Esempio n. 1
0
/** \brief Feed command line options to the renderer.
 *
 * This function sends all command line options to the renderer, except those
 * which are set directly before the world block.
 */
void setupOptions()
{
	if ( g_cl_echoapi )
	{
		RtInt echoapi = 1;
		RiOption( tokenCast("statistics"), "echoapi", &echoapi, RI_NULL );
	}
	
	// Allow any command line arguments to override system/env settings
	Aqsis::log() << Aqsis::info
		<< "Applying search paths provided at the command line\n";
	const char* popt[1];
	if(!g_cl_shader_path.empty())
	{
		popt[0] = g_cl_shader_path.c_str();
		RiOption( tokenCast("searchpath"), "shader", &popt, RI_NULL );
	}
	if(!g_cl_archive_path.empty())
	{
		popt[0] = g_cl_archive_path.c_str();
		RiOption( tokenCast("searchpath"), "archive", &popt, RI_NULL );
	}
	if(!g_cl_texture_path.empty())
	{
		popt[0] = g_cl_texture_path.c_str();
		RiOption( tokenCast("searchpath"), "texture", &popt, RI_NULL );
	}
	if(!g_cl_display_path.empty())
	{
		popt[0] = g_cl_display_path.c_str();
		RiOption( tokenCast("searchpath"), "display", &popt, RI_NULL );
	}
	if(!g_cl_procedural_path.empty())
	{
		popt[0] = g_cl_procedural_path.c_str();
		RiOption( tokenCast("searchpath"), "procedural", &popt, RI_NULL );
	}

	RiProgressHandler( &PrintProgress );
	RiPreWorldFunction( &PreWorld );
}
Esempio n. 2
0
int main(int argc, const char *argv[])
{
	RtPoint points[] = { { 0, 0, 0}, {-.5, .5, 0}, {.5, .5, 0} };
	RtPoint points2[] = { { 0, 0, 0}, { 0, 1.0F, 0}, {1.33333F, -1.0F, 0}, {-1.33333F, -1.0F, 0} };
	RtFloat color[]  = { 1, 0, 0, 0, 1, 0, 0, 0, 1 };
	RtFloat Cs1[] = {1, 1, 1};
	RtFloat Cs2[] = {1, 1, 0};
	RtFloat Cs3[] = {1, 0, 0};
	RtBound bound = { -.5F, 0, 0, .5F, .5F, 0 };
	RtInt renderer = 0;
	RtString myVal[2] = {"MyVal0", "MyVal1"};
	
	RiOption("MyOption", "string MyVar", &myVal[0], RI_NULL);
	RiCPPControl("MyControl", "string MyVar2", &myVal[1], RI_NULL);

	switch(renderer) {
		case 1:
			RiBegin("|aqsis -progress");
			break;
		case 2:
			RiBegin("|rndr -p");
			break;
		default:
			RiBegin(RI_NULL);
	}
		/* RiMakeTexture("mytexture.tiff", "mytexture.tx", RI_PERIODIC, RI_PERIODIC, RiSincFilter, (RtFloat)3.0, (RtFloat)3.0, RI_NULL); */

		/* Using gcc-4.0.1 I got a warning for Ri-functions that float is used instead of double due to prototype,
		 * even if I pass explictely float. Due to a message in fr.comp.lang.c "Complexe avex fonction réelle" Jan 23, 2008
		 * this warning (gcc-4.2.3) is not issued in gcc-4.3.0 anymore, so I disabled the "Prototype conversion" option temporarily.
		 */
		RiPixelFilter(RiGaussianFilter, 3.0f, 3.0f),
		RiShutter(0.0F, 1.0F);
		RiClipping(0.5F, 20.0F);
		RiProjection(RI_PERSPECTIVE, RI_NULL);
		RiFrameBegin(1);
			RiDisplay("Polygon", RI_FRAMEBUFFER, RI_RGB, RI_NULL);
			RiTranslate(0.0F, 0.0F, 4.5F);
			RiLightSource("pointlight", RI_NULL);
			RiTranslate(0.0F, 0.0F, .5F);
			RiWorldBegin();
				RiOrientation(RI_LH);
				RiSides(1);
				RiSurface("matte", RI_NULL);
				RiMotionBegin(3, 0.0F, 0.5F, 1.0F);
					RiColor(Cs1);
					RiColor(Cs2);
					RiColor(Cs3);
				RiMotionEnd();
				RiMotionBegin(3, 0.0F, 0.5F, 1.0F);
					RiRotate(10.0F, 0.0F, 0.0F, 1.0F);
					RiRotate(20.0F, 0.0F, 0.0F, 1.0F);
					RiRotate(30.0F, 0.0F, 0.0F, 1.0F);
				RiMotionEnd();
				RiDetail(bound);
				RiDetailRange(0.0F, 0.0F, 100.0F, 150.0F);
				RiPolygon(3, RI_P, points, RI_NULL);
				RiDetailRange(100.0F, 150.0F, RI_INFINITY, RI_INFINITY);
				RiPolygon(3, RI_P, points, RI_CS, color, RI_NULL);
				RiTransformPoints(RI_SCREEN, RI_RASTER, sizeof(points2)/sizeof(RtPoint), points2);
			RiWorldEnd();
		RiFrameEnd();
	RiEnd();
	exit(0);
	
