RespawnFlagAfterDrop(uint32 team) { if (GetStatus() != STATUS_IN_PROGRESS) return; RespawnFlag(team, false); if (team == ALLIANCE) SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); else SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)); if (obj) obj->Delete(); else sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team))); SetDroppedFlagGUID(0,team); }
void BattleGroundWS::RespawnFlagAfterDrop(Team team) { if (GetStatus() != STATUS_IN_PROGRESS) return; RespawnFlag(team, false); if (team == ALLIANCE) SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); else SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGuid(team)); if (obj) obj->Delete(); else sLog.outError("Unknown dropped flag bg: %s", GetDroppedFlagGuid(team).GetString().c_str()); ClearDroppedFlagGuid(team); }
void BattlegroundWS::RespawnFlagAfterDrop(uint32 team) { if (GetStatus() != STATUS_IN_PROGRESS) return; RespawnFlag(team, false); if (team == ALLIANCE) SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); else SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); SendBroadcastText(BG_WS_TEXT_FLAGS_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); if (GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team))) obj->Delete(); else TC_LOG_ERROR("bg.battleground", "unknown dropped flag (%s)", GetDroppedFlagGUID(team).ToString().c_str()); SetDroppedFlagGUID(ObjectGuid::Empty, GetTeamIndexByTeamId(team)); _bothFlagsKept = false; }
void BattleGroundWS::PickOrReturnFlag(Player* pPlayer, Team forTeam, bool pickedUp, bool fromGround/*false*/) { int32 message_id = 0; bool A = forTeam == ALLIANCE; // Flag picked up from base if (pickedUp) { message_id = A ? LANG_BG_WS_PICKEDUP_HF : LANG_BG_WS_PICKEDUP_AF; PlaySoundToAll(A ? BG_WS_SOUND_HORDE_FLAG_PICKED_UP : BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(A ? WS_EVENT_FLAG_H : WS_EVENT_FLAG_A, 0, false); if (A) SetHordeFlagPicker(pPlayer->GetObjectGuid()); else SetAllianceFlagPicker(pPlayer->GetObjectGuid()); m_FlagState[A ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; // update world state to show correct flag carrier UpdateFlagState(A ? ALLIANCE : HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(A ? BG_WS_FLAG_UNK_HORDE : BG_WS_FLAG_UNK_ALLIANCE, 1); pPlayer->CastSpell(pPlayer, A ? BG_WS_SPELL_WARSONG_FLAG : BG_WS_SPELL_SILVERWING_FLAG, true); if (!fromGround) pPlayer->GetAchievementMgr().StartTimedAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, A ? BG_WS_SPELL_WARSONG_FLAG_PICKED : BG_WS_SPELL_SILVERWING_FLAG_PICKED); } // Flag on ground (not in base). Return flag else { message_id = A ? LANG_BG_WS_RETURNED_AF : LANG_BG_WS_RETURNED_HF; UpdateFlagState(A ? HORDE : ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(A ? ALLIANCE : HORDE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(pPlayer, SCORE_FLAG_RETURNS, 1); } SendMessageToAll(message_id, A ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, pPlayer); pPlayer->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); }
void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid) { // sometimes flag aura not removed :( for (int j = EY_POINTS_MAX; j >= 0; --j) { for(int i = 0; i < m_PlayersNearPoint[j].size(); ++i) if(m_PlayersNearPoint[j][i] == guid) m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i); } if(IsFlagPickedup()) { if(m_FlagKeeper == guid) { if(plr) this->EventPlayerDroppedFlag(plr); else { SetFlagPicker(0); RespawnFlag(true); } } } }
void BattleGroundAC::RemovePlayer(Player *plr, ObjectGuid guid) { // sometimes flag aura not removed :( for (int j = BG_AC_NODES_MAX; j >= 0; --j) { for(size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i) if (m_PlayersNearPoint[j][i] == guid) m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i); } if (IsFlagPickedup()) { if (m_FlagKeeper == guid) { if (plr) EventPlayerDroppedFlag(plr); else { ClearFlagPicker(); RespawnFlag(true); } } } }
void BattlegroundEY::RemovePlayer(Player* player, ObjectGuid guid, uint32 /*team*/) { // sometimes flag aura not removed :( for (int j = EY_POINTS_MAX; j >= 0; --j) { for (size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i) if (m_PlayersNearPoint[j][i] == guid) m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i); } if (IsFlagPickedup()) { if (m_FlagKeeper == guid) { if (player) EventPlayerDroppedFlag(player); else { SetFlagPicker(ObjectGuid::Empty); RespawnFlag(true); } } } }
