void Window::SetMaxMinResolution( SDL_Window * window, int &min_width, int &min_height, int &max_width, int &max_height ){ if( window == NULL or window == nullptr ){ return; } int DisplayIndex = SDL_GetWindowDisplayIndex( window ); SDL_DisplayMode CurrentDisplayMode; if( SDL_GetDisplayMode( DisplayIndex, SDL_GetNumDisplayModes( DisplayIndex ) - 1, &CurrentDisplayMode ) == 0 ){ min_width = CurrentDisplayMode.w; min_height = CurrentDisplayMode.h; logger << ( "[LOG] Minimal resolution: " + to_string( min_width ) + "x" + to_string( min_height ) ); } else{ logger << ( "[ERROR] SDL_GetDisplayMode: " + string( SDL_GetError() ) ); return; } SDL_SetWindowMinimumSize( window, min_width, min_height ); if( SDL_GetDisplayMode( DisplayIndex, 0, &CurrentDisplayMode ) == 0 ){ max_width = CurrentDisplayMode.w; max_height = CurrentDisplayMode.h; logger << ( "[LOG] Maximal resolution: " + to_string( max_width ) + "x" + to_string( max_height ) ); } else{ logger << ( "[ERROR] SDL_GetDisplayMode: " + string( SDL_GetError() ) ); return; } SDL_SetWindowMaximumSize( window, max_width, max_height ); }
int Window::setMaximumSize(State & state, SDL_Window * window){ Stack * stack = state.stack; if (stack->is<LUA_TNUMBER>(1) && stack->is<LUA_TNUMBER>(2)){ SDL_SetWindowMaximumSize(window, stack->to<int>(1), stack->to<int>(2)); } return 0; }
void WindowSDL2::set_max_size(int x, int y) { if(closed) { return; } SDL_SetWindowMaximumSize(window, x, y); } //set_max_size
SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state) { int i, j, m, n, w, h; SDL_DisplayMode fullscreen_mode; if (state->flags & SDL_INIT_VIDEO) { if (state->verbose & VERBOSE_VIDEO) { n = SDL_GetNumVideoDrivers(); if (n == 0) { fprintf(stderr, "No built-in video drivers\n"); } else { fprintf(stderr, "Built-in video drivers:"); for (i = 0; i < n; ++i) { if (i > 0) { fprintf(stderr, ","); } fprintf(stderr, " %s", SDL_GetVideoDriver(i)); } fprintf(stderr, "\n"); } } if (SDL_VideoInit(state->videodriver) < 0) { fprintf(stderr, "Couldn't initialize video driver: %s\n", SDL_GetError()); return SDL_FALSE; } if (state->verbose & VERBOSE_VIDEO) { fprintf(stderr, "Video driver: %s\n", SDL_GetCurrentVideoDriver()); } /* Upload GL settings */ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer); SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size); SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size); SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size); SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size); SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size); SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples); if (state->gl_accelerated >= 0) { SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, state->gl_accelerated); } SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing); if (state->gl_major_version) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version); } if (state->gl_debug) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); } if (state->verbose & VERBOSE_MODES) { SDL_Rect bounds; SDL_DisplayMode mode; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; n = SDL_GetNumVideoDisplays(); fprintf(stderr, "Number of displays: %d\n", n); for (i = 0; i < n; ++i) { fprintf(stderr, "Display %d: %s\n", i, SDL_GetDisplayName(i)); SDL_zero(bounds); SDL_GetDisplayBounds(i, &bounds); fprintf(stderr, "Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y); SDL_GetDesktopDisplayMode(i, &mode); SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); fprintf(stderr, " Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n", mode.w, mode.h, mode.refresh_rate, bpp, SDL_GetPixelFormatName(mode.format)); if (Rmask || Gmask || Bmask) { fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask); fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask); fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask); if (Amask) fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask); } /* Print available fullscreen video modes */ m = SDL_GetNumDisplayModes(i); if (m == 0) { fprintf(stderr, "No available fullscreen video modes\n"); } else { fprintf(stderr, " Fullscreen video modes:\n"); for (j = 0; j < m; ++j) { SDL_GetDisplayMode(i, j, &mode); SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); fprintf(stderr, " Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n", j, mode.w, mode.h, mode.refresh_rate, bpp, SDL_GetPixelFormatName(mode.format)); if (Rmask || Gmask || Bmask) { fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask); fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask); fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask); if (Amask) fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask); } } } } } if (state->verbose & VERBOSE_RENDER) { SDL_RendererInfo info; n = SDL_GetNumRenderDrivers(); if (n == 0) { fprintf(stderr, "No built-in render drivers\n"); } else { fprintf(stderr, "Built-in render drivers:\n"); for (i = 0; i < n; ++i) { SDL_GetRenderDriverInfo(i, &info); SDLTest_PrintRenderer(&info); } } } SDL_zero(fullscreen_mode); switch (state->depth) { case 8: fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8; break; case 15: fullscreen_mode.format = SDL_PIXELFORMAT_RGB555; break; case 16: fullscreen_mode.format = SDL_PIXELFORMAT_RGB565; break; case 24: fullscreen_mode.format = SDL_PIXELFORMAT_RGB24; break; default: fullscreen_mode.format = SDL_PIXELFORMAT_RGB888; break; } fullscreen_mode.refresh_rate = state->refresh_rate; state->windows = (SDL_Window **) SDL_malloc(state->num_windows * sizeof(*state->windows)); state->renderers = (SDL_Renderer **) SDL_malloc(state->num_windows * sizeof(*state->renderers)); if (!state->windows || !state->renderers) { fprintf(stderr, "Out of memory!\n"); return SDL_FALSE; } for (i = 0; i < state->num_windows; ++i) { char title[1024]; if (state->num_windows > 1) { SDL_snprintf(title, SDL_arraysize(title), "%s %d", state->window_title, i + 1); } else { SDL_strlcpy(title, state->window_title, SDL_arraysize(title)); } state->windows[i] = SDL_CreateWindow(title, state->window_x, state->window_y, state->window_w, state->window_h, state->window_flags); if (!state->windows[i]) { fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError()); return SDL_FALSE; } if (state->window_minW || state->window_minH) { SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH); } if (state->window_maxW || state->window_maxH) { SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH); } SDL_GetWindowSize(state->windows[i], &w, &h); if (!(state->window_flags & SDL_WINDOW_RESIZABLE) && (w != state->window_w || h != state->window_h)) { printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h); state->window_w = w; state->window_h = h; } if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) { fprintf(stderr, "Can't set up fullscreen display mode: %s\n", SDL_GetError()); return SDL_FALSE; } if (state->window_icon) { SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon); if (icon) { SDL_SetWindowIcon(state->windows[i], icon); SDL_FreeSurface(icon); } } SDL_ShowWindow(state->windows[i]); state->renderers[i] = NULL; if (!state->skip_renderer && (state->renderdriver || !