	return 0;
}
Esempio n. 3
0
	int Renderer::preview( const std::string& fileName, const liqPreviewShaderOptions& options )
	{
		CM_TRACE_FUNC("Renderer::preview("<<fileName<<","<<options.shaderNodeName<<")");

		  std::string shaderFileName;
  liqShader currentShader;
  MObject	shaderObj;
  MString shader_type_TempForRefactoring;//  [2/14/2012 yaoyansi]

  if ( options.fullShaderPath ) 
  {
	  // a full shader path was specified
	  //cout <<"[liquid] got full path for preview !"<<endl;
	  //shaderFileName = const_cast<char*>(options.shaderNodeName);

	  std::string tmp( options.shaderNodeName );
	  currentShader.setShaderFileName(tmp.substr( 0, tmp.length() -  4 ) );

	  if ( options.type == "surface" ){
		  assert(0&&"we should use currentShader.shader_type_ex = \"surface\"");
		  //currentShader.shader_type = SHADER_TYPE_SURFACE;//  [2/14/2012 yaoyansi]
		  shader_type_TempForRefactoring = "surface";
	  }else if ( options.type == "displacement" ){
		  assert(0&&"we should use currentShader.shader_type_ex = \"displacement\"");
		  //currentShader.shader_type = SHADER_TYPE_DISPLACEMENT;//  [2/14/2012 yaoyansi]
		  shader_type_TempForRefactoring = "displacement";
	  }
	  //cout <<"[liquid]   options.shaderNodeName = " << options.shaderNodeName << endl;
	  //cout <<"[liquid]   options.type = "<<options.type<<endl;
  } 
  else 
  {
	  // a shader node was specified
	  MSelectionList shaderNameList;
	  shaderNameList.add( options.shaderNodeName.c_str() );
	  shaderNameList.getDependNode( 0, shaderObj );
	  if( shaderObj == MObject::kNullObj )
	  {
		  MGlobal::displayError( std::string( "Can't find node for " + options.shaderNodeName ).c_str() );
		  RiEnd();
		  return 0;
	  }
	  currentShader = liqShader( shaderObj );
	  shader_type_TempForRefactoring = currentShader.shader_type_ex;
	  shaderFileName = currentShader.getShaderFileName();
  }
  MFnDependencyNode assignedShader( shaderObj );


  // Get the Pathes in globals node
  MObject globalObjNode;
  MString liquidShaderPath = "",liquidTexturePath = "",liquidProceduralPath = "";
  MStatus status;
  MSelectionList globalList;
	
	// get the current project directory
  MString MELCommand = "workspace -q -rd";
  MString MELReturn;
  MGlobal::executeCommand( MELCommand, MELReturn );
  MString liquidProjectDir = MELReturn;
	
