void BattlegroundWS::EventPlayerCapturedFlag(Player* player)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    uint32 winner = 0;

    player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    if (player->GetTeam() == ALLIANCE)
    {
        if (!IsHordeFlagPickedup())
            return;
        SetHordeFlagPicker(0);                              // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // horde flag in base (but not respawned yet)
        _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Horde Flag from Player
        player->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
        if (_flagDebuffState == 1)
          player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
        else if (_flagDebuffState == 2)
          player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);

        if (GetTeamScore(TEAM_ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(ALLIANCE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
        RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
    }
    else
    {
        if (!IsAllianceFlagPickedup())
            return;
        SetAllianceFlagPicker(0);                           // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // alliance flag in base (but not respawned yet)
        _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Alliance Flag from Player
        player->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
        if (_flagDebuffState == 1)
          player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
        else if (_flagDebuffState == 2)
          player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);

        if (GetTeamScore(TEAM_HORDE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(HORDE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
        RewardReputationToTeam(889, m_ReputationCapture, HORDE);
    }
    //for flag capture is reward 2 honorable kills
    RewardHonorToTeam(GetBonusHonorFromKill(2), player->GetTeam());

    SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
    SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);

    if (player->GetTeam() == ALLIANCE)
        SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
    else
        SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, player);

    UpdateFlagState(player->GetTeam(), 1);                  // flag state none
    UpdateTeamScore(player->GetTeamId());
    // only flag capture should be updated
    UpdatePlayerScore(player, SCORE_FLAG_CAPTURES, 1);      // +1 flag captures

    // update last flag capture to be used if teamscore is equal
    SetLastFlagCapture(player->GetTeam());

    if (GetTeamScore(TEAM_ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
        winner = ALLIANCE;

    if (GetTeamScore(TEAM_HORDE) == BG_WS_MAX_TEAM_SCORE)
        winner = HORDE;

    if (winner)
    {
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
        UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
        UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
        UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 0);

        RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner);
        EndBattleground(winner);
    }
    else
    {
        _flagsTimer[GetTeamIndexByTeamId(player->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
    }
}
Esempio n. 2
0
void BattleGroundWS::EventPlayerCapturedFlag(Player* source)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    if (source->GetTeam() == ALLIANCE)
    {
        if (!IsHordeFlagPickedUp())
            return;
        ClearHordeFlagCarrier();                            // must be before aura remove to prevent 2 events (drop+capture) at the same time
        // horde flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
        // Drop Horde Flag from Player
        source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
        if (m_TeamScores[BG_TEAM_ALLIANCE] < BG_WS_MAX_TEAM_SCORE)
            m_TeamScores[BG_TEAM_ALLIANCE] += 1;
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
        RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
    }
    else
    {
        if (!IsAllianceFlagPickedUp())
            return;
        ClearAllianceFlagCarrier();                         // must be before aura remove to prevent 2 events (drop+capture) at the same time
        // alliance flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
        // Drop Alliance Flag from Player
        source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
        if (m_TeamScores[BG_TEAM_HORDE] < BG_WS_MAX_TEAM_SCORE)
            m_TeamScores[BG_TEAM_HORDE] += 1;
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
        RewardReputationToTeam(889, m_ReputationCapture, HORDE);
    }
    // for flag capture is reward distributed according level range
    RewardHonorToTeam(BG_WSG_FlagCapturedHonor[GetBracketId()], source->GetTeam());

    // despawn flags
    SpawnEvent(WS_EVENT_FLAG_A, 0, false);
    SpawnEvent(WS_EVENT_FLAG_H, 0, false);

    if (source->GetTeam() == ALLIANCE)
        SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, source);
    else
        SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, source);

    UpdateFlagState(source->GetTeam(), 1);                  // flag state none
    UpdateTeamScore(source->GetTeam());
    // only flag capture should be updated
    UpdatePlayerScore(source, SCORE_FLAG_CAPTURES, 1);      // +1 flag captures

    Team winner = TEAM_NONE;
    if (m_TeamScores[BG_TEAM_ALLIANCE] == BG_WS_MAX_TEAM_SCORE)
        winner = ALLIANCE;
    else if (m_TeamScores[BG_TEAM_HORDE] == BG_WS_MAX_TEAM_SCORE)
        winner = HORDE;

    if (winner)
    {
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
        UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
        UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);

        EndBattleGround(winner);
    }
    else
    {
        m_FlagsTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(source->GetTeam()))] = BG_WS_FLAG_RESPAWN_TIME;
    }
}