Esempio n. 1
0
/*
 * Add or update an entry into the Mappings Database
 */
int
SDL_GameControllerAddMapping(const char *mappingString)
{
    char *pchGUID;
    char *pchName;
    char *pchMapping;
    SDL_JoystickGUID jGUID;
    ControllerMapping_t *pControllerMapping;
    SDL_bool is_xinput_mapping = SDL_FALSE;

    pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
    if (!pchGUID) {
        return SDL_SetError("Couldn't parse GUID from %s", mappingString);
    }
    if (!SDL_strcasecmp(pchGUID, "xinput")) {
        is_xinput_mapping = SDL_TRUE;
    }
    jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
    SDL_free(pchGUID);

    pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
    if (!pchName) {
        return SDL_SetError("Couldn't parse name from %s", mappingString);
    }

    pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
    if (!pchMapping) {
        SDL_free(pchName);
        return SDL_SetError("Couldn't parse %s", mappingString);
    }

    pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);

    if (pControllerMapping) {
        /* Update existing mapping */
        SDL_free(pControllerMapping->name);
        pControllerMapping->name = pchName;
        SDL_free(pControllerMapping->mapping);
        pControllerMapping->mapping = pchMapping;
        /* refresh open controllers */
        SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
        return 0;
    } else {
        pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
        if (!pControllerMapping) {
            SDL_free(pchName);
            SDL_free(pchMapping);
            return SDL_OutOfMemory();
        }
        if (is_xinput_mapping) {
            s_pXInputMapping = pControllerMapping;
        }
        pControllerMapping->guid = jGUID;
        pControllerMapping->name = pchName;
        pControllerMapping->mapping = pchMapping;
        pControllerMapping->next = s_pSupportedControllers;
        s_pSupportedControllers = pControllerMapping;
        return 1;
    }
}
Esempio n. 2
0
/*
 * Helper function to add a mapping for a guid
 */
static ControllerMapping_t *
SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority)
{
    char *pchName;
    char *pchMapping;
    ControllerMapping_t *pControllerMapping;

    pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
    if (!pchName) {
        SDL_SetError("Couldn't parse name from %s", mappingString);
        return NULL;
    }

    pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
    if (!pchMapping) {
        SDL_free(pchName);
        SDL_SetError("Couldn't parse %s", mappingString);
        return NULL;
    }

    pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
    if (pControllerMapping) {
        /* Only overwrite the mapping if the priority is the same or higher. */
        if (pControllerMapping->priority <= priority) {
            /* Update existing mapping */
            SDL_free(pControllerMapping->name);
            pControllerMapping->name = pchName;
            SDL_free(pControllerMapping->mapping);
            pControllerMapping->mapping = pchMapping;
            pControllerMapping->priority = priority;
            /* refresh open controllers */
            SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
        }
        *existing = SDL_TRUE;
    } else {
        pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
        if (!pControllerMapping) {
            SDL_free(pchName);
            SDL_free(pchMapping);
            SDL_OutOfMemory();
            return NULL;
        }
        pControllerMapping->guid = jGUID;
        pControllerMapping->name = pchName;
        pControllerMapping->mapping = pchMapping;
        pControllerMapping->next = s_pSupportedControllers;
        pControllerMapping->priority = priority;
        s_pSupportedControllers = pControllerMapping;
        *existing = SDL_FALSE;
    }
    return pControllerMapping;
}