Esempio n. 1
0
/**
 * \brief Opens, checks current connected status, and closes a device.
 *
 * \sa https://wiki.libsdl.org/SDL_AudioDeviceConnected
 */
int audio_openCloseAudioDeviceConnected()
{
   int result = -1;
   int i;
   int count;
   char *device;
   SDL_AudioDeviceID id;
   SDL_AudioSpec desired, obtained;

   /* Get number of devices. */
   count = SDL_GetNumAudioDevices(0);
   SDLTest_AssertPass("Call to SDL_GetNumAudioDevices(0)");
   if (count > 0) {
     for (i = 0; i < count; i++) {
       /* Get device name */
       device = (char *)SDL_GetAudioDeviceName(i, 0);
       SDLTest_AssertPass("SDL_GetAudioDeviceName(%i,0)", i);
       SDLTest_AssertCheck(device != NULL, "Validate device name is not NULL; got: %s", (device != NULL) ? device : "NULL");
       if (device == NULL) return TEST_ABORTED;

       /* Set standard desired spec */
       desired.freq=22050;
       desired.format=AUDIO_S16SYS;
       desired.channels=2;
       desired.samples=4096;
       desired.callback=_audio_testCallback;
       desired.userdata=NULL;

       /* Open device */
       id = SDL_OpenAudioDevice((const char *)device, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
       SDLTest_AssertPass("SDL_OpenAudioDevice('%s',...)", device);
       SDLTest_AssertCheck(id > 1, "Validate device ID; expected: >1, got: %i", id);
       if (id > 1) {

/* TODO: enable test code when function is available in SDL2 */

#ifdef AUDIODEVICECONNECTED_DEFINED
         /* Get connected status */
         result = SDL_AudioDeviceConnected(id);
         SDLTest_AssertPass("Call to SDL_AudioDeviceConnected()");
#endif
         SDLTest_AssertCheck(result == 1, "Verify returned value; expected: 1; got: %i", result);

         /* Close device again */
         SDL_CloseAudioDevice(id);
         SDLTest_AssertPass("Call to SDL_CloseAudioDevice()");
       }
     }
   } else {
     SDLTest_Log("No devices to test with");
   }

   return TEST_COMPLETED;
}
Esempio n. 2
0
	static int lua_SDL_AudioDeviceConnected(lutok::state& state){
#ifdef AUDIODEVICECONNECTED_DEFINED
		int retval = SDL_AudioDeviceConnected(state.to_integer(1));
		if (retval>=0){
			state.push_boolean(retval == 1);
			return 1;
		}else{
			return 0;
		}
#else
		return 0;
#endif
	}