void BattlegroundTP::Update(uint32 diff) { Battleground::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (GetStartTime() >= 25*MINUTE*IN_MILLISECONDS) { if (GetTeamScore(ALLIANCE) == 0) { if (GetTeamScore(HORDE) == 0) // No one scored - result is tie EndBattleground(NULL); else // Horde has more points and thus wins EndBattleground(HORDE); } else if (GetTeamScore(HORDE) == 0) EndBattleground(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the last flag EndBattleground(m_LastFlagCaptureTeam); else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score EndBattleground(HORDE); else EndBattleground(ALLIANCE); } else if (GetStartTime() > uint32(m_minutesElapsed * MINUTE * IN_MILLISECONDS)) { ++m_minutesElapsed; UpdateWorldState(BG_TP_STATE_TIMER, 25 - m_minutesElapsed); } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_TP_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_TP_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); m_BothFlagsKept = false; } } if (m_FlagState[BG_TEAM_HORDE] == BG_TP_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_TP_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); m_BothFlagsKept = false; } } if (m_BothFlagsKept) { m_FlagSpellForceTimer += diff; if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes { if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[0])) plr->CastSpell(plr, TP_SPELL_FOCUSED_ASSAULT, true); if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[1])) plr->CastSpell(plr, TP_SPELL_FOCUSED_ASSAULT, true); m_FlagDebuffState = 1; } else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes { if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[0])) { plr->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT); plr->CastSpell(plr, TP_SPELL_BRUTAL_ASSAULT, true); } if (Player * plr = sObjectMgr->GetPlayer(m_FlagKeepers[1])) { plr->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT); plr->CastSpell(plr, TP_SPELL_BRUTAL_ASSAULT, true); } m_FlagDebuffState = 2; } } else { m_FlagSpellForceTimer = 0; //reset timer. m_FlagDebuffState = 0; } } }
void BattlegroundTP::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL; //alliance flag picked up from base if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_TP_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_TP_OBJECT_A_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_TP_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_TP_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_TP_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 1); Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG, true); //Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_TP_SPELL_ALLIANCE_FLAG_PICKED); if (m_FlagState[1] == BG_TP_FLAG_STATE_ON_PLAYER) m_BothFlagsKept = true; } //horde flag picked up from base if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_TP_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_TP_OBJECT_H_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_TP_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_TP_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_TP_FLAG_UNK_HORDE, 1); Source->CastSpell(Source, BG_TP_SPELL_HORDE_FLAG, true); //Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_TP_SPELL_HORDE_FLAG_PICKED); if (m_FlagState[0] == BG_TP_FLAG_STATE_ON_PLAYER) m_BothFlagsKept = true; } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_TP_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == ALLIANCE) { message_id = LANG_BG_TP_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_TP_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_TP_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); m_BothFlagsKept = false; } else { message_id = LANG_BG_TP_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_TP_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG, true); m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_TP_FLAG_STATE_ON_PLAYER); if (m_FlagDebuffState == 1) Source->CastSpell(Source, TP_SPELL_FOCUSED_ASSAULT, true); if (m_FlagDebuffState == 2) Source->CastSpell(Source, TP_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_TP_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == HORDE) { message_id = LANG_BG_TP_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_TP_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); m_BothFlagsKept = false; } else { message_id = LANG_BG_TP_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_TP_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_TP_SPELL_HORDE_FLAG, true); m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_ON_PLAYER); if (m_FlagDebuffState == 1) Source->CastSpell(Source, TP_SPELL_FOCUSED_ASSAULT, true); if (m_FlagDebuffState == 2) Source->CastSpell(Source, TP_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_TP_FLAG_UNK_HORDE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } if (!message_id) return; SendMessageToAll(message_id, type, Source); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); }
void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnDroppedFlag(ALLIANCE); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnDroppedFlag(HORDE); } } if (m_EndTimer <= diff) { if (m_TeamScores[BG_TEAM_ALLIANCE] > m_TeamScores[BG_TEAM_HORDE]) EndBattleGround(ALLIANCE); else if (m_TeamScores[BG_TEAM_ALLIANCE] < m_TeamScores[BG_TEAM_HORDE]) EndBattleGround(HORDE); else { // if 0 => tie EndBattleGround(m_LastCapturedFlagTeam); } } else { uint32 minutesLeftPrev = GetRemainingTimeInMinutes(); m_EndTimer -= diff; uint32 minutesLeft = GetRemainingTimeInMinutes(); if (minutesLeft != minutesLeftPrev) UpdateWorldState(BG_WS_TIME_REMAINING, minutesLeft); } } }