  status = globalList.add( "liquidGlobals" );
  if ( globalList.length() > 0 ) 
	{
    status.clear();
    status = globalList.getDependNode( 0, globalObjNode );
    MFnDependencyNode globalNode( globalObjNode );
		liquidGetPlugValue( globalNode, "shaderPath", liquidShaderPath, status);
    liquidGetPlugValue( globalNode, "texturePath", liquidTexturePath, status);
    liquidGetPlugValue( globalNode, "proceduralPath", liquidProceduralPath, status);
  }
  if( fileName.empty() ) 
	{
    RiBegin_liq( NULL );
#ifdef DELIGHT
    //RtPointer callBack( progressCallBack );
    //RiOption( "statistics", "progresscallback", &callBack, RI_NULL );
#endif
  } 
	else {
	liquidMessage2(messageInfo,"preview rib file: [%s]", fileName.c_str());
    RiBegin_liq( (RtToken)fileName.c_str() );
  }

  std::string liquidHomeDir = liquidSanitizeSearchPath( getEnvironment( "LIQUIDHOME" ) );
  std::string shaderPath( "&:@:.:~:" + liquidHomeDir + "/lib/shaders" );
  std::string texturePath( "&:@:.:~:" + liquidHomeDir + "/lib/textures" );
  std::string proceduralPath( "&:@:.:~:" + liquidHomeDir + "/lib/shaders" );

  std::string projectDir = std::string( liquidSanitizeSearchPath( liquidProjectDir ).asChar() );
  if ( liquidProjectDir != "")
  {
    shaderPath += ":" + projectDir;	
    texturePath += ":" + projectDir;
    proceduralPath += ":" + projectDir;
  }
  if ( liquidShaderPath != "" )
		shaderPath += ":" + std::string( liquidSanitizeSearchPath( parseString( liquidShaderPath, false ) ).asChar());	
  if ( liquidTexturePath != "" )
		texturePath += ":" + std::string( liquidSanitizeSearchPath( parseString( liquidTexturePath, false) ).asChar());	
  if ( liquidProceduralPath != "" )
		proceduralPath += ":" + std::string( liquidSanitizeSearchPath( parseString( liquidProceduralPath, false) ).asChar());	
	
  RtString list( const_cast< RtString >( shaderPath.c_str() ) );
  RiOption( "searchpath", "shader", &list, RI_NULL );
	
  RtString texPath( const_cast< RtString >( texturePath.c_str() ) );
  if( texPath[ 0 ] )
    RiOption( "searchpath","texture", &texPath, RI_NULL );
	
  RtString procPath( const_cast< RtString >( proceduralPath.c_str() ) );
  
  if( procPath[ 0 ] )
    RiOption( "searchpath","procedural", &procPath, RI_NULL );

  RiShadingRate( ( RtFloat )options.shadingRate );
  RiPixelSamples( options.pixelSamples, options.pixelSamples );

#ifdef PRMAN
  if ( MString( "PRMan" ) == liqglo.liquidRenderer.renderName )
	RiPixelFilter( RiCatmullRomFilter, 4., 4. );
#elif defined( DELIGHT )
  if ( MString( "3Delight" ) == liqglo.liquidRenderer.renderName )
    RiPixelFilter( RiSeparableCatmullRomFilter, 4., 4. );
//    RiPixelFilter( RiMitchellFilter, 4., 4.);
#else
  RiPixelFilter( RiCatmullRomFilter, 4., 4. );
#endif

  RiFormat( ( RtInt )options.displaySize, ( RtInt )options.displaySize, 1.0 );
  if( options.backPlane ) 
	{
    RiDisplay( const_cast< RtString >( options.displayName.c_str() ),
               const_cast< RtString >( options.displayDriver.c_str() ), RI_RGB, RI_NULL );
  } 
	else 
	{ // Alpha might be useful
    RiDisplay( const_cast< RtString >( options.displayName.c_str() ),
               const_cast< RtString >( options.displayDriver.c_str() ), RI_RGBA, RI_NULL );
  }
  RtFloat fov( 22.5 );
  RiProjection( "perspective", "fov", &fov, RI_NULL );
  RiTranslate( 0, 0, 2.75 );
  RiExposure(1, currentShader.m_previewGamma);
  
  RtInt visible = 1;
  RtString transmission = "transparent";

  RiAttribute( "visibility", ( RtToken ) "camera", &visible, RI_NULL );
  RiAttribute( "visibility",  ( RtToken ) "trace", &visible, RI_NULL );
  // RiAttribute( "visibility", ( RtToken ) "transmission", ( RtPointer ) &transmission, RI_NULL );
  
