Esempio n. 1
0
void InitOpponent( void )
{
	MRect    littleRect = {0, 0, 64, 64}, bigRect = {0, 0, 64, 64*(kOppFrames*3) };
	SDL_Rect sdlRect;
	double   index, value;
	
	opponentDrawSurface = SDLU_InitSurface( SDLU_MRectToSDLRect( &littleRect, &sdlRect ), 16 );
	opponentSurface     = SDLU_InitSurface( SDLU_MRectToSDLRect( &bigRect, &sdlRect ), 16 );

	bigRect.bottom *= kGlows + 1;
	opponentMaskSurface = SDLU_InitSurface( SDLU_MRectToSDLRect( &bigRect, &sdlRect ), 1 );
	
	opponentWindowZRect.top = opponentWindowZRect.left = 0;
	opponentWindowZRect.bottom = opponentWindowZRect.right = 64;
	opponentWindowRect = opponentWindowZRect;
	CenterRectOnScreen( &opponentWindowRect, 0.5, 0.5 );
		
	opponentMood = 0;
	
	for( index=0; index<kGlowArraySize; index++ )
	{
		value = sin( index*pi/kGlowArraySize );
		value *= value;
		
		heavyGlowArray[(int)index] = (int)(value * 24.0);
		glowArray     [(int)index] = (int)(value * 16.0);
		lightGlowArray[(int)index] = (int)(value * 12.0);
	}
}
Esempio n. 2
0
void SDLU_ChangeSurfaceDepth( SDL_Surface** surface, int depth )
{
	SDL_Surface* newSurface;

	newSurface = SDLU_InitSurface( &surface[0]->clip_rect, depth );

	SDLU_BlitSurface( *surface,    &surface[0]->clip_rect,
	                   newSurface, &newSurface->clip_rect  );

	SDL_FreeSurface( *surface );

	*surface = newSurface;
}
Esempio n. 3
0
void InitTutorial( void )
{
	// Balloon font
	balloonFont = GetFont( picBalloonFont );
	
	// Balloon backbuffer
	if( balloonSurface == NULL )
	{
		SDL_Rect surfaceRect = { 0, 0, backdropSurface->w, backdropSurface->h }; 
		balloonSurface = SDLU_InitSurface( &surfaceRect, 16 );
	}
	
	// Set up auto pattern
	autoPattern = tutorialPattern;	
	tutorialTime = 0;
}