Esempio n. 1
0
static void change_state(MovieState new_state)
{
	if(new_state==Movie.State)
		return;

	if(Movie.State==MOVIE_STATE_RECORD)
	{
		flush_movie();
	}

	if(new_state==MOVIE_STATE_NONE)
	{
		// truncate movie to MaxSample length if Settings.MovieTruncate is true
		truncate_movie();

		fclose(Movie.File);
		Movie.File=NULL;

		if(S9xMovieActive())
		{
			restore_previous_settings();
		}
	}

	Movie.State=new_state;
}
Esempio n. 2
0
void S9xMovieShutdown ()
{
	// even if movie is not active, we need to do this in case of ports that output these settings to .cfg file on exit
	if(delayedPrevRestore)
	{
		// ok to restore these now (because emulation is shutting down and snes9x is exiting)
		Settings.PAL = prevPal;
		Settings.ShutdownMaster = prevCPUShutdown;
		delayedPrevRestore = false;
	}

	if(S9xMovieActive())
		S9xMovieStop (TRUE);
}