//----------------------------------------------------------------------------- // rendu de la d�chirure spatio temporelle float CSummonCreature::Render(LPDIRECT3DDEVICE7 m_pd3dDevice) { if (ulCurrentTime >= (ulDurationIntro + ulDurationRender + ulDurationOuttro)) return 0.f; SETTC(m_pd3dDevice, NULL); SETCULL(m_pd3dDevice, D3DCULL_NONE); SETZWRITE(m_pd3dDevice, false); SETTEXTUREWRAPMODE(m_pd3dDevice, D3DTADDRESS_CLAMP); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); SETALPHABLEND(m_pd3dDevice, true); //------------------------------------------------------------------------- fTexWrap += 0.02f; if (fTexWrap >= 1.0f) { fTexWrap -= 1.0f; } //------------------------------------------------------------------------- // render intro (opening + rays) if (ulCurrentTime < ulDurationIntro) { if (ulCurrentTime < ulDurationIntro * 0.666f) { fSizeIntro = (end + 2) * fOneOnDurationIntro * (1.5f) * ulCurrentTime; sizeF = 1; } else { if (bIntro != false) bIntro = false; sizeF = (iSize) * (fOneOnDurationIntro * 3) * (ulCurrentTime - ulDurationIntro * 0.666f); } } // do nothing just render else if (ulCurrentTime < (ulDurationIntro + ulDurationRender)) { } // close it all else if (ulCurrentTime < (ulDurationIntro + ulDurationRender + ulDurationOuttro)) { //if (sizeF > 0) { sizeF = iSize - (iSize) * fOneOnDurationOuttro * (ulCurrentTime - (ulDurationIntro + ulDurationRender)); } } SETALPHABLEND(m_pd3dDevice, false); RenderFissure(m_pd3dDevice); SETZWRITE(m_pd3dDevice, true); SETALPHABLEND(m_pd3dDevice, false); SETTEXTUREWRAPMODE(m_pd3dDevice, D3DTADDRESS_WRAP); return (fSizeIntro / end); }
void ARXDRAW_DrawAllInterTransPolyPos(LPDIRECT3DDEVICE7 pd3dDevice) { SETALPHABLEND(pd3dDevice,TRUE); EERIEDrawnPolys+=INTERTRANSPOLYSPOS; for (long i=0;i<INTERTRANSPOLYSPOS;i++) { if (!InterTransFace[i]) continue; // Object was destroyed after sending faces... if (InterTransFace[i]->texid<0) continue; if (InterTransFace[i]->facetype & POLY_DOUBLESIDED) SETCULL(pd3dDevice,D3DCULL_NONE); else SETCULL(pd3dDevice,D3DCULL_CW); SETTC(pd3dDevice,InterTransTC[i]); EERIE_FACE * ef=InterTransFace[i]; float ttt=ef->transval; if (ttt>=2.f) //MULTIPLICATIVE { SETBLENDMODE(pd3dDevice,D3DBLEND_ONE,D3DBLEND_ONE); ttt*=DIV2; ttt+=0.5f; InterTransPol[i][2].color=InterTransPol[i][1].color=InterTransPol[i][0].color=_EERIERGB(ttt); } else if (ttt>=1.f) //ADDITIVE { ttt-=1.f; SETBLENDMODE(pd3dDevice,D3DBLEND_ONE,D3DBLEND_ONE); InterTransPol[i][2].color=InterTransPol[i][1].color=InterTransPol[i][0].color=_EERIERGB(ttt); } else if (ttt>0.f) //NORMAL TRANS { ttt=1.f-ttt; SETBLENDMODE(pd3dDevice,D3DBLEND_DESTCOLOR,D3DBLEND_SRCCOLOR); InterTransPol[i][2].color=InterTransPol[i][1].color=InterTransPol[i][0].color=_EERIERGBA(ttt);//ttt); } else //SUBTRACTIVE { SETBLENDMODE(pd3dDevice,D3DBLEND_ZERO,D3DBLEND_INVSRCCOLOR); ttt=1.f-ttt; InterTransPol[i][2].color=InterTransPol[i][1].color=InterTransPol[i][0].color=_EERIERGB(ttt); } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX| D3DFVF_DIFFUSE , InterTransPol[i], 3, 0, EERIE_NOCOUNT | (bSoftRender?EERIE_USEVB:0) ); } INTERTRANSPOLYSPOS=0; }
//--------------------------------------------------------------------- float CControlTarget::Render(LPDIRECT3DDEVICE7 m_pd3dDevice) { int i = 0; SETCULL(m_pd3dDevice, D3DCULL_NONE); SETZWRITE(m_pd3dDevice, FALSE); SETALPHABLEND(m_pd3dDevice, TRUE); //---------------------------- m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); SETALPHABLEND(m_pd3dDevice, TRUE); if (tex_mm && tex_mm->m_pddsSurface) { SETTC(m_pd3dDevice, tex_mm); } // ------------------- fTrail += 1; if (fTrail >= 300) fTrail = 0; int n = BEZIERPrecision; float delta = 1.0f / n; fTrail = (ulCurrentTime * fOneOnDuration) * 9 * (n + 2); EERIE_3D lastpos, newpos; EERIE_3D v; int arx_check_init = -1; newpos.x = 0; newpos.y = 0; newpos.z = 0; lastpos.x = pathways[0].sx; lastpos.y = pathways[0].sy; lastpos.z = pathways[0].sz; for (i = 0; i < 9; i++) { int kp = i; int kpprec = (i > 0) ? kp - 1 : kp ; int kpsuiv = kp + 1 ; int kpsuivsuiv = (i < (9 - 2)) ? kpsuiv + 1 : kpsuiv; for (int toto = 1; toto < n; toto++) { if (fTrail < i * n + toto) break; float t = toto * delta; float t1 = t; float t2 = t1 * t1 ; float t3 = t2 * t1 ; float f0 = 2.f * t3 - 3.f * t2 + 1.f ; float f1 = -2.f * t3 + 3.f * t2 ; float f2 = t3 - 2.f * t2 + t1 ; float f3 = t3 - t2 ; float val = pathways[kpsuiv].sx; float p0 = 0.5f * (val - pathways[kpprec].sx) ; float p1 = 0.5f * (pathways[kpsuivsuiv].sx - pathways[kp].sx) ; v.x = f0 * pathways[kp].sx + f1 * val + f2 * p0 + f3 * p1 ; val = pathways[kpsuiv].sy ; p0 = 0.5f * (val - pathways[kpprec].sy) ; p1 = 0.5f * (pathways[kpsuivsuiv].sy - pathways[kp].sy) ; v.y = f0 * pathways[kp].sy + f1 * val + f2 * p0 + f3 * p1 ; val = pathways[kpsuiv].sz ; p0 = 0.5f * (val - pathways[kpprec].sz) ; p1 = 0.5f * (pathways[kpsuivsuiv].sz - pathways[kp].sz) ; v.z = f0 * pathways[kp].sz + f1 * val + f2 * p0 + f3 * p1 ; newpos.x = v.x; newpos.y = v.y; newpos.z = v.z; if (!