void CPlugin::GameReset() { if (m_RomOpen) { RomClose(); if (RomOpen) { RomOpen(); } } }
void CPlugin::Close() { WriteTrace(PluginTraceType(), TraceDebug, "(%s): Start", PluginType()); RomClose(); if (m_Initialized) { CloseDLL(); m_Initialized = false; } WriteTrace(PluginTraceType(), TraceDebug, "(%s): Done", PluginType()); }
void CPlugin::Close() { WriteTraceF(PluginTraceType(),__FUNCTION__ "(%s): Start",PluginType()); RomClose(); if (m_Initialized) { CloseDLL(); m_Initialized = false; } WriteTraceF(PluginTraceType(),__FUNCTION__ "(%s): Done",PluginType()); }