(state->window_flags & SDL_WINDOW_OPENGL))) { m = -1; if (state->renderdriver) { SDL_RendererInfo info; n = SDL_GetNumRenderDrivers(); for (j = 0; j < n; ++j) { SDL_GetRenderDriverInfo(j, &info); if (SDL_strcasecmp(info.name, state->renderdriver) == 0) { m = j; break; } } if (m == n) { fprintf(stderr, "Couldn't find render driver named %s", state->renderdriver); return SDL_FALSE; } } state->renderers[i] = SDL_CreateRenderer(state->windows[i], m, state->render_flags); if (!state->renderers[i]) { fprintf(stderr, "Couldn't create renderer: %s\n", SDL_GetError()); return SDL_FALSE; } if (state->logical_w && state->logical_h) { SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h); } else if (state->scale) { SDL_RenderSetScale(state->renderers[i], state->scale, state->scale); } if (state->verbose & VERBOSE_RENDER) { SDL_RendererInfo info; fprintf(stderr, "Current renderer:\n"); SDL_GetRendererInfo(state->renderers[i], &info); SDLTest_PrintRenderer(&info); } } } } if (state->flags & SDL_INIT_AUDIO) { if (state->verbose & VERBOSE_AUDIO) { n = SDL_GetNumAudioDrivers(); if (n == 0) { fprintf(stderr, "No built-in audio drivers\n"); } else { fprintf(stderr, "Built-in audio drivers:"); for (i = 0; i < n; ++i) { if (i > 0) { fprintf(stderr, ","); } fprintf(stderr, " %s", SDL_GetAudioDriver(i)); } fprintf(stderr, "\n"); } } if (SDL_AudioInit(state->audiodriver) < 0) { fprintf(stderr, "Couldn't initialize audio driver: %s\n", SDL_GetError()); return SDL_FALSE; } if (state->verbose & VERBOSE_VIDEO) { fprintf(stderr, "Audio driver: %s\n", SDL_GetCurrentAudioDriver()); } if (SDL_OpenAudio(&state->audiospec, NULL) < 0) { fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); return SDL_FALSE; } } return SDL_TRUE; }
bool Window::Create(){ logger << ( "[LOG] CREATING WINDOW:" ); if( SDL_WasInit( SDL_INIT_VIDEO ) == 0 ){ if( SDL_Init( SDL_INIT_EVERYTHING ) < 0 ){ logger << ( "[ERROR] SDL_Init: " + string( SDL_GetError() ) ); this->Init = false; return false; } else{ logger << ( "[LOG] SDL_Init: SUCCESS" ); } } this->Id = SDL_CreateWindow( this->Title.c_str(), this->PositionX, this->PositionY, this->Width, this->Height, this->Flag ); if( this->Id == NULL ){ logger << ( "[ERROR] SDL_CreateWindow: " + string( SDL_GetError() ) ); this->Init = false; return false; } else{ logger << ( "[LOG] SDL_CreateWindow: SUCCESS" ); } SDL_Surface *surface = NULL; Uint16 pixels[16*16] = { 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xffff, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xffff, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xffff, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000, 0xf000 }; surface = SDL_CreateRGBSurfaceFrom( pixels, 16, 16, 16, 16*2, 0x0f00, 0x00f0, 0x000f, 0xf000 ); if( surface == NULL ){ logger << ( "[ERROR] SDL_SetWindowIcon: " + string( SDL_GetError() ) ); this->Init = false; return false; } else{ logger << ( "[LOG] SDL_SetWindowIcon: SUCCESS" ); SDL_SetWindowIcon( this->Id, surface ); SDL_FreeSurface( surface ); } this->GLContext = SDL_GL_CreateContext( this->Id ); if( this->GLContext == NULL ){ logger << ( "[ERROR] SDL_GL_CreateContext: " + string( SDL_GetError() ) ); this->Init = false; return false; } else{ logger << ( "[LOG] SDL_GL_CreateContext: SUCCESS" ); } logger << ( "[LOG] SDL_GetWindowDisplayIndex: " + to_string( SDL_GetWindowDisplayIndex( this->Id ) ) ); logger << ( "[LOG] SDL_GetWindowID: " + to_string( SDL_GetWindowID( this->Id ) ) ); logger << ( "[LOG] SDL_GetWindowBrightness: " + to_string( SDL_GetWindowBrightness( this->Id ) ) ); SDL_SetWindowMinimumSize( this->Id, this->WidthMin, this->HeightMin ); SDL_SetWindowMaximumSize( this->Id, this->WidthMax, this->HeightMax ); Window::SetMaxMinResolution( this->Id, this->WidthMin, this->HeightMin, this->WidthMax, this->HeightMax ); logger << ( "[LOG] CREATED WINDOW" ); this->Init = true; return this->Init; }
void BasicWindow::MaxSize(int w, int h) { SDL_SetWindowMaximumSize(window, w, h); }
void maximum_size(int width, int height) noexcept { SDL_SetWindowMaximumSize(ptr.get(), width, height); }
void ZWindow::SetMaximumSize(SIZE sz) { SDL_SetWindowMaximumSize(m_win,sz.cx,sz.cy); }