int Window::getMinimumSize(State & state, SDL_Window * window){ Stack * stack = state.stack; int w = 0, h = 0; SDL_GetWindowMinimumSize(window, &w, &h); stack->push<int>(w); stack->push<int>(h); return 2; }
vector minimum_size() const noexcept { vector result; SDL_GetWindowMinimumSize(ptr.get(), &result.x, &result.y); return result; }
SIZE ZWindow::GetMinimumSize() { SIZE sz={0}; SDL_GetWindowMinimumSize(m_win,&sz.cx,&sz.cy); return sz; }