void BattlegroundWS::PostUpdateImpl(uint32 diff) { if (GetStatus() == STATUS_IN_PROGRESS) { if (GetElapsedTime() >= 27*MINUTE*IN_MILLISECONDS) { if (GetTeamScore(TEAM_ALLIANCE) == 0) { if (GetTeamScore(TEAM_HORDE) == 0) // No one scored - result is tie EndBattleground(WINNER_NONE); else // Horde has more points and thus wins EndBattleground(HORDE); } else if (GetTeamScore(TEAM_HORDE) == 0) EndBattleground(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins else if (GetTeamScore(TEAM_HORDE) == GetTeamScore(TEAM_ALLIANCE)) // Team score equal, winner is team that scored the last flag EndBattleground(_lastFlagCaptureTeam); else if (GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE)) // Last but not least, check who has the higher score EndBattleground(HORDE); else EndBattleground(ALLIANCE); } // first update needed after 1 minute of game already in progress else if (GetElapsedTime() > uint32(_minutesElapsed * MINUTE * IN_MILLISECONDS) + 3 * MINUTE * IN_MILLISECONDS) { ++_minutesElapsed; UpdateWorldState(BG_WS_STATE_TIMER, 25 - _minutesElapsed); } if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { _flagsTimer[TEAM_ALLIANCE] -= diff; if (_flagsTimer[TEAM_ALLIANCE] < 0) { _flagsTimer[TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { _flagsDropTimer[TEAM_ALLIANCE] -= diff; if (_flagsDropTimer[TEAM_ALLIANCE] < 0) { _flagsDropTimer[TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); _bothFlagsKept = false; } } if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { _flagsTimer[TEAM_HORDE] -= diff; if (_flagsTimer[TEAM_HORDE] < 0) { _flagsTimer[TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { _flagsDropTimer[TEAM_HORDE] -= diff; if (_flagsDropTimer[TEAM_HORDE] < 0) { _flagsDropTimer[TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); _bothFlagsKept = false; } } if (_bothFlagsKept) { _flagSpellForceTimer += diff; if (_flagDebuffState == 0 && _flagSpellForceTimer >= 10*MINUTE*IN_MILLISECONDS) //10 minutes { if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[0])) player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[1])) player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); _flagDebuffState = 1; } else if (_flagDebuffState == 1 && _flagSpellForceTimer >= 900000) //15 minutes { if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[0])) { player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); } if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[1])) { player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); } _flagDebuffState = 2; } } else { if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[0])) { player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); } if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[1])) { player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); } _flagSpellForceTimer = 0; //reset timer. _flagDebuffState = 0; } } }
void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); } } if (m_FlagState[BG_TEAM_ALLIANCE] >= BG_WS_FLAG_STATE_ON_PLAYER && m_FlagState[BG_TEAM_HORDE] >= BG_WS_FLAG_STATE_ON_PLAYER) { if (m_FocusedAssault < BG_WS_FIVE_MINUTES) { for(uint8 i = 0; i < BG_TEAMS_COUNT; i++) { Player* carrier = sObjectMgr.GetPlayer(m_FlagKeepers[i]); if (!carrier) continue; if ((!carrier->HasAura(BG_WS_SPELL_FOCUSED_ASSAULT) && !carrier->HasAura(BG_WS_SPELL_BRUTAL_ASSAULT)) || (m_FocusedAssaultExtra && m_FocusedAssault < diff)) carrier->CastSpell(carrier, (m_FocusedAssault < diff) ? BG_WS_SPELL_BRUTAL_ASSAULT : BG_WS_SPELL_FOCUSED_ASSAULT, true); } if (m_FocusedAssault < BG_WS_FIVE_MINUTES && m_FocusedAssaultExtra) m_FocusedAssaultExtra = false; }else m_FocusedAssault -= diff; }else { m_FocusedAssault = BG_WS_CARRIER_DEBUFF; m_FocusedAssaultExtra = true; } if (m_EndTimer > 0) if (m_EndTimer <= diff) { uint32 allianceScore = GetTeamScore(ALLIANCE); uint32 hordeScore = GetTeamScore(HORDE); if (allianceScore > hordeScore) EndBattleGround(ALLIANCE); else if (allianceScore < hordeScore) EndBattleGround(HORDE); else { // if 0 => tie EndBattleGround(m_LastCapturedFlagTeam); } } else { uint32 minutesLeftPrev = GetRemainingTimeInMinutes(); m_EndTimer -= diff; uint32 minutesLeft = GetRemainingTimeInMinutes(); if (minutesLeft != minutesLeftPrev) UpdateWorldState(BG_WS_TIME_REMAINING, minutesLeft); } } }
void BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL; //alliance flag picked up from base if (player->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(player->GetGUID()); _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true); player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED); if (_flagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) _bothFlagsKept = true; } //horde flag picked up from base if (player->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(player->GetGUID()); _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true); player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED); if (_flagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) _bothFlagsKept = true; } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) { if (player->GetTeam() == ALLIANCE) { message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1); _bothFlagsKept = false; } else { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(player->GetGUID()); player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true); _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); else if (_flagDebuffState == 2) player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) { if (player->GetTeam() == HORDE) { message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1); _bothFlagsKept = false; } else { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(player->GetGUID()); player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true); _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true); else if (_flagDebuffState == 2) player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } if (!message_id) return; SendMessageToAll(message_id, type, player); player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); }
void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; const char *message = NULL; uint8 type = 0; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetDBTableGUIDLow())).event1; //alliance flag picked up from base if(Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_A) { message = GetMangosString(LANG_BG_WS_PICKEDUP_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); } //horde flag picked up from base if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_H) { message = GetMangosString(LANG_BG_WS_PICKEDUP_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == ALLIANCE) { message = GetMangosString(LANG_BG_WS_RETURNED_AF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); } else { message = GetMangosString(LANG_BG_WS_PICKEDUP_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == HORDE) { message = GetMangosString(LANG_BG_WS_RETURNED_HF); type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); } else { message = GetMangosString(LANG_BG_WS_PICKEDUP_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } if (!type) return; WorldPacket data; ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); SendPacketToAll(&data); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); }
void BattlegroundEY::PostUpdateImpl(uint32 diff) { if (GetStatus() == STATUS_IN_PROGRESS) { m_PointAddingTimer -= diff; if (m_PointAddingTimer <= 0) { m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME; if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0) AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]); if (m_TeamPointsCount[BG_TEAM_HORDE] > 0) AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]); } if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND) { m_FlagsTimer -= diff; if (m_FlagsTimer < 0) { m_FlagsTimer = 0; if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN) RespawnFlag(true); else RespawnFlagAfterDrop(); } } m_TowerCapCheckTimer -= diff; if (m_TowerCapCheckTimer <= 0) { // Check if the player joined the point. CheckSomeoneJoinedPoint(); // Check if the player left the point. CheckSomeoneLeftPoint(); UpdatePointStatuses(); m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME; } } // Check for players below map / cheaters. if (GetStatus() == STATUS_WAIT_JOIN) { m_CheatersCheckTimer -= diff; if (m_CheatersCheckTimer <= 0) { if (!GetPlayers().empty()) { for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { Player * plr = ObjectAccessor::FindPlayer(itr->first); if (!plr || !plr->IsInWorld()) continue; if (plr->GetPositionZ() < 1244.0f) { if (plr->GetBGTeam() == HORDE) plr->TeleportTo(566, 1807.98f, 1539.42f, 1247.52f, plr->GetOrientation(), 0); else plr->TeleportTo(566, 2527.18f, 1597.31f, 1248.78f, plr->GetOrientation(), 0); } } } m_CheatersCheckTimer = 4000; } } }
void BattleGroundEY::Update(time_t diff) { BattleGround::Update(diff); // after bg start we get there (once) if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) { ModifyStartDelayTime(diff); if(!(m_Events & 0x01)) { m_Events |= 0x01; SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY); SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY); for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i) SpawnBGObject(i, RESPAWN_ONE_DAY); SetStartDelayTime(START_DELAY0); } // After 1 minute, warning is signalled else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) { m_Events |= 0x04; SendMessageToAll(GetMangosString(LANG_BG_EY_ONE_MINUTE)); } // After 1,5 minute, warning is signalled else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) { m_Events |= 0x08; SendMessageToAll(GetMangosString(LANG_BG_EY_HALF_MINUTE)); } // After 2 minutes, gates OPEN ! x) else if(GetStartDelayTime() < 0 && !