((fTrail - (i * n + toto)) > 70)) { float c = 1.0f - ((fTrail - (i * n + toto)) / 70.0f); int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; particle[j].ov.x = lastpos.x; particle[j].ov.y = lastpos.y; particle[j].ov.z = lastpos.z; particle[j].move.x = 0; particle[j].move.y = 0; particle[j].move.z = 0; particle[j].siz = 5 * c; particle[j].tolive = 10 + (unsigned long)(float)(rnd() * 100.f); particle[j].scale.x = 1; particle[j].scale.y = 1; particle[j].scale.z = 1; particle[j].timcreation = lARXTime; particle[j].tc = tex_mm; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = c; particle[j].g = c; particle[j].b = c; } } float nx = lastpos.x; float ny = lastpos.y; float nz = lastpos.z; lastpos.x = newpos.x; lastpos.y = newpos.y; lastpos.z = newpos.z; newpos.x = nx; newpos.y = ny; newpos.z = nz; ++arx_check_init; int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; particle[j].ov.x = lastpos.x; particle[j].ov.y = lastpos.y; particle[j].ov.z = lastpos.z; particle[j].move.x = 0; particle[j].move.y = 0; particle[j].move.z = 0; particle[j].siz = 5; particle[j].tolive = 10 + (unsigned long)(float)(rnd() * 100.f); particle[j].scale.x = 1; particle[j].scale.y = 1; particle[j].scale.z = 1; particle[j].timcreation = lARXTime; particle[j].tc = tex_mm; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = 0.1f; particle[j].g = 0.1f; particle[j].b = 0.1f; } } } EERIE_3D stiteangle; EERIE_3D stitepos; EERIE_3D stitescale; EERIE_RGB stitecolor; EERIE_3D av; ARX_CHECK_NOT_NEG(arx_check_init); av.x = lastpos.x - newpos.x; av.y = lastpos.y - newpos.y; av.z = lastpos.z - newpos.z; TRUEVector_Normalize(&av); float bubu = GetAngle(av.x, av.z, 0, 0); float bubu1 = GetAngle(av.x, av.y, 0, 0); stitepos.x = lastpos.x; stitepos.y = lastpos.y; stitepos.z = lastpos.z; stiteangle.b = 180 - RAD2DEG(bubu); stiteangle.a = 0; stiteangle.g = 90 - RAD2DEG(bubu1); stitecolor.r = 0.7f; stitecolor.g = 0.7f; stitecolor.b = 0.7f; stitescale.x = 1; stitescale.y = 1; stitescale.z = 1; eCurPos.x = lastpos.x; eCurPos.y = lastpos.y; eCurPos.z = lastpos.z; return 1; }
//--------------------------------------------------------------------- float CTelekinesis::Render(LPDIRECT3DDEVICE7 m_pd3dDevice) { int i = 0; float x = eSrc.x; float y = eSrc.y + 100.0f; float z = eSrc.z; if (ulCurrentTime >= ulDuration) { return 0.f; /* if (bDone) { EERIE_3D target,source; target.x=player.pos.x;// - EEsin(DEG2RAD(MAKEANGLE(player.angle.b)))*1000.f; target.y=player.pos.y;//+30.f; target.z=player.pos.z;// + EEcos(DEG2RAD(MAKEANGLE(player.angle.b)))*1000.f; source.x = x; source.y = y; source.z = z; if (pIncinerate) { pIncinerate->Create(source, MAKEANGLE(player.angle.b)); pIncinerate->SetDuration(2000); } //DebugSphere(source.x,source.y,source.z,20,8000,0xFFFF0000); //DebugSphere(target.x,target.y,target.z,20,8000,0xFFFF0000); bDone = false; } else { return 0.f; } */ } //DumpMap(); //SETTC(m_pd3dDevice,NULL); //SETCULL(m_pd3dDevice,D3DCULL_NONE); SETZWRITE(m_pd3dDevice, false); //SETALPHABLEND(m_pd3dDevice, false); SETALPHABLEND(m_pd3dDevice, true); // register INTERACTIVE_OBJ * io; for (i = 0; i < inter.nbmax; i++) { if (inter.iobj[i] != NULL) { x = inter.iobj[i]->pos.x; y = inter.iobj[i]->pos.y; z = inter.iobj[i]->pos.z; } } //---------------- // if (tex_p2 && tex_p2->m_pddsSurface) { // SETTC(m_pd3dDevice, tex_p2->m_pddsSurface); } //for (long n=0; n<12; n++) /* if (bGo) for (i=0; i<360; i++) { x = eSrc.x; y = eSrc.y; z = eSrc.z; float t = rnd(); if (t<0.01f) { t = rnd(); //if (t>0.5f) //y -= 240; int j=ARX_PARTICLES_GetFree(); if ((j!=-1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist=1; particle[j].zdec=0; //float randd=DEG2RAD((float)j*10.f); particle[j].ov.x = x + 5.f - rnd()*10.f; particle[j].ov.y = y + 5.f - rnd()*10.f; particle[j].ov.z = z + 5.f - rnd()*10.f; particle[j].move.x = 2.f - 4.f*rnd(); particle[j].move.y = 2.f - 4.f*rnd(); particle[j].move.z = 2.f - 4.f*rnd(); particle[j].siz = 20.f; particle[j].tolive=2000+(unsigned long)(float)(rnd()*4000.f); particle[j].scale.x=1.f; particle[j].scale.y=1.f; particle[j].scale.z=1.f; particle[j].timcreation=ARXTime;//spells[i].lastupdate; particle[j].tc = tex_p2; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam=0.0000001f; particle[j].r=0.7f; particle[j].g=0.3f; particle[j].b=0.f; } } } */ y -= 40; y = eSrc.y + 140; //---------------------------- if (tex_p2 && tex_p2->m_pddsSurface) { SETTC(m_pd3dDevice, tex_p2); } //SETTC(m_pd3dDevice, NULL); //---------------------------- y -= 40; /* DrawBillBoardPoly(m_pd3dDevice, x+frand2()*10, y+frand2()*10, z+frand2()*10, 40, tex_p2, D3DRGB(1,1,1)); DrawBillBoardPoly(m_pd3dDevice, x+frand2()*10, y+frand2()*10, z+frand2()*10, 40, tex_p2, D3DRGB(1,1,1)); DrawBillBoardPoly(m_pd3dDevice, x+frand2()*10, y+frand2()*10, z+frand2()*10, 40, tex_p2, D3DRGB(1,1,1)); DrawBillBoardPoly(m_pd3dDevice, x+frand2()*10, y+frand2()*10, z+frand2()*10, 40, tex_p2, D3DRGB(1,1,1)); DrawBillBoardPoly(m_pd3dDevice, x+frand2()*10, y+frand2()*10, z+frand2()*10, 40, tex_p2, D3DRGB(1,1,1)); DrawBillBoardPoly(m_pd3dDevice, x+frand2()*20, y+frand2()*20, z+frand2()*20, 60, tex_p2, D3DRGB(1,1,1)); DrawBillBoardPoly(m_pd3dDevice, x+frand2()*20, y+frand2()*20, z+frand2()*20, 60, tex_p2, D3DRGB(1,1,1)); */ EERIE_3D stiteangle; EERIE_3D stitepos; EERIE_3D stitescale; EERIE_RGB stitecolor; x = player.pos.x; y = player.pos.y + 80; z = player.pos.z; stiteangle.b = (float) ulCurrentTime * fOneOnDuration * 120; //+=(float)FrameDiff*0.1f; stiteangle.a = 0;//abs(cos (DEG2RAD(tPos[i].x)))*10; stiteangle.g = 0;//cos (DEG2RAD(tPos[i].x))*360; stitepos.x = x;//tPos[i].x;//player.pos.x;//-(float)EEsin(DEG2RAD(player.angle.b))*(100.f) ; stitepos.y = y;//player.pos.y+60.f-mov; stitepos.z = z;//tPos[i].z;//player.pos.z;//+(float)EEcos(DEG2RAD(player.angle.b))*(100.f) ; SETALPHABLEND(m_pd3dDevice, true); stiteangle.b = -stiteangle.b * 1.5f; stitecolor.r = 0.7f; stitecolor.g = 0.7f; stitecolor.b = 0.7f; stitescale.x = 1; stitescale.y = -0.1f; stitescale.z = 1; // DrawEERIEObjEx(m_pd3dDevice,slight,&stiteangle,&stitepos,&stitescale,&stitecolor); stiteangle.b = -stiteangle.b; stitecolor.r = 1; stitecolor.g = 1; stitecolor.b = 1; stitescale.x = 2; stitescale.y = 2; stitescale.z = 2; SETALPHABLEND(m_pd3dDevice, true); DrawEERIEObjEx(m_pd3dDevice, ssol, &stiteangle, &stitepos, &stitescale, &stitecolor); y = player.pos.y + 20; stitepos.y = y;//player.pos.y+60.f-mov; stitecolor.r = 1; stitecolor.g = 1; stitecolor.b = 1; stitescale.z = 1.8f; stitescale.y = 1.8f; stitescale.x = 1.8f; DrawEERIEObjEx(m_pd3dDevice, srune, &stiteangle, &stitepos, &stitescale, &stitecolor); return 1; }