  RiWorldBegin();
  RiReverseOrientation();
  RiTransformBegin();
  RiRotate( -90., 1., 0., 0. );
  RiCoordinateSystem( "_environment" );
  RiTransformEnd();
  RtLightHandle ambientLightH, directionalLightH;
  RtFloat intensity;
  intensity = 0.05 * (RtFloat)options.previewIntensity;
  ambientLightH = RiLightSource( "ambientlight", "intensity", &intensity, RI_NULL );
  intensity = 0.9 * (RtFloat)options.previewIntensity;
  RtPoint from;
  RtPoint to;
  from[0] = -1.; from[1] = 1.5; from[2] = -1.;
  to[0] = 0.; to[1] = 0.; to[2] = 0.;
  RiTransformBegin();
    RiRotate( 55.,  1, 0, 0 );
    RiRotate( 30.,  0, 1, 0 );
    directionalLightH = RiLightSource( "liquiddistant", "intensity", &intensity, RI_NULL );
  RiTransformEnd();
  intensity = 0.2f * (RtFloat)options.previewIntensity;
  from[0] = 1.3f; from[1] = -1.2f; from[2] = -1.;
  RiTransformBegin();
    RiRotate( -50.,  1, 0, 0 );
    RiRotate( -40.,  0, 1, 0 );
    directionalLightH = RiLightSource( "liquiddistant", "intensity", &intensity, RI_NULL );
  RiTransformEnd();

  RiAttributeBegin();


  //ymesh omit this section, because liqShader::writeRibAttributes() do this work in that branch
  //I don't use liqShader::writeRibAttributes(), so I use this section. -yayansi
  float displacementBounds = 0.;
	liquidGetPlugValue( assignedShader, "displacementBound", displacementBounds, status);
  
  if ( displacementBounds > 0. ) 
	{
    RtString coordsys = "shader";
	RiArchiveRecord( RI_COMMENT, "ymesh omit this section, because liqShader::writeRibAttributes do this work in that branch" );
    RiAttribute( "displacementbound", "coordinatesystem", &coordsys, RI_NULL );	
    RiAttribute( "displacementbound", "sphere", &displacementBounds, "coordinatesystem", &coordsys, RI_NULL );
  }

  //LIQ_GET_SHADER_FILE_NAME( shaderFileName, options.shortShaderName, currentShader );

	// output shader space
  MString shadingSpace;
	liquidGetPlugValue( assignedShader, "shaderSpace", shadingSpace, status);
  
  if ( shadingSpace != "" ) 
	{
    RiTransformBegin();
    RiCoordSysTransform( (char*) shadingSpace.asChar() );
  }

  RiTransformBegin();
  // Rotate shader space to make the preview more interesting
  RiRotate( 60., 1., 0., 0. );
  RiRotate( 60., 0., 1., 0. );
  RtFloat scale( 1.f / ( RtFloat )options.objectScale );
  RiScale( scale, scale, scale );

  if ( shader_type_TempForRefactoring=="surface" || shader_type_TempForRefactoring=="shader"/*currentShader.shader_type == SHADER_TYPE_SURFACE || currentShader.shader_type == SHADER_TYPE_SHADER */ ) //  [2/14/2012 yaoyansi]
	{
		RiColor( currentShader.rmColor );
		RiOpacity( currentShader.rmOpacity );
		//cout << "Shader: " << shaderFileName << endl;
		if ( options.fullShaderPath ) 
				RiSurface( (RtToken)shaderFileName.c_str(), RI_NULL );
		else
		{
			liqShader liqAssignedShader( shaderObj );
			liqAssignedShader.forceAs = SHADER_TYPE_SURFACE;
			liqAssignedShader.write();
		}
  } 
	else if ( shader_type_TempForRefactoring=="displacement"/*currentShader.shader_type == SHADER_TYPE_DISPLACEMENT*/ ) //  [2/14/2012 yaoyansi]
	{
		RtToken Kd( "Kd" );
		RtFloat KdValue( 1. );
#ifdef GENERIC_RIBLIB    
    // !!! current ribLib has wrong interpretation of RiSurface parameters 
    RiSurface( "plastic", Kd, &KdValue, RI_NULL );
#else
		RiSurface( "plastic", &Kd, &KdValue, RI_NULL );
#endif    
		if ( options.fullShaderPath ) 
			RiDisplacement( (RtToken)shaderFileName.c_str(), RI_NULL );
		else 
		{
			liqShader liqAssignedShader( shaderObj );
			liqAssignedShader.forceAs = SHADER_TYPE_DISPLACEMENT;
			liqAssignedShader.write();
		}
  }
  RiTransformEnd();
  if ( shadingSpace != "" ) 
		RiTransformEnd();

