static void sdlwindow_update_cursor_state(running_machine &machine, sdl_window_info *window) { #if (USE_XINPUT) // Hack for wii-lightguns: // they stop working with a grabbed mouse; // even a ShowCursor(SDL_DISABLE) already does this. // To make the cursor disappear, we'll just set an empty cursor image. unsigned char data[]={0,0,0,0,0,0,0,0}; SDL_Cursor *c; c=SDL_CreateCursor(data, data, 8, 8, 0, 0); SDL_SetCursor(c); #else #if (SDLMAME_SDL2) // do not do mouse capture if the debugger's enabled to avoid // the possibility of losing control if (!(machine.debug_flags & DEBUG_FLAG_OSD_ENABLED)) { //FIXME: SDL1.3: really broken: the whole SDL code // will only work correct with relative mouse movements ... //SDL_SetRelativeMouseMode if (!window->fullscreen && !sdlinput_should_hide_mouse(machine)) { SDL_ShowCursor(SDL_ENABLE); if (SDL_GetWindowGrab(window->sdl_window )) SDL_SetWindowGrab(window->sdl_window, SDL_FALSE); } else { SDL_ShowCursor(SDL_DISABLE); if (!SDL_GetWindowGrab(window->sdl_window)) SDL_SetWindowGrab(window->sdl_window, SDL_TRUE); } SDL_SetCursor(NULL); // Force an update in case the underlying driver has changed visibility } #else // do not do mouse capture if the debugger's enabled to avoid // the possibility of losing control if (!(machine.debug_flags & DEBUG_FLAG_OSD_ENABLED)) { if ( window->fullscreen || sdlinput_should_hide_mouse(machine) ) { SDL_ShowCursor(SDL_DISABLE); if (!SDL_WM_GrabInput(SDL_GRAB_QUERY)) { SDL_WM_GrabInput(SDL_GRAB_ON); } } else { SDL_ShowCursor(SDL_ENABLE); if (SDL_WM_GrabInput(SDL_GRAB_QUERY)) { SDL_WM_GrabInput(SDL_GRAB_OFF); } } } #endif #endif }
static void sdlwindow_update_cursor_state(running_machine *machine, sdl_window_info *window) { #if (SDL_VERSION_ATLEAST(1,3,0)) // do not do mouse capture if the debugger's enabled to avoid // the possibility of losing control if (!(machine->debug_flags & DEBUG_FLAG_OSD_ENABLED)) { //FIXME: SDL1.3: really broken: the whole SDL code // will only work correct with relative mouse movements ... //SDL_SetRelativeMouseMode if (!window->fullscreen && !sdlinput_should_hide_mouse(machine)) { SDL_ShowCursor(SDL_ENABLE); if (SDL_GetWindowGrab(window->sdl_window )) SDL_SetWindowGrab(window->sdl_window, 0); } else { SDL_ShowCursor(SDL_DISABLE); if (!SDL_GetWindowGrab(window->sdl_window)) SDL_SetWindowGrab(window->sdl_window, 1); } SDL_SetCursor(NULL); // Force an update in case the underlying driver has changed visibility } #else // do not do mouse capture if the debugger's enabled to avoid // the possibility of losing control if (!(machine->debug_flags & DEBUG_FLAG_OSD_ENABLED)) { if ( window->fullscreen || sdlinput_should_hide_mouse(machine) ) { SDL_ShowCursor(SDL_DISABLE); if (!SDL_WM_GrabInput(SDL_GRAB_QUERY)) { SDL_WM_GrabInput(SDL_GRAB_ON); } } else { SDL_ShowCursor(SDL_ENABLE); if (SDL_WM_GrabInput(SDL_GRAB_QUERY)) { SDL_WM_GrabInput(SDL_GRAB_OFF); } } } #endif }
void IN_Frame(void) { qboolean loading; qboolean fullscreen = qtrue; IN_JoyMove(); IN_ProcessEvents(); // If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading loading = !!(cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE); if (!fullscreen && ( (Key_GetCatcher() & KEYCATCH_CONSOLE) || loading || !SDL_GetWindowGrab(SDLvidscreen) )) { if (mouseActive) IN_DeactivateMouse(); } else { if (!mouseActive) IN_ActivateMouse(); } /* in case we had to delay actual restart of video system... */ if ((vidRestartTime != 0) && (vidRestartTime < Sys_Milliseconds())) { vidRestartTime = 0; Cbuf_AddText("vid_restart"); } }
bool Window::isMouseGrabbed() const { if (window) return SDL_GetWindowGrab(window) != SDL_FALSE; else return mouseGrabbed; }
SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) { if (mode != SDL_GRAB_QUERY) { SDL_SetWindowGrab(SDL_VideoWindow, mode); } return (SDL_GrabMode) SDL_GetWindowGrab(SDL_VideoWindow); }