//--------------------------------------------------------------------- float CDispellField::Render(LPDIRECT3DDEVICE7 m_pd3dDevice) { int i = 0; float x = eSrc.x; float y = eSrc.y + 100.0f; float z = eSrc.z; if (ulCurrentTime >= ulDuration) { return 0.f; } SETZWRITE(m_pd3dDevice, false); SETALPHABLEND(m_pd3dDevice, true); for (i = 0; i < inter.nbmax; i++) { if (inter.iobj[i] != NULL) { x = inter.iobj[i]->pos.x; y = inter.iobj[i]->pos.y; z = inter.iobj[i]->pos.z; } } y -= 40; y = eSrc.y + 140; if (tex_p2 && tex_p2->m_pddsSurface) { SETTC(m_pd3dDevice, tex_p2); } //---------------------------- y -= 40; EERIE_3D stiteangle; EERIE_3D stitepos; EERIE_3D stitescale; EERIE_RGB stitecolor; x = player.pos.x; y = player.pos.y + 80; z = player.pos.z; stiteangle.b = (float) ulCurrentTime * fOneOnDuration * 120; stiteangle.a = 0; stiteangle.g = 0; stitepos.x = x; stitepos.y = y; stitepos.z = z; SETALPHABLEND(m_pd3dDevice, true); stiteangle.b = -stiteangle.b * 1.5f; stitecolor.r = 0.7f; stitecolor.g = 0.7f; stitecolor.b = 0.7f; stitescale.x = 1; stitescale.y = -0.1f; stitescale.z = 1; stiteangle.b = -stiteangle.b; stitecolor.r = 1; stitecolor.g = 1; stitecolor.b = 1; stitescale.x = 2; stitescale.y = 2; stitescale.z = 2; SETALPHABLEND(m_pd3dDevice, true); DrawEERIEObjEx(m_pd3dDevice, ssol, &stiteangle, &stitepos, &stitescale, &stitecolor); y = player.pos.y + 20; stitepos.y = y; stitecolor.r = 1; stitecolor.g = 1; stitecolor.b = 1; stitescale.z = 1.8f; stitescale.y = 1.8f; stitescale.x = 1.8f; DrawEERIEObjEx(m_pd3dDevice, srune, &stiteangle, &stitepos, &stitescale, &stitecolor); return 1; }
//--------------------------------------------------------------------- float CBless::Render(LPDIRECT3DDEVICE7 _pD3DDevice) { int i = 0; float x = eSrc.x; float y = eSrc.y - 5; float z = eSrc.z; if (ulCurrentTime >= ulDuration) { return 0.f; } SETCULL(_pD3DDevice, D3DCULL_NONE); SETZWRITE(_pD3DDevice, false); SETALPHABLEND(_pD3DDevice, true); D3DTLVERTEX v[4]; D3DTLVERTEX v3[4]; float ff = ((float)spells[spellinstance].caster_level + 10) * 6.f; float fBetaRadCos = (float) cos(DEG2RAD(MAKEANGLE(player.angle.b))) * ff; float fBetaRadSin = (float) sin(DEG2RAD(MAKEANGLE(player.angle.b))) * ff; unsigned long color = D3DRGB(1, 1, 1); v[0].sx = x - fBetaRadCos - fBetaRadSin; v[0].sy = y; v[0].sz = z - fBetaRadSin + fBetaRadCos; v[1].sx = x + fBetaRadCos - fBetaRadSin; v[1].sy = y; v[1].sz = z + fBetaRadSin + fBetaRadCos; v[2].sx = x - fBetaRadCos + fBetaRadSin; v[2].sy = y; v[2].sz = z - fBetaRadSin - fBetaRadCos; v[3].sx = x + fBetaRadCos + fBetaRadSin; v[3].sy = y; v[3].sz = z + fBetaRadSin - fBetaRadCos; v3[0].color = color; v3[1].color = color; v3[2].color = color; v3[3].color = color; if (tex_sol && tex_sol->m_pddsSurface) { SETTC(_pD3DDevice, tex_sol); } v3[0].tu = 0; v3[0].tv = 0; v3[1].tu = 1.f; v3[1].tv = 0; v3[2].tu = 0; v3[2].tv = 1.f; v3[3].tu = 1.f; v3[3].tv = 1.f; EE_RT2(&v[0], &v3[0]); EE_RT2(&v[1], &v3[1]); EE_RT2(&v[2], &v3[2]); EE_RT2(&v[3], &v3[3]); ARX_DrawPrimitive_SoftClippZ(&v3[0], &v3[1], &v3[2]); ARX_DrawPrimitive_SoftClippZ(&v3[1], &v3[2], &v3[3]); //---------------------------- SETALPHABLEND(_pD3DDevice, false); for (i = 0; i < 12; i++) { int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; particle[j].ov.x = eSrc.x; particle[j].ov.y = eSrc.y - 20; particle[j].ov.z = eSrc.z; particle[j].move.x = 3.f * frand2(); particle[j].move.y = rnd() * 0.5f; particle[j].move.z = 3.f * frand2(); particle[j].siz = 0.005f; particle[j].tolive = 1000 + (unsigned long)(float)(rnd() * 1000.f); particle[j].scale.x = 1.f; particle[j].scale.y = 1.f; particle[j].scale.z = 1.f; particle[j].timcreation = lARXTime; particle[j].tc = tex_p1; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = 0.7f; particle[j].g = 0.6f; particle[j].b = 0.2f; } } SETCULL(_pD3DDevice, D3DCULL_NONE); SETZWRITE(_pD3DDevice, false); SETALPHABLEND(_pD3DDevice, true); return 1; }
//----------------------------------------------------------------------------- float CMagicMissile::Render(LPDIRECT3DDEVICE7 m_pd3dDevice) { int i = 0; EERIE_3D lastpos, newpos; EERIE_3D v; EERIE_3D stiteangle; EERIE_3D stitepos; EERIE_3D stitescale; EERIE_RGB stitecolor; EERIE_3D av; if (ulCurrentTime >= ulDuration) { return 0.f; } // Set Appropriate Renderstates ------------------------------------------- SETCULL(m_pd3dDevice, D3DCULL_NONE); SETZWRITE(m_pd3dDevice, FALSE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); SETALPHABLEND(m_pd3dDevice, TRUE); // Set Texture ------------------------------------------------------------ if (tex_mm && tex_mm->m_pddsSurface) { if ((spells[spellinstance].caster == 0) && (cur_mr == 3)) SETTC(m_pd3dDevice, NULL); else SETTC(m_pd3dDevice, tex_mm); } // ------------------------------------------------------------------------ if (bMove) { fTrail = (ulCurrentTime * fOneOnDuration) * (iBezierPrecision + 2) * 5; } lastpos.x = pathways[0].sx; lastpos.y = pathways[0].sy; lastpos.z = pathways[0].sz; Vector_Copy(&newpos, &lastpos); for (i = 0; i < 5; i++) { int kp = i; int kpprec = (i > 0) ? kp - 1 : kp ; int kpsuiv = kp + 1 ; int kpsuivsuiv = (i < (5 - 2)) ? kpsuiv + 1 : kpsuiv; for (int toto = 1; toto < iBezierPrecision; toto++) { if (fTrail < i * iBezierPrecision + toto) break; float t = toto * fOneOnBezierPrecision; float t1 = t; float t2 = t1 * t1 ; float t3 = t2 * t1 ; float f0 = 2.f * t3 - 3.f * t2 + 1.f ; float f1 = -2.f * t3 + 3.f * t2 ; float f2 = t3 - 2.f * t2 + t1 ; float f3 = t3 - t2 ; float val = pathways[kpsuiv].sx; float p0 = 0.5f * (val - pathways[kpprec].sx) ; float p1 = 0.5f * (pathways[kpsuivsuiv].sx - pathways[kp].sx) ; v.x = f0 * pathways[kp].sx + f1 * val + f2 * p0 + f3 * p1 ; val = pathways[kpsuiv].sy ; p0 = 0.5f * (val - pathways[kpprec].sy) ; p1 = 0.5f * (pathways[kpsuivsuiv].sy - pathways[kp].sy) ; v.y = f0 * pathways[kp].sy + f1 * val + f2 * p0 + f3 * p1 ; val = pathways[kpsuiv].sz ; p0 = 0.5f * (val - pathways[kpprec].sz) ; p1 = 0.5f * (pathways[kpsuivsuiv].sz - pathways[kp].sz) ; v.z = f0 * pathways[kp].sz + f1 * val + f2 * p0 + f3 * p1 ; Vector_Copy(&newpos, &v); if (!