 switch( options.primitiveType ) 
 {
    case CYLINDER: 
		{
      RiReverseOrientation();
      RiScale( 0.95, 0.95, 0.95 );
      RiRotate( 60., 1., 0., 0. );
      RiTranslate( 0., 0., -0.05 );
      RiCylinder( 0.5, -0.3, 0.3, 360., RI_NULL );
      RiTranslate( 0., 0., 0.3f );
      RiTorus( 0.485, 0.015, 0., 90., 360., RI_NULL );
      RiDisk( 0.015, 0.485, 360., RI_NULL );
      RiTranslate( 0., 0., -0.6 );
      RiTorus( 0.485, 0.015, 270., 360., 360., RI_NULL );
      RiReverseOrientation();
      RiDisk( -0.015, 0.485, 360., RI_NULL );
      break;
    }
    case TORUS: 
		{
      RiRotate( 45., 1., 0., 0. );
      RiTranslate( 0., 0., -0.05 );
      RiReverseOrientation();
      RiTorus( 0.3f, 0.2f, 0., 360., 360., RI_NULL );
      break;
    }
    case PLANE: 
		{
      RiScale( 0.5, 0.5, 0.5 );
      RiReverseOrientation();
      static RtPoint plane[4] = {
        { -1.,  1.,  0. },
        {  1.,  1.,  0. },
        { -1., -1.,  0. },
        {  1., -1.,  0. }
      };
      RiPatch( RI_BILINEAR, RI_P, (RtPointer) plane, RI_NULL );
      break;
    }
    case TEAPOT: 
		{
      RiTranslate( 0.06f, -0.18f, 0. );
      RiRotate( -120., 1., 0., 0. );
      RiRotate( 130., 0., 0., 1. );
      RiScale( 0.2f, 0.2f, 0.2f );
			RiArchiveRecord( RI_VERBATIM, "Geometry \"teapot\"" );
      break;
    }
    case CUBE: 
		{
      /* Lovely cube with rounded corners and edges */
      RiScale( 0.35f, 0.35f, 0.35f );
      RiRotate( 60., 1., 0., 0. );
      RiRotate( 60., 0., 0., 1. );

      RiTranslate( 0.11f, 0., -0.08f );

      RiReverseOrientation();

      static RtPoint top[ 4 ] = { { -0.95, 0.95, -1. }, { 0.95, 0.95, -1. }, { -0.95, -0.95, -1. },  { 0.95, -0.95, -1. } };
      RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) top, RI_NULL );

      static RtPoint bottom[ 4 ] = { { 0.95, 0.95, 1. }, { -0.95, 0.95, 1. }, { 0.95, -0.95, 1. }, { -0.95, -0.95, 1. } };
      RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) bottom, RI_NULL );

      static RtPoint right[ 4 ] = { { -0.95, -1., -0.95 }, { 0.95, -1., -0.95 }, { -0.95, -1., 0.95 }, { 0.95, -1., 0.95 } };
      RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) right, RI_NULL );

      static RtPoint left[ 4 ] = { { 0.95, 1., -0.95 }, { -0.95, 1., -0.95 }, { 0.95, 1., 0.95 }, { -0.95, 1., 0.95 } };
      RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) left, RI_NULL );

      static RtPoint front[ 4 ] = { {-1., 0.95, -0.95 }, { -1., -0.95, -0.95 }, { -1., 0.95, 0.95 }, { -1., -0.95, 0.95 } };
      RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) front, RI_NULL );

      static RtPoint back[ 4 ] = { { 1., -0.95, -0.95 }, { 1., 0.95, -0.95 }, { 1., -0.95, 0.95 }, { 1., 0.95, 0.95 } };
      RiPatch( RI_BILINEAR, RI_P, ( RtPointer ) back, RI_NULL );