/* * returns true if input is grabbed, else false */ qboolean GLimp_InputIsGrabbed() { #if SDL_VERSION_ATLEAST(2, 0, 0) return SDL_GetWindowGrab(window) ? true : false; #else return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON); #endif }
void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done) { int i; if (state->verbose & VERBOSE_EVENT) { SDLTest_PrintEvent(event); } switch (event->type) { case SDL_WINDOWEVENT: switch (event->window.event) { case SDL_WINDOWEVENT_SIZE_CHANGED: { SDL_Window *window = SDL_GetWindowFromID(event->window.windowID); if (window) { for (i = 0; i < state->num_windows; ++i) { if (window == state->windows[i] && (state->window_flags & SDL_WINDOW_RESIZABLE)) { SDL_Rect viewport; viewport.x = 0; viewport.y = 0; SDL_GetWindowSize(window, &viewport.w, &viewport.h); SDL_RenderSetViewport(state->renderers[i], &viewport); } } } } break; case SDL_WINDOWEVENT_CLOSE: { SDL_Window *window = SDL_GetWindowFromID(event->window.windowID); if (window) { SDL_DestroyWindow(window); } } break; } break; case SDL_KEYDOWN: switch (event->key.keysym.sym) { /* Add hotkeys here */ case SDLK_PRINTSCREEN: { SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { for (i = 0; i < state->num_windows; ++i) { if (window == state->windows[i]) { SDLTest_ScreenShot(state->renderers[i]); } } } } break; case SDLK_EQUALS: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrt-+ double the size of the window */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { int w, h; SDL_GetWindowSize(window, &w, &h); SDL_SetWindowSize(window, w*2, h*2); } } break; case SDLK_MINUS: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrt-- double the size of the window */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { int w, h; SDL_GetWindowSize(window, &w, &h); SDL_SetWindowSize(window, w/2, h/2); } } break; case SDLK_c: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-C copy awesome text! */ SDL_SetClipboardText("SDL rocks!\nYou know it!"); printf("Copied text to clipboard\n"); } break; case SDLK_v: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-V paste awesome text! */ char *text = SDL_GetClipboardText(); if (*text) { printf("Clipboard: %s\n", text); } else { printf("Clipboard is empty\n"); } SDL_free(text); } break; case SDLK_g: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-G toggle grab */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window)); } } break; case SDLK_m: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-M maximize */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { Uint32 flags = SDL_GetWindowFlags(window); if (flags & SDL_WINDOW_MAXIMIZED) { SDL_RestoreWindow(window); } else { SDL_MaximizeWindow(window); } } } break; case SDLK_r: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-R toggle mouse relative mode */ SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode()); } break; case SDLK_z: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-Z minimize */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { SDL_MinimizeWindow(window); } } break; case SDLK_RETURN: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-Enter toggle fullscreen */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { Uint32 flags = SDL_GetWindowFlags(window); if (flags & SDL_WINDOW_FULLSCREEN) { SDL_SetWindowFullscreen(window, SDL_FALSE); } else { SDL_SetWindowFullscreen(window, SDL_TRUE); } } } break; case SDLK_b: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-B toggle window border */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { const Uint32 flags = SDL_GetWindowFlags(window); const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0); SDL_SetWindowBordered(window, b); } } break; case SDLK_1: if (event->key.keysym.mod & KMOD_CTRL) { SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window); } break; case SDLK_ESCAPE: *done = 1; break; default: break; } break; case SDL_QUIT: *done = 1; break; } }