(m_Events & 0x10)) { m_Events |= 0x10; SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY); SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY); for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); for(uint32 i = 0; i < EY_POINTS_MAX; ++i) { //randomly spawn buff uint8 buff = urand(0, 2); SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY); } SendMessageToAll(GetMangosString(LANG_BG_EY_BEGIN)); PlaySoundToAll(SOUND_BG_START); SetStatus(STATUS_IN_PROGRESS); for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) if(Player *plr = objmgr.GetPlayer(itr->first)) plr->RemoveAurasDueToSpell(SPELL_PREPARATION); } } else if(GetStatus() == STATUS_IN_PROGRESS) { m_PointAddingTimer -= diff; if(m_PointAddingTimer <= 0) { m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME; if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0) AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]); if (m_TeamPointsCount[BG_TEAM_HORDE] > 0) AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]); } if(m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND) { m_FlagsTimer -= diff; if(m_FlagsTimer < 0) { m_FlagsTimer = 0; if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN) RespawnFlag(true); else RespawnFlagAfterDrop(); } } m_TowerCapCheckTimer -= diff; if(m_TowerCapCheckTimer <= 0) { //check if player joined point /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times but we can count of players on current point in CheckSomeoneLeftPoint */ this->CheckSomeoneJoinedPoint(); //check if player left point this->CheckSomeoneLeftPoint(); this->UpdatePointStatuses(); m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME; } } }
void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); m_BothFlagsKept = false; } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); m_BothFlagsKept = false; } } if(m_BothFlagsKept) { m_FlagSpellForceTimer += diff; if(m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes { if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[0])) plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true); if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[1])) plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true); m_FlagDebuffState = 1; } else if(m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes { if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[0])) { plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true); } if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[1])) { plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true); } m_FlagDebuffState = 2; } } else { m_FlagSpellForceTimer = 0; //reset timer. m_FlagDebuffState = 0; } } }
void BattlegroundEY::Update(uint32 diff) { Battleground::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { m_PointAddingTimer -= diff; if (m_PointAddingTimer <= 0) { m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME; if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0) AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]); if (m_TeamPointsCount[BG_TEAM_HORDE] > 0) AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]); } if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND) { m_FlagsTimer -= diff; if (m_FlagsTimer < 0) { m_FlagsTimer = 0; if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN) RespawnFlag(true); else RespawnFlagAfterDrop(); } } m_TowerCapCheckTimer -= diff; if (m_TowerCapCheckTimer <= 0) { //check if player joined point /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times but we can count of players on current point in CheckSomeoneLeftPoint */ this->CheckSomeoneJoinedPoint(); //check if player left point this->CheckSomeoneLeftPoint(); this->UpdatePointStatuses(); m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME; } } if (GetStatus() == STATUS_WAIT_JOIN) { m_CheatersCheckTimer -= diff; if(m_CheatersCheckTimer <= 0) { for(BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) { Player * plr = sObjectMgr->GetPlayer(itr->first); if (!plr || !plr->IsInWorld()) continue; if (plr->GetPositionZ() < 1249) { if (plr->GetTeam() == HORDE) plr->TeleportTo(566, 1807.73f, 1539.41f, 1267.63f, plr->GetOrientation(), 0); else plr->TeleportTo(566, 2523.68f, 1596.59f, 1269.35f, plr->GetOrientation(), 0); } } m_CheatersCheckTimer = 3000; } } }