      RiTransformBegin();
      RiTranslate( 0.95, 0.95, 0. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( 0.95, -0.95, 0. );
      RiRotate( -90., 0., 0., 1. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( -0.95, 0.95, 0. );
      RiRotate( 90., 0., 0., 1. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( -0.95, -0.95, 0. );
      RiRotate( 180., 0., 0., 1. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( 0., 0., 0.95 );

      RiTransformBegin();

      RiTransformBegin();
      RiTranslate( 0.95, 0.95, 0. );
      RiSphere( 0.05, 0., 0.05, 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( 0.95, -0.95, 0. );
      RiRotate( -90., 0., 0., 1. );
      RiSphere( 0.05, 0., 0.05, 90., RI_NULL );
      RiTransformEnd();

      RiRotate( 180., 0., 0., 1. );

      RiTransformBegin();
      RiTranslate( 0.95, 0.95, 0. );
      RiSphere( 0.05, 0., 0.05, 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( 0.95, -0.95, 0. );
      RiRotate( -90., 0., 0., 1. );
      RiSphere( 0.05, 0., 0.05, 90., RI_NULL );
      RiTransformEnd();

      RiTransformEnd();

      RiRotate( 90., 1., 0., 0. );

      RiTransformBegin();
      RiTranslate( 0.95, 0., 0. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( -0.95, 0., 0. );
      RiRotate( 90., 0., 0., 1. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiRotate( 90., 0., 1., 0. );

      RiTransformBegin();
      RiTranslate( 0.95, 0.,  0. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( -0.95, 0., 0. );
      RiRotate( 90., 0., 0., 1. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( 0., 0., -0.95 );

      RiTransformBegin();

      RiTransformBegin();
      RiTranslate( 0.95, 0.95, 0. );
      RiSphere( 0.05, -0.05, 0., 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( 0.95, -0.95, 0. );
      RiRotate( -90., 0., 0., 1. );
      RiSphere( 0.05, -0.05, 0., 90., RI_NULL );
      RiTransformEnd();

      RiRotate( 180., 0., 0., 1. );

      RiTransformBegin();
      RiTranslate( 0.95, 0.95, 0. );
      RiSphere( 0.05, -0.05, 0., 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( 0.95, -0.95, 0. );
      RiRotate( -90., 0., 0., 1. );
      RiSphere( 0.05, -0.05, 0., 90., RI_NULL );
      RiTransformEnd();

      RiTransformEnd();

      RiRotate( 90., 1., 0., 0. );

      RiTransformBegin();
      RiTranslate( -0.95, 0.,  0. );
      RiRotate( 180., 0., 0., 1. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( 0.95, 0.,  0. );
      RiRotate( -90., 0., 0., 1. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiRotate( 90., 0., 1., 0. );

      RiTransformBegin();
      RiTranslate( 0.95, 0.,  0. );
      RiRotate( -90., 0., 0., 1. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiTransformBegin();
      RiTranslate( -0.95, 0.,  0. );
      RiRotate( 180., 0., 0., 1. );
      RiCylinder( 0.05, -0.95, 0.95, 90., RI_NULL );
      RiTransformEnd();

      RiTransformEnd();

      break;
    }
    case CUSTOM: 
		{
      //cout <<"custom : "<<options.customRibFile<<endl;
      if ( fileExists( options.customRibFile.c_str() ) ) 
			{
        RiReadArchive( const_cast< RtToken >( options.customRibFile.c_str() ), NULL, RI_NULL );
      }
      break;
    }
    case SPHERE:
    default: 
		{
      RiRotate( 60., 1., 0., 0. );
      RiReverseOrientation();
      RiSphere( 0.5, -0.5, 0.5, 360., RI_NULL );
      break;
    }
  }

  RiAttributeEnd();
  /*
   * Backplane
   */
  if( options.backPlane ) 
	{
    if ( options.customBackplane.empty() ) 
		{
      RiAttributeBegin();
      RiScale( 0.91, 0.91, 0.91 );
      if( MString("displacement")==shader_type_TempForRefactoring/*SHADER_TYPE_DISPLACEMENT == currentShader.shader_type*/ ) //  [2/14/2012 yaoyansi]
			{
        RtColor bg = { 0.698, 0.698, 0. };
        RiColor( bg );
      } else 
        RiSurface( const_cast< RtToken >( options.backPlaneShader.c_str() ), RI_NULL );




