Esempio n. 1
0
void AAPickupActor::BeginPlay()
{
	Super::BeginPlay();

	//if (bStartActive)
	{
		RespawnPickup();
	}
}
Esempio n. 2
0
void AShooterPickup::BeginPlay()
{
	Super::BeginPlay();

	RespawnPickup();

	// register on pickup list (server only), don't care about unregistering (in FinishDestroy) - no streaming
	AShooterGameMode* GameMode = GetWorld()->GetAuthGameMode<AShooterGameMode>();
	if (GameMode)
	{
		GameMode->LevelPickups.Add(this);
	}
}