Esempio n. 1
0
void SDL_DrawStripedCircle(SDL_Renderer* renderer, float radius, float centerX, float centerY, float theta)
{
    SDL_DrawCircle(renderer, radius, centerX, centerY);
    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
    SDL_RenderDrawLine(renderer, centerX+radius*cosf(theta), centerY+radius*sinf(theta), centerX-radius*cosf(theta), centerY-radius*sinf(theta));
    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
}
Esempio n. 2
0
void drawCurve(SDL_Renderer* renderer, trackObj track)
{
    float distBetweenPointsInPixels=DRAW_WIDTH/(track.heightList.size()-1);
    float drawBorderX=(SCREEN_WIDTH-DRAW_WIDTH)/2;
    float drawBorderY=(SCREEN_HEIGHT-DRAW_HEIGHT)/2;
    //Draw Dots
    for (int i=0; i<track.heightList.size(); i++)
    {
        float pixelX=distBetweenPointsInPixels*i+drawBorderX;
        float pixelY=(1-track.heightList[i])*DRAW_HEIGHT+drawBorderY;
        
        SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
        SDL_DrawCircle(renderer, DOT_WIDTH/2, pixelX, pixelY);
    }
    //Draw Lines
    for (int i=1; i<track.heightList.size(); i++)
    {
        float thisPixelX=distBetweenPointsInPixels*i+drawBorderX;
        float thisPixelY=(1-track.heightList[i])*DRAW_HEIGHT+drawBorderY;
        
        float lastPixelX=distBetweenPointsInPixels*(i-1)+drawBorderX;
        float lastPixelY=(1-track.heightList[i-1])*DRAW_HEIGHT+drawBorderY;
        
        SDL_RenderDrawLine(renderer, thisPixelX, thisPixelY, lastPixelX, lastPixelY);
    }
}
Esempio n. 3
0
void graphics_draw_circle(GContext *ctx, GPoint p, int radius) {
  LOCK(screen);
  SDL_DrawCircle(screen, p.x, p.y, radius, r_white);
  UNLOCK(screen);
}