      static RtPoint backplane[4] = {
        { -1.,  1.,  2. },
        {  1.,  1.,  2. },
        { -1., -1.,  2. },
        {  1., -1.,  2. }
      };
      RiPatch( RI_BILINEAR, RI_P, (RtPointer) backplane, RI_NULL );
      RiAttributeEnd();
    } 
		else 
		{
      if ( fileExists( options.customBackplane.c_str() ) ) 
			{
        RiAttributeBegin();
          RiScale( 1., 1., -1. );
          RiReadArchive( const_cast< RtString >( options.customBackplane.c_str() ), NULL, RI_NULL );
        RiAttributeEnd();
      }
    }
  }

  RiWorldEnd();

/* this caused maya to hang up under windoof - Alf
#ifdef _WIN32
//	Wait until the renderer is done
	while( !fileFullyAccessible( options.displayName.c_str() ) );
#endif
*/
  RiEnd();
  if(liqglo.m_logMsgFlush)
  {
	fflush( NULL );
  }
	}
void tShadowRibWriterMgr::ribPrologue_pass(liqString pass)
{
	CM_TRACE_FUNC("tShadowRibWriterMgr::ribPrologue_pass("<<pass<<")");

	RiOption( "user", "string pass", ( liqPointer )&pass, RI_NULL );	
}
Esempio n. 5
0
int main(int argc, char *argv[]) {
    if (argc < 2) {
        printf("Not enough arguments given!\n");
        return 1;
    } else if (argc > 2) {
        printf("Too many arguments given!\n");
        return 1;
    }
    char *fprefix = argv[1];
    srand(time(NULL));
    const size_t NUM_FRAMES = 120;
    RtInt md = 4;
    scene_info_t scene;
    double rad = 55.0;
    double t = 0.0;
    const double tmin = 0.0;
    const double tmax = 2.0*PI;
    double dt = (tmax-tmin)/NUM_FRAMES;
    size_t fnum;

    RiBegin(RI_NULL);
    RiOption("trace", "maxdepth", &md, RI_NULL);
    RiSides(1);

    scene.cam.location[0] = rad;
    scene.cam.location[1] = rad;
    scene.cam.location[2] = rad;

    scene.cam.look_at[0]= 0.0;
    scene.cam.look_at[1]= 0.0;
    scene.cam.look_at[2]= 0.0;
    scene.cam.roll = 0.0;

    scene.fprefix = fprefix;

    
    const size_t NUM_POINTS = 100000000;

    RtPoint *pts = malloc(sizeof(RtPoint)* NUM_POINTS);
    randomPoint2D(pts[0]);
    /* pts[0][2] = 0.0; */

    /* RtFloat mats[][3][3] = {{{0.0,0.0,0.0}, */
    /*                          {0.0,0.16,0.0}, */
    /*                          {0.0,0.0,1.0}}, */
    /*                         {{0.85, 0.04, 0.0}, */
    /*                          {-0.04, 0.85, 0.0}, */
    /*                          {0.0,0.0,1.0}}, */
    /*                         {{0.20,-0.26, 0.0}, */
    /*                          {0.23, 0.22, 0.0}, */
    /*                          {0.0,0.0,1.0}}, */
    /*                         {{-0.15, 0.28,0.0}, */
    /*                          {0.26, 0.24, 0.0}, */
    /*                          {0.0,0.0,1.0}}, */
    /* }; */
    RtFloat mats[][3][3] = {{{0.34,0.0,0.0},
                             {0.0,0.34,0.0},
                             {0.0,0.0,0.34}},
                            {{0.34,0.0,0.0},
                             {0.0,0.34,0.0},
                             {0.0,0.0,0.34}},
                            {{0.34,0.0,0.0},
                             {0.0,0.34,0.0},
                             {0.0,0.0,0.34}},
                            {{0.34,0.0,0.0},
                             {0.0,0.34,0.0},
                             {0.0,0.0,0.34}},
                            {{0.34,0.0,0.0},
                             {0.0,0.34,0.0},
                             {0.0,0.0,0.34}},
                            {{0.34,0.0,0.0},
                             {0.0,0.34,0.0},
                             {0.0,0.0,0.34}},
                            {{0.34,0.0,0.0},
                             {0.0,0.34,0.0},
                             {0.0,0.0,0.34}},
    };