bool is_input_grabbed() const noexcept { return SDL_GetWindowGrab(ptr.get()); }
void CommonEvent(CommonState * state, SDL_Event * event, int *done) { int i; if (state->verbose & VERBOSE_EVENT) { PrintEvent(event); } switch (event->type) { case SDL_WINDOWEVENT: switch (event->window.event) { case SDL_WINDOWEVENT_CLOSE: { SDL_Window *window = SDL_GetWindowFromID(event->window.windowID); if (window) { SDL_DestroyWindow(window); } } break; } break; case SDL_KEYDOWN: switch (event->key.keysym.sym) { /* Add hotkeys here */ case SDLK_PRINTSCREEN: { SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { for (i = 0; i < state->num_windows; ++i) { if (window == state->windows[i]) { ScreenShot(state->renderers[i]); } } } } break; case SDLK_c: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-C copy awesome text! */ SDL_SetClipboardText("SDL rocks!\nYou know it!"); printf("Copied text to clipboard\n"); } break; case SDLK_v: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-V paste awesome text! */ char *text = SDL_GetClipboardText(); if (*text) { printf("Clipboard: %s\n", text); } else { printf("Clipboard is empty\n"); } SDL_free(text); } break; case SDLK_g: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-G toggle grab */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window)); } } break; case SDLK_m: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-M maximize */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { Uint32 flags = SDL_GetWindowFlags(window); if (flags & SDL_WINDOW_MAXIMIZED) { SDL_RestoreWindow(window); } else { SDL_MaximizeWindow(window); } } } break; case SDLK_r: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-R toggle mouse relative mode */ SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode()); } break; case SDLK_z: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-Z minimize */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { SDL_MinimizeWindow(window); } } break; case SDLK_RETURN: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-Enter toggle fullscreen */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { Uint32 flags = SDL_GetWindowFlags(window); if (flags & SDL_WINDOW_FULLSCREEN) { SDL_SetWindowFullscreen(window, SDL_FALSE); } else { SDL_SetWindowFullscreen(window, SDL_TRUE); } } } break; case SDLK_ESCAPE: *done = 1; break; default: break; } break; case SDL_QUIT: *done = 1; break; } }
bool SpringApp::MainEventHandler(const SDL_Event& event) { switch (event.type) { case SDL_WINDOWEVENT: { switch (event.window.event) { case SDL_WINDOWEVENT_MOVED: { SaveWindowPosition(); } break; //case SDL_WINDOWEVENT_RESIZED: //this is event is always preceded by: case SDL_WINDOWEVENT_SIZE_CHANGED: { Watchdog::ClearTimer(WDT_MAIN, true); SaveWindowPosition(); InitOpenGL(); activeController->ResizeEvent(); mouseInput->InstallWndCallback(); } break; case SDL_WINDOWEVENT_SHOWN: { // reactivate sounds and other globalRendering->active = true; if (ISound::IsInitialized()) { sound->Iconified(false); } if (globalRendering->fullScreen) { FBO::GLContextReinit(); } } break; case SDL_WINDOWEVENT_HIDDEN: { // deactivate sounds and other globalRendering->active = false; if (ISound::IsInitialized()) { sound->Iconified(true); } if (globalRendering->fullScreen) { FBO::GLContextLost(); } } break; case SDL_WINDOWEVENT_FOCUS_GAINED: { // update keydown table KeyInput::Update(0, ((keyBindings != NULL)? keyBindings->GetFakeMetaKey(): -1)); } break; case SDL_WINDOWEVENT_FOCUS_LOST: { Watchdog::ClearTimer(WDT_MAIN, true); // SDL has some bug and does not update modstate on alt+tab/minimize etc. //FIXME check if still happens with SDL2 (2013) SDL_SetModState((SDL_Keymod)(SDL_GetModState() & (KMOD_NUM | KMOD_CAPS | KMOD_MODE))); // release all keyboard keys KeyInput::ReleaseAllKeys(); // simulate mouse release to prevent hung buttons for (int i = 1; i <= NUM_BUTTONS; ++i) { if (!mouse) continue; if (!mouse->buttons[i].pressed) continue; SDL_Event event; event.type = event.button.type = SDL_MOUSEBUTTONUP; event.button.state = SDL_RELEASED; event.button.which = 0; event.button.button = i; event.button.x = -1; event.button.y = -1; SDL_PushEvent(&event); } // unlock mouse if (mouse && mouse->locked) { mouse->ToggleMiddleClickScroll(); } // and make sure to un-capture mouse if (SDL_GetWindowGrab(window)) SDL_SetWindowGrab(window, SDL_FALSE); break; } case SDL_WINDOWEVENT_CLOSE: { gu->globalQuit = true; break; } }; } break; case SDL_QUIT: { gu->globalQuit = true; } break; case SDL_TEXTEDITING: { //FIXME don't known when this is called } break; case SDL_TEXTINPUT: { if (!activeController) { break; } std::string utf8Text = event.text.text; const bool catched = eventHandler.TextInput(utf8Text); if (activeController->userWriting && !catched){ auto ac = activeController; if (ac->ignoreNextChar) { utf8Text = utf8Text.substr(Utf8NextChar(utf8Text, 0)); } ac->writingPos = Clamp<int>(ac->writingPos, 0, ac->userInput.length()); ac->userInput.insert(ac->writingPos, utf8Text); ac->writingPos += utf8Text.length(); } } break; case SDL_KEYDOWN: { KeyInput::Update(event.key.keysym.sym, ((keyBindings != NULL)? keyBindings->GetFakeMetaKey(): -1)); if (activeController) { activeController->KeyPressed(KeyInput::GetNormalizedKeySymbol(event.key.keysym.sym), event.key.repeat); } } break; case SDL_KEYUP: { KeyInput::Update(event.key.keysym.sym, ((keyBindings != NULL)? keyBindings->GetFakeMetaKey(): -1)); if (activeController) { if (activeController->ignoreNextChar) { activeController->ignoreNextChar = false; } activeController->KeyReleased(KeyInput::GetNormalizedKeySymbol(event.key.keysym.sym)); } } break; }; return false; }
void GraphicsManager::toggleMouseGrab() { if (!_screen) return; SDL_SetWindowGrab(_screen, (SDL_bool) !SDL_GetWindowGrab(_screen)); }
void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done) { int i; static SDL_MouseMotionEvent lastEvent; if (state->verbose & VERBOSE_EVENT) { SDLTest_PrintEvent(event); } switch (event->type) { case SDL_WINDOWEVENT: switch (event->window.event) { case SDL_WINDOWEVENT_CLOSE: { SDL_Window *window = SDL_GetWindowFromID(event->window.windowID); if (window) { SDL_DestroyWindow(window); } } break; } break; case SDL_KEYDOWN: switch (event->key.keysym.sym) { /* Add hotkeys here */ case SDLK_PRINTSCREEN: { SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { for (i = 0; i < state->num_windows; ++i) { if (window == state->windows[i]) { SDLTest_ScreenShot(state->renderers[i]); } } } } break; case SDLK_EQUALS: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-+ double the size of the window */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { int w, h; SDL_GetWindowSize(window, &w, &h); SDL_SetWindowSize(window, w*2, h*2); } } break; case SDLK_MINUS: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-- half the size of the window */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { int w, h; SDL_GetWindowSize(window, &w, &h); SDL_SetWindowSize(window, w/2, h/2); } } break; case SDLK_c: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-C copy awesome text! */ SDL_SetClipboardText("SDL rocks!\nYou know it!"); printf("Copied text to clipboard\n"); } if (event->key.keysym.mod & KMOD_ALT) { /* Alt-C toggle a render clip rectangle */ for (i = 0; i < state->num_windows; ++i) { int w, h; if (state->renderers[i]) { SDL_Rect clip; SDL_GetWindowSize(state->windows[i], &w, &h); SDL_RenderGetClipRect(state->renderers[i], &clip); if (SDL_RectEmpty(&clip)) { clip.x = w/4; clip.y = h/4; clip.w = w/2; clip.h = h/2; SDL_RenderSetClipRect(state->renderers[i], &clip); } else { SDL_RenderSetClipRect(state->renderers[i], NULL); } } } } break; case SDLK_v: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-V paste awesome text! */ char *text = SDL_GetClipboardText(); if (*text) { printf("Clipboard: %s\n", text); } else { printf("Clipboard is empty\n"); } SDL_free(text); } break; case SDLK_g: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-G toggle grab */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window) ? SDL_TRUE : SDL_FALSE); } } break; case SDLK_m: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-M maximize */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { Uint32 flags = SDL_GetWindowFlags(window); if (flags & SDL_WINDOW_MAXIMIZED) { SDL_RestoreWindow(window); } else { SDL_MaximizeWindow(window); } } } break; case SDLK_r: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-R toggle mouse relative mode */ SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode() ? SDL_TRUE : SDL_FALSE); } break; case SDLK_z: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-Z minimize */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { SDL_MinimizeWindow(window); } } break; case SDLK_RETURN: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-Enter toggle fullscreen */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { Uint32 flags = SDL_GetWindowFlags(window); if (flags & SDL_WINDOW_FULLSCREEN) { SDL_SetWindowFullscreen(window, SDL_FALSE); } else { SDL_SetWindowFullscreen(window, SDL_TRUE); } } } else if (event->key.keysym.mod & KMOD_ALT) { /* Alt-Enter toggle fullscreen desktop */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { Uint32 flags = SDL_GetWindowFlags(window); if (flags & SDL_WINDOW_FULLSCREEN) { SDL_SetWindowFullscreen(window, SDL_FALSE); } else { SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); } } } break; case SDLK_b: if (event->key.keysym.mod & KMOD_CTRL) { /* Ctrl-B toggle window border */ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); if (window) { const Uint32 flags = SDL_GetWindowFlags(window); const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE; SDL_SetWindowBordered(window, b); } } break; case SDLK_0: if (event->key.keysym.mod & KMOD_CTRL) { SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window); } break; case SDLK_1: if (event->key.keysym.mod & KMOD_CTRL) { FullscreenTo(0, event->key.windowID); } break; case SDLK_2: if (event->key.keysym.mod & KMOD_CTRL) { FullscreenTo(1, event->key.windowID); } break; case SDLK_ESCAPE: *done = 1; break; case SDLK_SPACE: { char message[256]; SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window); break; } default: break; } break; case SDL_QUIT: *done = 1; break; case SDL_MOUSEMOTION: lastEvent = event->motion; break; } }
bool mouseIsCaptured() { return SDL_GetWindowGrab(fwk::window) == SDL_TRUE; }
void sdl_window_info::release_pointer() { if (SDL_GetWindowGrab(platform_window<SDL_Window*>())) SDL_SetWindowGrab(platform_window<SDL_Window*>(), SDL_FALSE); SDL_SetRelativeMouseMode(SDL_FALSE); }
void sdl_window_info::capture_pointer() { if (!SDL_GetWindowGrab(platform_window<SDL_Window*>())) SDL_SetWindowGrab(platform_window<SDL_Window*>(), SDL_TRUE); SDL_SetRelativeMouseMode(SDL_TRUE); }
int video_is_input_grabbed( ) { return SDL_GetWindowGrab( video_window ); }
void sdl2_grab_mouse_toggle(void *data) { sdl2_video_t *vid = (sdl2_video_t*)data; SDL_SetWindowGrab(vid->window, SDL_GetWindowGrab(vid->window)); }
bool ZWindow::GetGrab() { return SDL_GetWindowGrab(m_win)==SDL_TRUE; }
bool ConfigManager::get_mouse_grab() const { return SDL_GetWindowGrab(SDL_GL_GetCurrentWindow()); }
bool SDL2EventHandler::isMouseGrabbed() const { if(getSDL2Context()) return (SDL_GetWindowGrab(getSDL2Context()->window) == SDL_TRUE); return false; }
bool SDLGrab(bool on) { SDL_SetWindowGrab(_sdl_window, on ? SDL_TRUE : SDL_FALSE); return SDL_GetWindowGrab(_sdl_window) == SDL_TRUE; }
int inline Window::getWindowGrab(State & state, SDL_Window * window){ Stack * stack = state.stack; stack->push<bool>((SDL_GetWindowGrab(window) == SDL_TRUE)); return 1; }