((fTrail - (i * iBezierPrecision + toto)) > iLength)) { float c; if (fTrail < iLength) { c = 1.0f - ((fTrail - (i * iBezierPrecision + toto)) / fTrail); } else { c = 1.0f - ((fTrail - (i * iBezierPrecision + toto)) / (float)iLength); } float fsize = c; float alpha = c - 0.2f; if (alpha < 0.2f) alpha = 0.2f; c += frand2() * 0.1f; if (c < 0) c = 0; else if (c > 1) c = 1; int color = D3DRGB(c * fColor[0] * alpha, c * fColor[1] * alpha, c * fColor[2] * alpha); if (fsize < 0.5f) fsize = fsize * 2 * 3; else fsize = (1.0f - fsize + 0.5f) * 2 * (3 * 0.5f); float fs = fsize * 6 + rnd() * 0.3f; float fe = fsize * 6 + rnd() * 0.3f; Draw3DLineTex(m_pd3dDevice, lastpos, newpos, color, fs, fe); } EERIE_3D temp_vector; Vector_Copy(&temp_vector, &lastpos); Vector_Copy(&lastpos, &newpos); Vector_Copy(&newpos, &temp_vector); } } av.x = newpos.x - lastpos.x; av.y = newpos.y - lastpos.y; av.z = newpos.z - lastpos.z; float bubu = GetAngle(av.x, av.z, 0, 0); float bubu1 = GetAngle(av.x, av.y, 0, 0); Vector_Copy(&stitepos, &lastpos); stiteangle.b = -RAD2DEG(bubu); stiteangle.a = 0; stiteangle.g = -(RAD2DEG(bubu1)); if (av.x < 0) stiteangle.g -= 90; if (av.x > 0) stiteangle.g += 90; if (stiteangle.g < 0) stiteangle.g += 360.0f; if ((spells[spellinstance].caster == 0) && (cur_mr == 3)) { stitecolor.r = 1.f; stitecolor.g = 0.f; stitecolor.b = 0.2f; } else { stitecolor.r = 0.3f; stitecolor.g = 0.3f; stitecolor.b = 0.5f; } Vector_Init(&stitescale, 1, 1, 1); { if ((smissile)) DrawEERIEObjEx(m_pd3dDevice, smissile, &stiteangle, &stitepos, &stitescale, &stitecolor); } Vector_Copy(&eCurPos, &lastpos); return 1 - 0.5f * rnd(); }
//----------------------------------------------------------------------------- void DrawArcElectrique(LPDIRECT3DDEVICE7 m_pd3dDevice, EERIE_3D * tabdef, int nbseg, TextureContainer * tex, float fBeta, int tsp) { D3DTLVERTEX v[4]; D3DTLVERTEX v2[4]; long i; //------------------------------------------------------------------------- // rendu // SETTC(m_pd3dDevice,NULL); SETCULL(m_pd3dDevice, D3DCULL_NONE); if (tex && tex->m_pddsSurface) { SETTC(m_pd3dDevice, tex); } v2[0].color = v2[1].color = v2[2].color = v2[3].color = RGBA_MAKE(tsp, tsp, tsp, 255); float xx; float zz; for (i = 0; i < nbseg - 2; i++) { EERIE_3D astart; astart.x = tabdef[i].x; astart.y = tabdef[i].y; astart.z = tabdef[i].z; zz = 5; // size xx = (float)(5 * cos(DEG2RAD(fBeta))); float ax = tabdef[i+1].x; float ay = tabdef[i+1].y; float az = tabdef[i+1].z; // version 2 faces v2[0].tu = 0; v2[0].tv = 0; v2[1].tu = 1; v2[1].tv = 0; v2[2].tu = 1; v2[2].tv = 1; v2[3].tu = 0; v2[3].tv = 1; v[0].sx = astart.x; v[0].sy = astart.y + zz; v[0].sz = astart.z; v[1].sx = astart.x; v[1].sy = astart.y - zz; v[1].sz = astart.z; v[2].sx = ax; v[2].sy = ay - zz; v[2].sz = az; v[3].sx = ax; v[3].sy = ay + zz; v[3].sz = az; EE_RT2(&v[0], &v2[0]); EE_RT2(&v[1], &v2[1]); EE_RT2(&v[2], &v2[2]); EE_RT2(&v[3], &v2[3]); ARX_DrawPrimitive_SoftClippZ(&v2[0], &v2[1], &v2[2]); ARX_DrawPrimitive_SoftClippZ(&v2[0], &v2[2], &v2[3]); zz *= (float) sin(DEG2RAD(fBeta)); v[0].sx = astart.x + xx; v[0].sy = astart.y; v[0].sz = astart.z + zz; v[1].sx = astart.x - xx; v[1].sy = astart.y; v[1].sz = astart.z - zz; v[2].sx = ax - xx; v[2].sy = ay; v[2].sz = az - zz; v[3].sx = ax + xx; v[3].sy = ay; v[3].sz = az + zz; EE_RT2(&v[0], &v2[0]); EE_RT2(&v[1], &v2[1]); EE_RT2(&v[2], &v2[2]); EE_RT2(&v[3], &v2[3]); ARX_DrawPrimitive_SoftClippZ(&v2[0], &v2[1], &v2[2]); ARX_DrawPrimitive_SoftClippZ(&v2[0], &v2[2], &v2[3]); } }
void ARXDRAW_DrawAllTransPolysPos( LPDIRECT3DDEVICE7 pd3dDevice, long MODIF ) { int flg_NOCOUNT_USEVB = EERIE_NOCOUNT | (bSoftRender?EERIE_USEVB:0); SetZBias( pd3dDevice, 1 ); SETALPHABLEND( pd3dDevice, TRUE ); long i, to = 0; register EERIEPOLY * ep; for ( i = 0 ; i < TRANSPOLYSPOS ; i++ ) { ep = TransPol[i]; if ( ( !( Project.hide & HIDE_BACKGROUND ) ) ) { if ( ep->type & POLY_DOUBLESIDED ) SETCULL( pd3dDevice, D3DCULL_NONE ); else SETCULL( pd3dDevice, D3DCULL_CW ); if ( ViewMode & VIEWMODE_FLAT ) SETTC( pd3dDevice, NULL ); else SETTC( pd3dDevice, ep->tex ); if ( ep->type & POLY_QUAD ) to = 4; else to = 3; float ttt = ep->transval; if ( ttt >= 2.f ) //MULTIPLICATIVE { SETBLENDMODE( pd3dDevice, D3DBLEND_ONE, D3DBLEND_ONE ); ttt *= DIV2; ttt += 0.5f; ep->tv[3].color = ep->tv[2].color = ep->tv[1].color = ep->tv[0].color = _EERIERGB( ttt ); } else if ( ttt >= 1.f ) //ADDITIVE { ttt -= 1.f; SETBLENDMODE( pd3dDevice, D3DBLEND_ONE, D3DBLEND_ONE ); ep->tv[3].color = ep->tv[2].color = ep->tv[1].color = ep->tv[0].color = _EERIERGB( ttt ); } else if ( ttt > 0.f ) //NORMAL TRANS { ttt = 1.f - ttt; SETBLENDMODE( pd3dDevice, D3DBLEND_DESTCOLOR, D3DBLEND_SRCCOLOR ); ep->tv[3].color = ep->tv[2].color = ep->tv[1].color = ep->tv[0].color = _EERIERGBA(ttt); } else //SUBTRACTIVE { SETBLENDMODE( pd3dDevice, D3DBLEND_ZERO, D3DBLEND_INVSRCCOLOR ); ttt = 1.f - ttt; ep->tv[3].color = ep->tv[2].color = ep->tv[1].color = ep->tv[0].color = _EERIERGB( ttt ); } EERIEDRAWPRIM( pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE , ep->tv, to, 0, bSoftRender?EERIE_USEVB:0 ); if (ep->type & POLY_LAVA) { pd3dDevice->SetRenderState( D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTCOLOR ); pd3dDevice->SetRenderState( D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE ); SETALPHABLEND( pd3dDevice, TRUE ); D3DTLVERTEX verts[4]; SETTC( pd3dDevice, enviro ); ARX_CHECK(to > 0); for ( long j = 0 ; j < to ; j++ ) { verts[j].sx = ep->tv[j].sx; verts[j].sy = ep->tv[j].sy; verts[j].sz = ep->tv[j].sz; verts[j].rhw = ep->tv[j].rhw; verts[j].color = 0xFFFFFFFF; verts[j].tu = ep->v[j].sx * DIV1000 + EEsin( ( ep->v[j].sx ) * DIV200 + (float) FrameTime * DIV2000 ) * DIV20; verts[j].tv = ep->v[j].sz * DIV1000 + EEcos( (ep->v[j].sz) * DIV200 + (float) FrameTime * DIV2000 ) * DIV20; } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); for ( i = 0 ; i < to ; i++ ) { verts[i].tu = ep->v[i].sx * DIV1000 + EEsin( ( ep->v[i].sx ) * DIV100 + (float)FrameTime * DIV2000 ) * DIV10; verts[i].tv = ep->v[i].sz * DIV1000 + EEcos( ( ep->v[i].sz ) * DIV100 + (float)FrameTime * DIV2000 ) * DIV10; } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); for ( i = 0 ; i < to ; i++ ) { verts[i].tu = ep->v[i].sx * DIV600 + EEsin ( ( ep->v[i].sx ) * DIV160 + (float)FrameTime * DIV2000 ) * DIV11; verts[i].tv = ep->v[i].sz * DIV600 + EEcos ( ( ep->v[i].sz ) * DIV160 + (float)FrameTime * DIV2000 ) * DIV11; verts[i].color = 0xFF666666; } pd3dDevice->SetRenderState( D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO ); pd3dDevice->SetRenderState( D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCCOLOR ); EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); } } if ( ep->type & POLY_WATER ) { pd3dDevice->SetRenderState( D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTCOLOR ); pd3dDevice->SetRenderState( D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE ); SETALPHABLEND( pd3dDevice, TRUE ); D3DTLVERTEX verts[4]; SETTC( pd3dDevice, enviro ); ARX_CHECK(to > 0); for ( long j = 0 ; j < to ; j++ ) { verts[j].sx = ep->tv[j].sx; verts[j].sy = ep->tv[j].sy; verts[j].sz = ep->tv[j].sz; verts[j].rhw = ep->tv[j].rhw; verts[j].color = 0xFF505050; verts[j].tu = ep->v[j].sx * DIV1000 + EEsin( ( ep->v[j].sx ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV32; verts[j].tv = ep->v[j].sz * DIV1000 + EEcos( ( ep->v[j].sz ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV32; if ( ep->type & POLY_FALL ) verts[j].tv += (float)FrameTime * DIV4000; } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); for ( i = 0 ; i < to ; i++ ) { verts[i].tu = ( ep->v[i].sx + 30.f ) * DIV1000 + EEsin( ( ep->v[i].sx + 30 ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV28; verts[i].tv = ( ep->v[i].sz + 30.f ) * DIV1000 - EEcos( ( ep->v[i].sz + 30 ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV28; if ( ep->type & POLY_FALL ) verts[i].tv += (float)FrameTime * DIV4000; } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); for ( i = 0 ; i < to ; i++ ) { verts[i].tu = ( ep->v[i].sx + 60.f ) * DIV1000 - EEsin( ( ep->v[i].sx + 60 ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV40; verts[i].tv = ( ep->v[i].sz + 60.f ) * DIV1000 - EEcos( ( ep->v[i].sz + 60 ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV40; if ( ep->type & POLY_FALL ) verts[i].tv += (float)FrameTime * DIV4000; } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); } } SetZBias( pd3dDevice, 0 ); }
void ARXDRAW_DrawPolyBoom(LPDIRECT3DDEVICE7 pd3dDevice) { D3DTLVERTEX ltv[4]; long i,k; float tt; SetZBias(pd3dDevice,8); GDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR,0); unsigned long tim = ARXTimeUL(); SETALPHABLEND(pd3dDevice,TRUE); for ( i = 0 ; i < MAX_POLYBOOM ; i++ ) { if ( polyboom[i].exist ) { if ( polyboom[i].type & 128 ) { if (polyboom[i].timecreation - FrameDiff > 0) { float fCalc = polyboom[i].timecreation - FrameDiff; ARX_CHECK_ULONG( fCalc ); polyboom[i].timecreation = ARX_CLEAN_WARN_CAST_ULONG( fCalc ); } if (polyboom[i].timecreation - FrameDiff > 0) { float fCalc = polyboom[i].timecreation - FrameDiff; ARX_CHECK_ULONG( fCalc ); polyboom[i].timecreation = ARX_CLEAN_WARN_CAST_ULONG( fCalc ); } } float t = (float)polyboom[i].timecreation + (float)polyboom[i].tolive - (float)tim; if ( t <= 0 ) { polyboom[i].exist=0; BoomCount--; continue; } if (Project.hide & HIDE_BACKGROUND) continue; else { long typp = polyboom[i].type; typp &= ~128; switch (typp) { case 0: tt = (float)t / (float)polyboom[i].tolive * 0.8f; IncrementPolyWithNormalOutput(polyboom[i].ep,2.f,ltv); EE_RT2(<v[0],<v[0]); EE_RT2(<v[1],<v[1]); EE_RT2(<v[2],<v[2]); for (k=0;k<polyboom[i].nbvert;k++) { ltv[k].tu=polyboom[i].u[k]; ltv[k].tv=polyboom[i].v[k]; if (Project.improve) ltv[k].color=EERIERGB(tt*DIV2,0.f,0.f); else ltv[k].color=_EERIERGB(tt); ltv[k].specular=0xFF000000; } if (Project.improve) { SETBLENDMODE(pd3dDevice,D3DBLEND_ONE,D3DBLEND_ONE); } else { SETBLENDMODE(pd3dDevice,D3DBLEND_ZERO,D3DBLEND_INVSRCCOLOR); } SETTC(pd3dDevice,Boom); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2]); if(polyboom[i].nbvert&4) { EE_RT2(<v[3],<v[3]); ARX_DrawPrimitive_SoftClippZ( <v[1], <v[2], <v[3]); } break; case 1: // Blood { float div=1.f/(float)polyboom[i].tolive; tt=(float)t*div; float tr = tt * 2 - 0.5f; if (tr<1.f) tr=1.f; D3DCOLOR col=EERIERGB(polyboom[i].rgb.r*tt,polyboom[i].rgb.g*tt,polyboom[i].rgb.b*tt); for (k=0;k<polyboom[i].nbvert;k++) { ltv[k].tu=(polyboom[i].u[k]-0.5f)*(tr)+0.5f; ltv[k].tv=(polyboom[i].v[k]-0.5f)*(tr)+0.5f; ltv[k].color=col; ltv[k].specular=0xFF000000; } IncrementPolyWithNormalOutput(polyboom[i].ep,2.f,ltv); EE_RT2(<v[0],<v[0]); EE_RT2(<v[1],<v[1]); EE_RT2(<v[2],<v[2]); if(polyboom[i].nbvert&4) { EE_RT2(<v[3],<v[3]); } { SETTEXTUREWRAPMODE(pd3dDevice,D3DTADDRESS_CLAMP); SETBLENDMODE(pd3dDevice,D3DBLEND_ONE,D3DBLEND_ONE); SETTC(pd3dDevice, polyboom[i].tc); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2]); if(polyboom[i].nbvert&4) { ARX_DrawPrimitive_SoftClippZ( <v[1], <v[2], <v[3]); } col=_EERIERGB(tt); ltv[0].color=ltv[1].color=ltv[2].color=ltv[3].color=col; SETBLENDMODE(pd3dDevice,D3DBLEND_ZERO,D3DBLEND_INVSRCCOLOR); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2]); if(polyboom[i].nbvert&4) { ARX_DrawPrimitive_SoftClippZ( <v[1], <v[2], <v[3]); } SETTEXTUREWRAPMODE(pd3dDevice,D3DTADDRESS_WRAP); } } break; case 