    RtPoint offsets[] = {{0.0,0.0,0.66},
                         {0.0,0.0,-0.66},
                         {0.0,0.0,0.0},
                         {0.66,0.0,0.0},
                         {-0.66,0.0,0.0},
                         {0.0,0.66, 0.0},
                         {0.0,-0.66, 0.0},
    };
    RtFloat probs[] = {0.14285714285714285,
                       0.14285714285714285,
                       0.14285714285714285,
                       0.14285714285714285,
                       0.14285714285714285,
                       0.14285714285714285,
                       0.14285714285714285,
    };
    for (size_t i=0; i<NUM_POINTS-1; ++i) {
        ifs(7, mats, offsets, probs, pts[i], pts[i+1]);
    }

    for (fnum = 0; fnum < NUM_FRAMES; ++fnum) {
        scene.cam.location[0] = rad*sin(t);
        scene.cam.location[1] = rad;
        scene.cam.location[2] = rad*cos(t);
        /* scene.cam.look_at[1] = rad; */
        t += dt;
        printf("Rendering frame %lu\n", (unsigned long)fnum);
        RtInt on = 1;
        char buffer[256];
        RtString on_string = "on";
        RtInt samples = 2;
        RtPoint light1Pos = {80,80,80};
        RtPoint light2Pos = {0,120,0};
        RtPoint light3Pos = {0,40,0};

        /* RiImager("background", RI_NULL); */

        RiFrameBegin(fnum);

        
        sprintf(buffer, "images/%s%05lu.jpg", scene.fprefix, (unsigned long)fnum);
        RiDisplay(buffer,(char*)"jpeg",(char*)"rgb",RI_NULL);
  
        RiFormat(1280, 720, 1.0);

        RiProjection((char*)"perspective",RI_NULL);

        PlaceCamera(&scene.cam);
        RiShadingRate(1.0);
        RiShadingInterpolation("smooth");
        /* RtFloat bound = 0.125; */
        /* char *space = "object"; */
        /* RiAttribute ("displacementbound", "sphere", (RtPointer)&bound, "space", (RtPointer)&space, RI_NULL); */
        /* RiAttribute("visibility", "int trace", &on, RI_NULL); */
        /* RiAttribute( "visibility", */
        /*              "int camera", (RtPointer)&on, */
        /*              "int transmission", (RtPointer)&on, */
        /*              "int diffuse", (RtPointer)&on, */
        /*              "int specular", (RtPointer)&on, */
        /*              "int photon", (RtPointer)&on, */
        /*              RI_NULL ); */
        /* RiAttribute( "light", (RtToken)"shadows", (RtPointer)&on_string, (RtToken)"samples", (RtPointer)&samples, RI_NULL ); */

        RiAttribute((RtToken)"light", "string shadow", (RtPointer)&on_string, RI_NULL);
        RiLightSource("distantlight", "point from", (RtPointer)light1Pos, RI_NULL);
        RiLightSource("distantlight", "point from", (RtPointer)light2Pos, RI_NULL);
        /* RiLightSource("pointlight", "point from", (RtPointer)light3Pos, RI_NULL); */
        RiWorldBegin();

        
        RiAttributeBegin();
        /* RtColor col = {((double)fnum)/NUM_FRAMES,1.0-((double)fnum)/NUM_FRAMES,0.0}; */
        RtColor col = {0.0,1.0,0.0};
        RiSurface((char*)"matte", RI_NULL);
        /* RtColor opa = {0.8,0.8,0.8}; */
        /* RiOpacity(opa); */
        /* RtFloat km = 0.125; */
        /* RiDisplacement((char*)"stucco", (RtToken)"Km", (RtPointer)&km, RI_NULL); */
        RiColor(col);
        /* RtColor opa = {0.75,0.75,0.75}; */
        /* RiOpacity(opa); */

        RiScale(50.0,50.0,50.0);
        RtFloat cw = 0.0005;
        RiPoints(NUM_POINTS, "type", "particles", "constantwidth", &cw, RI_P, pts, RI_NULL);
        /* RiSphere(0.2,-0.2,0.2,360.0, RI_NULL); */
        RiAttributeEnd();

        RiWorldEnd();
        RiFrameEnd();

    }
    RiEnd();

    return 0;
}