int c4s_runstring(const char *script) { InitializeC4Script(); GameScript.LoadData("<memory>", script, NULL); RunLoadedC4Script(); return 0; }
static int RunFile(const char * filename, bool checkOnly) { C4Group File; if (!File.Open(GetWorkingDirectory())) { fprintf(stderr, "Open failed: %s\n", File.GetError()); return 1; } // get scripts StdStrBuf fn; File.ResetSearch(); if (!File.FindNextEntry(filename, &fn)) { fprintf(stderr, "FindNextEntry failed: %s\n", File.GetError()); return 1; } InitializeC4Script(); GameScript.Load(File, fn.getData(), nullptr, nullptr); if (!checkOnly) RunLoadedC4Script(); ClearC4Script(); return ScriptEngine.errCnt; }
static int RunString(const char *script, bool checkOnly) { InitializeC4Script(); GameScript.LoadData("<memory>", script, nullptr); if (!checkOnly) RunLoadedC4Script(); ClearC4Script(); return ScriptEngine.errCnt; }
int c4s_runfile(const char * filename) { C4Group File; if (!File.Open(GetWorkingDirectory())) { fprintf(stderr, "Open failed: %s\n", File.GetError()); return 1; } // get scripts StdStrBuf fn; File.ResetSearch(); if (!File.FindNextEntry(filename, &fn)) { fprintf(stderr, "FindNextEntry failed: %s\n", File.GetError()); return 1; } InitializeC4Script(); GameScript.Load(File, fn.getData(), NULL, NULL); RunLoadedC4Script(); return 0; }