void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; ChatMsg type; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1; // alliance flag picked up from base if (source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_A) { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagCarrier(source->GetObjectGuid()); m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; // update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true); } // horde flag picked up from base if (source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_H) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagCarrier(source->GetObjectGuid()); m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; // update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true); } // Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10)) { if (source->GetTeam() == ALLIANCE) { message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1); } else { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagCarrier(source->GetObjectGuid()); source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true); m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } // called in HandleGameObjectUseOpcode: // target_obj->Delete(); } // Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10)) { if (source->GetTeam() == HORDE) { message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1); } else { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagCarrier(source->GetObjectGuid()); source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true); m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } // called in HandleGameObjectUseOpcode: // target_obj->Delete(); } if (!message_id) return; SendMessageToAll(message_id, type, source); source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); }
void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); } } if (m_EndTimer > 0) { m_EndTimer -= diff; if(GetEndTimeMinutes() != m_LastEndTimeMinutes) { m_LastEndTimeMinutes = GetEndTimeMinutes(); UpdateWorldState(BG_WS_TIME_REMAINING, m_LastEndTimeMinutes); } } else { uint32 h = GetTeamScore(HORDE); uint32 a = GetTeamScore(ALLIANCE); if(h || a) { if(h > a) EndBattleGround(HORDE); else if(a > h) EndBattleGround(ALLIANCE); else EndBattleGround(m_LastCapturedFlagTeam); } else // tie EndBattleGround(0); } } }
void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; const char *message; uint8 type = 0; //alliance flag picked up from base if (Source->GetBGTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) { m_AllianceFlagUpdate = time(NULL); // Set the time message = GetTrinityString(LANG_BG_WS_PICKEDUP_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); if (m_FlagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) m_BothFlagsKept = true; } //horde flag picked up from base if (Source->GetBGTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) { m_HordeFlagUpdate = time(NULL); // Set the time message = GetTrinityString(LANG_BG_WS_PICKEDUP_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); if (m_FlagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) m_BothFlagsKept = true; } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) { if (Source->GetBGTeam() == ALLIANCE) { message = GetTrinityString(LANG_BG_WS_RETURNED_AF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); m_BothFlagsKept = false; } else { message = GetTrinityString(LANG_BG_WS_PICKEDUP_AF); type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); if (m_FlagDebuffState == 1) Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true); if (m_FlagDebuffState == 2) Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) { if (Source->GetBGTeam() == HORDE) { message = GetTrinityString(LANG_BG_WS_RETURNED_HF); type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); m_BothFlagsKept = false; } else { message = GetTrinityString(LANG_BG_WS_PICKEDUP_HF); type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); if (m_FlagDebuffState == 1) Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true); if (m_FlagDebuffState == 2) Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } if (!type) return; WorldPacket data; ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); SendPacketToAll(&data); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); }
void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); // after bg start we get there (once) if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) { ModifyStartDelayTime(diff); if (!(m_Events & 0x01)) { m_Events |= 0x01; // setup here, only when at least one player has ported to the map if (!SetupBattleGround()) { EndNow(); return; } SetStartDelayTime(START_DELAY0); } // After 1 minute, warning is signalled else if (GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) { m_Events |= 0x04; SendMessageToAll(GetMangosString(LANG_BG_WS_ONE_MINUTE)); } // After 1,5 minute, warning is signalled else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) { m_Events |= 0x08; SendMessageToAll(GetMangosString(LANG_BG_WS_HALF_MINUTE)); } // After 2 minutes, gates OPEN ! x) else if (GetStartDelayTime() < 0 && !(m_Events & 0x10)) { m_Events |= 0x10; // TODO implement timer to despawn doors after a short while OpenDoorEvent(BG_EVENT_DOOR); SpawnEvent(WS_EVENT_SPIRITGUIDES_SPAWN, 0, true); SpawnEvent(WS_EVENT_FLAG_A, 0, true); SpawnEvent(WS_EVENT_FLAG_H, 0, true); SendMessageToAll(GetMangosString(LANG_BG_WS_BEGIN)); PlaySoundToAll(SOUND_BG_START); SetStatus(STATUS_IN_PROGRESS); } } else if (GetStatus() == STATUS_IN_PROGRESS) { if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); } } } }
void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); // after bg start we get there (once) if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) { ModifyStartDelayTime(diff); if (!(m_Events & 0x01)) { m_Events |= 0x01; // setup here, only when at least one player has ported to the map if (!SetupBattleGround()) { EndNow(); return; } // for (uint32 i = WS_SPIRIT_MAIN_ALLIANCE; i <= WS_SPIRIT_MAIN_HORDE; i++) // SpawnBGCreature(i, RESPAWN_IMMEDIATELY); for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++) { SpawnBGObject(i, RESPAWN_IMMEDIATELY); DoorClose(i); } for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) SpawnBGObject(i, RESPAWN_ONE_DAY); SetStartDelayTime(START_DELAY0); } // After 1 minute, warning is signalled else if (GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) { m_Events |= 0x04; SendMessageToAll(GetTrinityString(LANG_BG_WS_ONE_MINUTE)); } // After 1,5 minute, warning is signalled else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) { m_Events |= 0x08; SendMessageToAll(GetTrinityString(LANG_BG_WS_HALF_MINUTE)); } // After 2 minutes, gates OPEN ! x) else if (GetStartDelayTime() < 0 && !(m_Events & 0x10)) { m_Events |= 0x10; for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++) DoorOpen(i); for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++) DoorOpen(i); SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY); SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) SpawnBGObject(i, RESPAWN_IMMEDIATELY); SendMessageToAll(GetTrinityString(LANG_BG_WS_BEGIN)); PlaySoundToAll(SOUND_BG_START); if (sWorld.getConfig(CONFIG_BG_START_MUSIC)) PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC - Custom config SetStatus(STATUS_IN_PROGRESS); for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) if (Player* plr = sObjectMgr.GetPlayer(itr->first)) plr->RemoveAurasDueToSpell(SPELL_PREPARATION); } } else if (GetStatus() == STATUS_IN_PROGRESS) { if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); m_BothFlagsKept = false; } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); m_BothFlagsKept = false; } } if (m_BothFlagsKept) { m_FlagSpellForceTimer += diff; if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes { if (Player * plr = sObjectMgr.GetPlayer(m_FlagKeepers[0])) plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true); if (Player * plr = sObjectMgr.GetPlayer(m_FlagKeepers[1])) plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true); m_FlagDebuffState = 1; } else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes { if (Player * plr = sObjectMgr.GetPlayer(m_FlagKeepers[0])) { plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true); } if (Player * plr = sObjectMgr.GetPlayer(m_FlagKeepers[1])) { plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true); } m_FlagDebuffState = 2; } } else { m_FlagSpellForceTimer = 0; //reset timer. m_FlagDebuffState = 0; } } }
void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); } } if (m_FlagState[BG_TEAM_ALLIANCE] >= BG_WS_FLAG_STATE_ON_PLAYER && m_FlagState[BG_TEAM_HORDE] >= BG_WS_FLAG_STATE_ON_PLAYER) { if (m_FocusedAssault < BG_WS_FIVE_MINUTES) { Player* CarrierA = sObjectMgr.GetPlayer(m_FlagKeepers[BG_TEAM_ALLIANCE]); Player* CarrierH = sObjectMgr.GetPlayer(m_FlagKeepers[BG_TEAM_HORDE]); if(!CarrierA || !CarrierH) return; //after 15 minutes spell should have double effect SpellEntry const *spellInfo = sSpellStore.LookupEntry(BG_WS_FOCUSED_ASSAULT); if (!spellInfo) return; int32 SpellValue0 = spellInfo->CalculateSimpleValue(EFFECT_INDEX_0); int32 SpellValue1 = spellInfo->EffectBasePoints[0]; int32 dmgtaken = ((m_FocusedAssault < diff) ? 2*SpellValue0 : SpellValue0) - 1; if(!CarrierA->HasAura(BG_WS_FOCUSED_ASSAULT)) CarrierA->CastCustomSpell(CarrierA, BG_WS_FOCUSED_ASSAULT, &dmgtaken, &SpellValue1, 0, true); if(!CarrierH->HasAura(BG_WS_FOCUSED_ASSAULT)) CarrierH->CastCustomSpell(CarrierH, BG_WS_FOCUSED_ASSAULT, &dmgtaken, &SpellValue1, 0, true); // after 15 minutes buff must be reapplied with double value if(m_FocusedAssaultExtra && m_FocusedAssault < diff) { CarrierA->CastCustomSpell(CarrierA, BG_WS_FOCUSED_ASSAULT, &dmgtaken, &SpellValue1, 0, true); CarrierH->CastCustomSpell(CarrierH, BG_WS_FOCUSED_ASSAULT, &dmgtaken, &SpellValue1, 0, true); m_FocusedAssaultExtra = false; } }else m_FocusedAssault -= diff; }else { m_FocusedAssault = BG_WS_CARRIER_DEBUFF; m_FocusedAssaultExtra = true; } if (m_EndTimer > 0) { m_EndTimer -= diff; if(GetEndTimeMinutes() != m_LastEndTimeMinutes) { m_LastEndTimeMinutes = GetEndTimeMinutes(); UpdateWorldState(BG_WS_TIME_REMAINING, m_LastEndTimeMinutes); } } else { uint32 h = GetTeamScore(HORDE); uint32 a = GetTeamScore(ALLIANCE); if(h || a) { if(h > a) EndBattleGround(HORDE); else if(a > h) EndBattleGround(ALLIANCE); else EndBattleGround(m_LastCapturedFlagTeam); } else // tie EndBattleGround(0); } } }