2: // WATER { float div=1.f/(float)polyboom[i].tolive; tt=(float)t*div; float tr = (tt * 2 - 0.5f); if (tr<1.f) tr=1.f; float ttt=tt*0.5f; D3DCOLOR col=EERIERGB( polyboom[i].rgb.r*ttt, polyboom[i].rgb.g*ttt, polyboom[i].rgb.b*ttt); for (k=0;k<polyboom[i].nbvert;k++) { ltv[k].tu=(polyboom[i].u[k]-0.5f)*(tr)+0.5f; ltv[k].tv=(polyboom[i].v[k]-0.5f)*(tr)+0.5f; ltv[k].color=col; ltv[k].specular=0xFF000000; } if ( (ltv[0].tu<0.f) && (ltv[1].tu<0.f) && (ltv[2].tu<0.f) && (ltv[3].tu<0.f) ) break; if ( (ltv[0].tv<0.f) && (ltv[1].tv<0.f) && (ltv[2].tv<0.f) && (ltv[3].tv<0.f) ) break; if ( (ltv[0].tu>1.f) && (ltv[1].tu>1.f) && (ltv[2].tu>1.f) && (ltv[3].tu>1.f) ) break; if ( (ltv[0].tv>1.f) && (ltv[1].tv>1.f) && (ltv[2].tv>1.f) && (ltv[3].tv>1.f) ) break; IncrementPolyWithNormalOutput(polyboom[i].ep,2.f,ltv); EE_RT2(<v[0],<v[0]); EE_RT2(<v[1],<v[1]); EE_RT2(<v[2],<v[2]); SETTEXTUREWRAPMODE(pd3dDevice,D3DTADDRESS_CLAMP); SETBLENDMODE(pd3dDevice,D3DBLEND_INVDESTCOLOR,D3DBLEND_ONE); SETTC(pd3dDevice, polyboom[i].tc); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2]); if(polyboom[i].nbvert&4) { EE_RT2(<v[3],<v[3]); ARX_DrawPrimitive_SoftClippZ( <v[1], <v[2], <v[3]); } SETTEXTUREWRAPMODE(pd3dDevice, D3DTADDRESS_WRAP); } break; } } } } SetZBias(pd3dDevice,0); GDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR,ulBKGColor); }
//*********************************************************************************************** // hum... to be checked again for performance and result quality. //----------------------------------------------------------------------------------------------- // VERIFIED (Cyril 2001/10/15) //*********************************************************************************************** void ARXDRAW_DrawInterShadows(LPDIRECT3DDEVICE7 pd3dDevice) { bool bNoVB = false; if( bSoftRender ) { bNoVB = GET_FORCE_NO_VB(); SET_FORCE_NO_VB( true ); } GDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR,0); SetZBias(pd3dDevice,1); long k; long first=1; for (long i=0;i<TREATZONE_CUR;i++) { if ((treatio[i].show!=1) || (treatio[i].io==NULL)) continue; INTERACTIVE_OBJ * io=treatio[i].io; if ( (!io->obj) || (io->ioflags & IO_JUST_COLLIDE) ) { continue; } if ((Project.hide & HIDE_NPC) && (io->ioflags & IO_NPC)) continue; if ((Project.hide & HIDE_ITEMS) && (io->ioflags & IO_ITEM)) continue; if ((Project.hide & HIDE_FIXINTER) && (io->ioflags & IO_FIX)) continue; long xx,yy; F2L((io->pos.x)*ACTIVEBKG->Xmul,&xx); F2L((io->pos.z)*ACTIVEBKG->Zmul,&yy); if ( (xx>=1) && (yy>=1) && (xx<ACTIVEBKG->Xsize-1) && (yy<ACTIVEBKG->Zsize-1) ) { FAST_BKG_DATA * feg=(FAST_BKG_DATA *)&ACTIVEBKG->fastdata[xx][yy]; if(!feg->treat) continue; } if (!( io->ioflags & IO_NOSHADOW ) ) if ( io->show==SHOW_FLAG_IN_SCENE ) if ( !(io->ioflags & IO_GOLD) ) { register EERIEPOLY * ep; D3DTLVERTEX in; D3DTLVERTEX ltv[4]; ltv[0]= D3DTLVERTEX( D3DVECTOR( 0, 0, 0.001f ), 1.f, 0, 1, 0.3f, 0.3f) ; ltv[1]= D3DTLVERTEX( D3DVECTOR( 0, 0, 0.001f ), 1.f, 0, 1, 0.7f, 0.3f) ; ltv[2]= D3DTLVERTEX( D3DVECTOR( 0, 0, 0.001f ), 1.f, 0, 1, 0.7f, 0.7f) ; ltv[3]= D3DTLVERTEX( D3DVECTOR( 0, 0, 0.001f ), 1.f, 0, 1, 0.3f, 0.7f) ; float s1=16.f*io->scale; float s2=s1 * DIV2; if (io->obj->nbgroups<=1) { for (k=0;k<io->obj->nbvertex;k+=9) { ep=EECheckInPoly(&io->obj->vertexlist3[k].v); if (ep!=NULL) { in.sy=ep->min.y-3.f; float r=0.5f-((float)EEfabs(io->obj->vertexlist3[k].v.y-in.sy))*DIV500; r-=io->invisibility; r*=io->scale; if (r<=0.f) continue; in.sx=io->obj->vertexlist3[k].v.x-s2; in.sz=io->obj->vertexlist3[k].v.z-s2; long lv; r*=255.f; F2L(r,&lv); ltv[0].color=ltv[1].color=ltv[2].color=ltv[3].color=0xFF000000 | lv<<16 | lv<<8 | lv; if (first) { first=0; SETZWRITE(pd3dDevice, FALSE ); SETBLENDMODE(pd3dDevice,D3DBLEND_ZERO,D3DBLEND_INVSRCCOLOR); SETALPHABLEND(pd3dDevice,TRUE); SETTC(pd3dDevice,Boom); } EE_RT2(&in,<v[0]); in.sx+=s1; EE_RT2(&in,<v[1]); in.sz+=s1; EE_RT2(&in,<v[2]); in.sx-=s1; EE_RT2(&in,<v[3]); if ((ltv[0].sz>0.f) && (ltv[1].sz>0.f) && (ltv[2].sz>0.f)) { ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2], 50.f); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[2], <v[3], 50.f); } } } } else { for (k=0;k<io->obj->nbgroups;k++) { long origin=io->obj->grouplist[k].origin; ep=EECheckInPoly( &io->obj->vertexlist3[origin].v ); if (ep!=NULL) { in.sy=ep->min.y-3.f; float r=0.8f-((float)EEfabs(io->obj->vertexlist3[origin].v.y-in.sy))*DIV500; r*=io->obj->grouplist[k].siz; r-=io->invisibility; if (r<=0.f) continue; float s1=io->obj->grouplist[k].siz*44.f; float s2=s1*DIV2; in.sx=io->obj->vertexlist3[origin].v.x-s2; in.sz=io->obj->vertexlist3[origin].v.z-s2; long lv; r*=255.f; F2L(r,&lv); ltv[0].color= ltv[1].color = ltv[2].color = ltv[3].color = 0xFF000000 | lv<<16 | lv<<8 | lv; if (first) { first=0; SETZWRITE(pd3dDevice, FALSE ); SETBLENDMODE(pd3dDevice,D3DBLEND_ZERO,D3DBLEND_INVSRCCOLOR); SETALPHABLEND(pd3dDevice,TRUE); SETTC(pd3dDevice,Boom); } EE_RT2(&in,<v[0]); in.sx+=s1; EE_RT2(&in,<v[1]); in.sz+=s1; EE_RT2(&in,<v[2]); in.sx-=s1; EE_RT2(&in,<v[3]); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[1], <v[2], 50.f); ARX_DrawPrimitive_SoftClippZ( <v[0], <v[2], <v[3], 50.f); } } } } } SETALPHABLEND(pd3dDevice,FALSE); SETZWRITE(pd3dDevice, TRUE ); SetZBias(pd3dDevice,0); GDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR,ulBKGColor); if( bSoftRender ) SET_FORCE_NO_VB( bNoVB ); }
//--------------------------------------------------------------------- float CNegateMagic::Render(LPDIRECT3DDEVICE7 m_pd3dDevice) { int i = 0; if (spells[spellinstance].caster == 0) { eSrc.x = player.pos.x; eSrc.y = player.pos.y + 170.f; eSrc.z = player.pos.z; } else { eSrc.x = inter.iobj[spells[spellinstance].caster]->pos.x; eSrc.y = inter.iobj[spells[spellinstance].caster]->pos.y; eSrc.z = inter.iobj[spells[spellinstance].caster]->pos.z; } float x = eSrc.x; float y = eSrc.y - 10.f; float z = eSrc.z; if (ulCurrentTime >= ulDuration) { return 0.f; } SETZWRITE(m_pd3dDevice, false); SETALPHABLEND(m_pd3dDevice, true); if (tex_sol && tex_sol->m_pddsSurface) { SETTC(m_pd3dDevice, tex_sol); } m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); SETALPHABLEND(m_pd3dDevice, true); fSize = ulCurrentTime * fOneOnDuration * 200; float size = 50; for (i = 0; i < 360; i++) { float t = rnd(); if (t < 0.04f) { t = rnd(); int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; particle[j].ov.x = x + frand2() * 150.f; particle[j].ov.y = y; particle[j].ov.z = z + frand2() * 150.f; particle[j].move.x = 0; particle[j].move.y = - 3.0f * rnd(); particle[j].move.z = 0; particle[j].siz = 0.3f; particle[j].tolive = 2000 + (unsigned long)(float)(rnd() * 2000.f); particle[j].scale.x = 1.f; particle[j].scale.y = 1.f; particle[j].scale.z = 1.f; particle[j].timcreation = lARXTime; particle[j].tc = tex_p2; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING | SUBSTRACT; particle[j].fparam = 0.0000001f; particle[j].r = 1.0f; particle[j].g = 1.0f; particle[j].b = 1.0f; } } } //---------------------------- size = 100; EERIE_3D stiteangle; EERIE_3D stitepos; EERIE_3D stitescale; EERIE_RGB stitecolor; stiteangle.b = (float) ulCurrentTime * fOneOnDuration * 120; stiteangle.a = 0; stiteangle.g = 0; stitepos.x = x; stitepos.y = y; stitepos.z = z; SETALPHABLEND(m_pd3dDevice, true); stiteangle.b = -stiteangle.b; stitecolor.r = 0.4f; stitecolor.g = 0.4f; stitecolor.b = 0.4f; stitescale.x = 3.f; stitescale.y = 3.f; stitescale.z = 3.f; DrawEERIEObjEx(m_pd3dDevice, ssol, &stiteangle, &stitepos, &stitescale, &stitecolor); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); stitecolor.r = 0.5f; stitecolor.g = 0.f; stitecolor.b = 0.5f; stitescale.x = 3.1f; stitescale.y = 3.1f; stitescale.z = 3.1f; DrawEERIEObjEx(m_pd3dDevice, ssol, &stiteangle, &stitepos, &stitescale, &stitecolor); return 1; }
//----------------------------------------------------------------------------- void CSummonCreature::RenderFissure(LPDIRECT3DDEVICE7 m_pd3dDevice) { int i; float ff; D3DTLVERTEX vt[4]; D3DTLVERTEX vr[4]; D3DTLVERTEX target; EERIE_3D etarget; etarget.x = fBetaRadCos; etarget.y = 0; etarget.z = fBetaRadSin; //------------------------------------------------------------------------- // computation des sommets float fTempCos, fTempSin; for (i = 0; i <= min(end, int(fSizeIntro)); i++) { if (i <= end * 0.5f) { ff = i / (end * 0.5f); } else { ff = 1.0f - ((i - (end + 1) * 0.5f) / (end * 0.5f)); } fTempCos = ff * fBetaRadCos; fTempSin = ff * fBetaRadSin; va[i].sx = v1a[i].sx + sizeF * fTempCos; va[i].sy = v1a[i].sy; va[i].sz = v1a[i].sz + sizeF * fTempSin; vb[i].sx = v1b[i].sx - sizeF * fTempCos; vb[i].sy = v1b[i].sy; vb[i].sz = v1b[i].sz - sizeF * fTempSin; va[i].sx += rnd() * 0.5f * fTempCos; va[i].sz += rnd() * 0.5f * fTempSin; vb[i].sx -= rnd() * 0.5f * fTempCos; vb[i].sz -= rnd() * 0.5f * fTempSin; } //------------------------------------------------------------------------- // rendu de la fissure SETALPHABLEND(m_pd3dDevice, false); vr[0].color = vr[1].color = vr[2].color = vr[3].color = D3DRGB(0, 0, 0); if (bIntro) { for (i = 0; i < min(end, (int)fSizeIntro); i++) { EE_RT2(&v1a[i], &vr[0]); EE_RT2(&v1b[i], &vr[1]); EE_RT2(&v1a[i+1], &vr[2]); EE_RT2(&v1b[i+1], &vr[3]); ARX_DrawPrimitive_SoftClippZ(&vr[0], &vr[1], &vr[2]); ARX_DrawPrimitive_SoftClippZ(&vr[1], &vr[2], &vr[3]); } } else { for (i = 0; i < min(end, (int)fSizeIntro); i++) { EE_RT2(&va[i], &vr[0]); EE_RT2(&vb[i], &vr[1]); EE_RT2(&va[i+1], &vr[2]); EE_RT2(&vb[i+1], &vr[3]); ARX_DrawPrimitive_SoftClippZ(&vr[0], &vr[1], &vr[2]); ARX_DrawPrimitive_SoftClippZ(&vr[1], &vr[2], &vr[3]); } } //------------------------------------------------------------------------- // rendu de la bordure SETALPHABLEND(m_pd3dDevice, true); vr[0].color = vr[1].color = D3DRGB(0, 0, 0); vr[2].color = vr[3].color = D3DRGB(fColorBorder[0], fColorBorder[1], fColorBorder[2]); for (i = 0; i < min(end, (int)fSizeIntro); i++) { vt[2].sx = va[i].sx - (va[i].sx - eSrc.x) * 0.2f; vt[2].sy = va[i].sy - (va[i].sy - eSrc.y) * 0.2f; vt[2].sz = va[i].sz - (va[i].sz - eSrc.z) * 0.2f; vt[3].sx = va[i+1].sx - (va[i+1].sx - eSrc.x) * 0.2f; vt[3].sy = va[i+1].sy - (va[i+1].sy - eSrc.y) * 0.2f; vt[3].sz = va[i+1].sz - (va[i+1].sz - eSrc.z) * 0.2f; EE_RT2(&vt[3], &vr[0]); EE_RT2(&vt[2], &vr[1]); EE_RT2(&va[i+1], &vr[2]); EE_RT2(&va[i], &vr[3]); ARX_DrawPrimitive_SoftClippZ(&vr[0], &vr[1], &vr[2]); ARX_DrawPrimitive_SoftClippZ(&vr[1], &vr[2], &vr[3]); vt[2].sx = vb[i].sx - (vb[i].sx - eSrc.x) * 0.2f; vt[2].sy = vb[i].sy - (vb[i].sy - eSrc.y) * 0.2f; vt[2].sz = vb[i].sz - (vb[i].sz - eSrc.z) * 0.2f; vt[3].sx = vb[i+1].sx - (vb[i+1].sx - eSrc.x) * 0.2f; vt[3].sy = vb[i+1].sy - (vb[i+1].sy - eSrc.y) * 0.2f; vt[3].sz = vb[i+1].sz - (vb[i+1].sz - eSrc.z) * 0.2f; EE_RT2(&vb[i], &vr[3]); EE_RT2(&vb[i+1], &vr[2]); EE_RT2(&vt[2], &vr[1]); EE_RT2(&vt[3], &vr[0]); ARX_DrawPrimitive_SoftClippZ(&vr[0], &vr[1], &vr[2]); ARX_DrawPrimitive_SoftClippZ(&vr[1], &vr[2], &vr[3]); } //------------------------------------------------------------------------- // rendu des faisceaux // blend additif ou mul // smooth sur les cot�s ou pas .. // texture sympa avec glow au milieu ou uv wrap SETALPHABLEND(m_pd3dDevice, true); if (tex_light && tex_light->m_pddsSurface) { SETTEXTUREWRAPMODE(m_pd3dDevice, D3DTADDRESS_MIRROR); SETTC(m_pd3dDevice, tex_light); } target.sx = eSrc.x + -fBetaRadSin * (1.5f * sizeF); target.sy = eSrc.y; target.sz = eSrc.z + fBetaRadCos * (1.5f * sizeF); EE_RTP(&vt[1], &vr[0]); vr[0].color = D3DRGB(fColorRays1[0], fColorRays1[1], fColorRays1[2]); vr[1].color = D3DRGB(fColorRays1[0], fColorRays1[1], fColorRays1[2]); vr[2].color = D3DRGB(fColorRays2[0], fColorRays2[1], fColorRays2[2]); vr[3].color = D3DRGB(fColorRays2[0], fColorRays2[1], fColorRays2[2]); vr[0].tu = fTexWrap; vr[0].tv = 1; vr[1].tu = 1.0f + fTexWrap; vr[1].tv = 1; vr[2].tu = fTexWrap; vr[2].tv = 0; vr[3].tu = 1.0f + fTexWrap; vr[3].tv = 0; for (i = 0; i < end - 1; i++) { if (i < fSizeIntro) { vt[0].sx = va[i].sx; vt[0].sy = va[i].sy; vt[0].sz = va[i].sz; vt[1].sx = va[i+1].sx; vt[1].sy = va[i+1].sy; vt[1].sz = va[i+1].sz; vt[2].sx = va[i].sx + (va[i].sx - target.sx) * 2; vt[2].sy = va[i].sy + (va[i].sy - target.sy) * 2; vt[2].sz = va[i].sz + (va[i].sz - target.sz) * 2; vt[3].sx = va[i+1].sx + (va[i+1].sx - target.sx) * 2; vt[3].sy = va[i+1].sy + (va[i+1].sy - target.sy) * 2; vt[3].sz = va[i+1].sz + (va[i+1].sz - target.sz) * 2; vr[0].color = D3DRGB(tfRaysa[i] * fColorRays1[0], tfRaysa[i] * fColorRays1[1], tfRaysa[i] * fColorRays1[2]); vr[1].color = D3DRGB(tfRaysa[i+1] * fColorRays1[0], tfRaysa[i+1] * fColorRays1[1], tfRaysa[i+1] * fColorRays1[2]); vr[2].color = D3DRGB(tfRaysa[i] * fColorRays2[0], tfRaysa[i] * fColorRays2[1], tfRaysa[i] * fColorRays2[2]); vr[3].color = D3DRGB(tfRaysa[i+1] * fColorRays2[0], tfRaysa[i+1] * fColorRays2[1], tfRaysa[i+1] * fColorRays2[2]); EE_RT2(&vt[0], &vr[3]); EE_RT2(&vt[1], &vr[2]); EE_RT2(&vt[2], &vr[1]); EE_RT2(&vt[3], &vr[0]); ARX_DrawPrimitive_SoftClippZ(&vr[0], &vr[1], &vr[2]); ARX_DrawPrimitive_SoftClippZ(&vr[1], &vr[2], &vr[3]); } if (i < fSizeIntro) { vt[0].sx = vb[i+1].sx; vt[0].sy = vb[i+1].sy; vt[0].sz = vb[i+1].sz; vt[1].sx = vb[i].sx; vt[1].sy = vb[i].sy; vt[1].sz = vb[i].sz; vt[2].sx = vb[i+1].sx + (vb[i+1].sx - target.sx) * 2; vt[2].sy = vb[i+1].sy + (vb[i+1].sy - target.sy) * 2; vt[2].sz = vb[i+1].sz + (vb[i+1].sz - target.sz) * 2; vt[3].sx = vb[i].sx + (vb[i].sx - target.sx) * 2; vt[3].sy = vb[i].sy + (vb[i].sy - target.sy) * 2; vt[3].sz = vb[i].sz + (vb[i].sz - target.sz) * 2; vr[0].color = D3DRGB(tfRaysb[i] * fColorRays1[0], tfRaysb[i] * fColorRays1[1], tfRaysb[i] * fColorRays1[2]); vr[1].color = D3DRGB(tfRaysb[i+1] * fColorRays1[0], tfRaysb[i+1] * fColorRays1[1], tfRaysb[i+1] * fColorRays1[2]); vr[2].color = D3DRGB(tfRaysb[i] * fColorRays2[0], tfRaysb[i] * fColorRays2[1], tfRaysb[i] * fColorRays2[2]); vr[3].color = D3DRGB(tfRaysb[i+1] * fColorRays2[0], tfRaysb[i+1] * fColorRays2[1], tfRaysb[i+1] * fColorRays2[2]); EE_RT2(&vt[0], &vr[3]); EE_RT2(&vt[1], &vr[2]); EE_RT2(&vt[2], &vr[1]); EE_RT2(&vt[3], &vr[0]); ARX_DrawPrimitive_SoftClippZ(&vr[0], &vr[1], &vr[2]); ARX_DrawPrimitive_SoftClippZ(&vr[1], &vr[2], &vr[3]); } } }
//----------------------------------------------------------------------------- void ARX_MINIMAP_Show(LPDIRECT3DDEVICE7 m_pd3dDevice, long SHOWLEVEL, long flag, long fl2) { float sstartx, sstarty; if (!pTexDetect) { GetTextureFile("Graph\\particles\\flare.bmp"); char temp[256]; MakeDir(temp, "Graph\\particles\\flare.bmp"); pTexDetect = D3DTextr_GetSurfaceContainer(temp); } // SHOWLEVEL=8; // First Load Minimap TC & DATA if needed if (minimap[SHOWLEVEL].tc == NULL) { ARX_MINIMAP_GetData(SHOWLEVEL); } if ((minimap[SHOWLEVEL].tc) && (minimap[SHOWLEVEL].tc->m_pddsSurface)) { float startx, starty, casex, casey, ratiooo; float mod_x = (float)MAX_BKGX / (float)MINIMAP_MAX_X; float mod_z = (float)MAX_BKGZ / (float)MINIMAP_MAX_Z; if (flag == 1) { startx = 0; starty = 0; casex = (900) / ((float)MINIMAP_MAX_X); casey = (900) / ((float)MINIMAP_MAX_Z); ratiooo = 900.f / 250.f; if (fl2) { casex = (600) / ((float)MINIMAP_MAX_X); casey = (600) / ((float)MINIMAP_MAX_Z); ratiooo = 600.f / 250.f; } } else { startx = (140); starty = (120); casex = (250) / ((float)MINIMAP_MAX_X); casey = (250) / ((float)MINIMAP_MAX_Z); ratiooo = 1.f; } sstartx = startx; sstarty = starty; float ofx, ofx2, ofy, ofy2, px, py; px = py = 0.f; ofx = mini_offset_x[CURRENTLEVEL]; ofx2 = minimap[SHOWLEVEL].xratio; ofy = mini_offset_y[CURRENTLEVEL]; ofy2 = minimap[SHOWLEVEL].yratio; if ((SHOWLEVEL == ARX_LEVELS_GetRealNum(CURRENTLEVEL)) || (flag == 2)) { // Computes playerpos ofx = mini_offset_x[CURRENTLEVEL]; ofx2 = minimap[SHOWLEVEL].xratio; ofy = mini_offset_y[CURRENTLEVEL]; ofy2 = minimap[SHOWLEVEL].yratio; px = startx + ((player.pos.x + ofx - ofx2) * DIV100 * casex + mini_offset_x[CURRENTLEVEL] * ratiooo * mod_x) / mod_x ; //DIV100*2; py = starty + ((mapmaxy[SHOWLEVEL] - ofy - ofy2) * DIV100 * casey - (player.pos.z + ofy - ofy2) * DIV100 * casey + mini_offset_y[CURRENTLEVEL] * ratiooo * mod_z) / mod_z ; //DIV100*2; if (flag == 1) { sstartx = startx; sstarty = starty; startx = 490.f - px; starty = 220.f - py; px += startx; py += starty; } } D3DTLVERTEX verts[4]; SETTC(m_pd3dDevice, minimap[SHOWLEVEL].tc); for (long k = 0; k < 4; k++) { verts[k].color = 0xFFFFFFFF; verts[k].rhw = 1; verts[k].sz = 0.00001f; } float div = DIV25; TextureContainer * tc = minimap[SHOWLEVEL].tc; float dw = 1.f / (float)max(tc->m_dwDeviceWidth, tc->m_dwOriginalWidth); float dh = 1.f / (float)max(tc->m_dwDeviceHeight, tc->m_dwOriginalHeight); float vx2 = 4.f * dw * mod_x; float vy2 = 4.f * dh * mod_z; float _px; RECT boundaries; float MOD20, MOD20DIV, divXratio, divYratio; boundaries.bottom = boundaries.left = boundaries.right = boundaries.top = 0; MOD20 = MOD20DIV = divXratio = divYratio = 0.f; if (flag != 2) { if (flag == 1) { MOD20 = 20.f * Xratio; MOD20DIV = 1.f / (MOD20); //@PERF do if(fl2){}else{} to make 4 and not 8 flot op if fl2. ARX_CHECK_LONG((360 + MOD20)*Xratio); ARX_CHECK_LONG((555 - MOD20)*Xratio); ARX_CHECK_LONG((85 + MOD20)*Yratio); ARX_CHECK_LONG((355 - MOD20)*Yratio); //CAST boundaries.left = ARX_CLEAN_WARN_CAST_LONG((360 + MOD20) * Xratio); boundaries.right = ARX_CLEAN_WARN_CAST_LONG((555 - MOD20) * Xratio); boundaries.top = ARX_CLEAN_WARN_CAST_LONG((85 + MOD20) * Yratio); boundaries.bottom = ARX_CLEAN_WARN_CAST_LONG((355 - MOD20) * