//---------------------------------------------------------------------------- // pfxUpdateRigidStates // /// Perform update rigid states in parallel using a task manager. /// /// @param param Information about rigid bodies /// @param taskManager Pointer to the thread task manager to use /// /// @return SCE_PFX_OK if successful, otherwise, returns an error code. //---------------------------------------------------------------------------- PfxInt32 pfxUpdateRigidStates(PfxUpdateRigidStatesParam ¶m, PfxTaskManager *taskManager) { PfxInt32 ret = pfxCheckParamOfUpdateRigidStates(param); if(ret != SCE_PFX_OK) return ret; SCE_PFX_PUSH_MARKER("pfxUpdateRigidStates"); PfxUInt32 maxBatchSize = param.numRigidBodies / (PfxUInt32)(taskManager->getNumTasks()); PfxUInt32 iEnd = maxBatchSize, iStart = 0; int task = 0; taskManager->setTaskEntry((void*)pfxUpdateRigidStatesTaskEntry); for (task = 0; task < taskManager->getNumTasks() - 1; task++, iStart += maxBatchSize, iEnd += maxBatchSize) { taskManager->startTask(task, static_cast<void*>(¶m), iStart, iEnd, 0, 0); } // send final task iEnd = param.numRigidBodies; taskManager->startTask(taskManager->getNumTasks() - 1, static_cast<void*>(¶m), iStart, iEnd, 0, 0); // wait for tasks to complete PfxUInt32 data1, data2, data3, data4; for (PfxUInt32 i = 0; i < taskManager->getNumTasks(); i++) taskManager->waitTask(task, data1, data2, data3, data4); SCE_PFX_POP_MARKER(); return SCE_PFX_OK; }
PfxInt32 pfxUpdateRigidStates(PfxUpdateRigidStatesParam ¶m) { PfxInt32 ret = pfxCheckParamOfUpdateRigidStates(param); if(ret != SCE_PFX_OK) return ret; SCE_PFX_PUSH_MARKER("pfxUpdateRigidStates"); for(PfxUInt32 i=0;i<param.numRigidBodies;i++) { pfxIntegrate(param.states[i],param.bodies[i],param.timeStep); } SCE_PFX_POP_MARKER(); return SCE_PFX_OK; }
PfxInt32 pfxDetectCollision(PfxDetectCollisionParam ¶m) { PfxInt32 ret = pfxCheckParamOfDetectCollision(param); if(ret != SCE_PFX_OK) return ret; SCE_PFX_PUSH_MARKER("pfxDetectCollision"); PfxConstraintPair *contactPairs = param.contactPairs; PfxUInt32 numContactPairs = param.numContactPairs; PfxContactManifold *offsetContactManifolds = param.offsetContactManifolds; PfxRigidState *offsetRigidStates = param.offsetRigidStates; PfxCollidable *offsetCollidables = param.offsetCollidables; PfxUInt32 numRigidBodies = param.numRigidBodies; for(PfxUInt32 i=0;i<numContactPairs;i++) { const PfxBroadphasePair &pair = contactPairs[i]; if(!pfxCheckCollidableInCollision(pair)) { continue; } PfxUInt32 iContact = pfxGetContactId(pair); PfxUInt32 iA = pfxGetObjectIdA(pair); PfxUInt32 iB = pfxGetObjectIdB(pair); PfxContactManifold &contact = offsetContactManifolds[iContact]; SCE_PFX_ALWAYS_ASSERT(iA==contact.getRigidBodyIdA()); SCE_PFX_ALWAYS_ASSERT(iB==contact.getRigidBodyIdB()); PfxRigidState &stateA = offsetRigidStates[iA]; PfxRigidState &stateB = offsetRigidStates[iB]; PfxCollidable &collA = offsetCollidables[iA]; PfxCollidable &collB = offsetCollidables[iB]; PfxTransform3 tA0(stateA.getOrientation(), stateA.getPosition()); PfxTransform3 tB0(stateB.getOrientation(), stateB.getPosition()); PfxContactCache contactCache; PfxShapeIterator itrShapeA(collA); for(PfxUInt32 j=0;j<collA.getNumShapes();j++,++itrShapeA) { const PfxShape &shapeA = *itrShapeA; PfxTransform3 offsetTrA = shapeA.getOffsetTransform(); PfxTransform3 worldTrA = tA0 * offsetTrA; PfxShapeIterator itrShapeB(collB); for(PfxUInt32 k=0;k<collB.getNumShapes();k++,++itrShapeB) { const PfxShape &shapeB = *itrShapeB; PfxTransform3 offsetTrB = shapeB.getOffsetTransform(); PfxTransform3 worldTrB = tB0 * offsetTrB; if( (shapeA.getContactFilterSelf()&shapeB.getContactFilterTarget()) && (shapeA.getContactFilterTarget()&shapeB.getContactFilterSelf()) ) { pfxGetDetectCollisionFunc(shapeA.getType(),shapeB.getType())( contactCache, shapeA,offsetTrA,worldTrA,j, shapeB,offsetTrB,worldTrB,k, SCE_PFX_CONTACT_THRESHOLD); } } } for(int j=0;j<contactCache.getNumContacts();j++) { const PfxCachedContactPoint &cp = contactCache.getContactPoint(j); contact.addContactPoint( cp.m_distance, cp.m_normal, cp.m_localPointA, cp.m_localPointB, cp.m_subData ); } } SCE_PFX_POP_MARKER(); (void) numRigidBodies; return SCE_PFX_OK; }
PfxInt32 BulletSetupContactConstraints(PfxSetupContactConstraintsParam ¶m) { // PfxInt32 ret = pfxCheckParamOfSetupContactConstraints(param); //if(ret != SCE_PFX_OK) return ret; SCE_PFX_PUSH_MARKER("pfxSetupContactConstraints"); PfxConstraintPair *contactPairs = param.contactPairs; PfxUInt32 numContactPairs = param.numContactPairs; PfxContactManifold *offsetContactManifolds = param.offsetContactManifolds; PfxRigidState *offsetRigidStates = param.offsetRigidStates; PfxRigidBody *offsetRigidBodies = param.offsetRigidBodies; PfxSolverBody *offsetSolverBodies = param.offsetSolverBodies; manifolds.resize(0); for(PfxUInt32 i=0;i<numContactPairs;i++) { PfxConstraintPair &pair = contactPairs[i]; // if(!sce::PhysicsEffects::pfxCheckSolver(pair)) { // continue; //} PfxUInt16 iA = pfxGetObjectIdA(pair); PfxUInt16 iB = pfxGetObjectIdB(pair); PfxUInt32 iConstraint = pfxGetConstraintId(pair); PfxContactManifold &contact = offsetContactManifolds[iConstraint]; btPersistentManifold& manifold = manifolds.expand(); memset(&manifold,0xff,sizeof(btPersistentManifold)); manifold.m_body0 = &rbs[iA]; manifold.m_body1 = &rbs[iB]; manifold.m_cachedPoints = contact.getNumContacts(); if (!contact.getNumContacts()) continue; SCE_PFX_ALWAYS_ASSERT(iA==contact.getRigidBodyIdA()); SCE_PFX_ALWAYS_ASSERT(iB==contact.getRigidBodyIdB()); PfxRigidState &stateA = offsetRigidStates[iA]; PfxRigidBody &bodyA = offsetRigidBodies[iA]; PfxSolverBody &solverBodyA = offsetSolverBodies[iA]; PfxRigidState &stateB = offsetRigidStates[iB]; PfxRigidBody &bodyB = offsetRigidBodies[iB]; PfxSolverBody &solverBodyB = offsetSolverBodies[iB]; contact.setInternalFlag(0); PfxFloat restitution = 0.5f * (bodyA.getRestitution() + bodyB.getRestitution()); if(contact.getDuration() > 1) restitution = 0.0f; PfxFloat friction = sqrtf(bodyA.getFriction() * bodyB.getFriction()); manifold.m_cachedPoints = contact.getNumContacts(); manifold.m_contactProcessingThreshold = 0.01f;//SCE_PFX_CONTACT_THRESHOLD_NORMAL; manifold.m_contactBreakingThreshold = 0.01f; for(int j=0;j<contact.getNumContacts();j++) { PfxContactPoint &cp = contact.getContactPoint(j); PfxVector3 ptA = pfxReadVector3(cp.m_localPointA); manifold.m_pointCache[j].m_localPointA.setValue(ptA.getX(),ptA.getY(),ptA.getZ()); PfxVector3 ptB = pfxReadVector3(cp.m_localPointB); manifold.m_pointCache[j].m_localPointB.setValue(ptB.getX(),ptB.getY(),ptB.getZ()); manifold.m_pointCache[j].m_normalWorldOnB.setValue( cp.m_constraintRow[0].m_normal[0], cp.m_constraintRow[0].m_normal[1], cp.m_constraintRow[0].m_normal[2]); manifold.m_pointCache[j].m_distance1 = cp.m_distance1; manifold.m_pointCache[j].m_combinedFriction = friction; manifold.m_pointCache[j].m_combinedRestitution = restitution; manifold.m_pointCache[j].m_appliedImpulse = cp.m_constraintRow[0].m_accumImpulse; manifold.m_pointCache[j].m_lateralFrictionDir1.setValue( cp.m_constraintRow[1].m_normal[0], cp.m_constraintRow[1].m_normal[1], cp.m_constraintRow[1].m_normal[2]); manifold.m_pointCache[j].m_appliedImpulseLateral1 = cp.m_constraintRow[1].m_accumImpulse; manifold.m_pointCache[j].m_lateralFrictionDir2.setValue( cp.m_constraintRow[2].m_normal[0], cp.m_constraintRow[2].m_normal[1], cp.m_constraintRow[2].m_normal[2]); manifold.m_pointCache[j].m_appliedImpulseLateral2 = cp.m_constraintRow[2].m_accumImpulse; manifold.m_pointCache[j].m_lateralFrictionInitialized = true; manifold.m_pointCache[j].m_lifeTime = cp.m_duration; btTransform trA = manifold.m_body0->getWorldTransform(); btTransform trB = manifold.m_body1->getWorldTransform(); manifold.m_pointCache[j].m_positionWorldOnA = trA( manifold.m_pointCache[j].m_localPointA ); manifold.m_pointCache[j].m_positionWorldOnB = trB( manifold.m_pointCache[j].m_localPointB ); //btVector3 m_localPointA; //btVector3 m_localPointB; //btVector3 m_positionWorldOnB; //m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity //btVector3 m_positionWorldOnA; /* pfxSetupContactConstraint( cp.m_constraintRow[0], cp.m_constraintRow[1], cp.m_constraintRow[2], cp.m_distance, restitution, friction, pfxReadVector3(cp.m_constraintRow[0].m_normal), pfxReadVector3(cp.m_localPointA), pfxReadVector3(cp.m_localPointB), stateA, stateB, solverBodyA, solverBodyB, param.separateBias, param.timeStep ); */ } contact.setCompositeFriction(friction); } SCE_PFX_POP_MARKER(); return SCE_PFX_OK; }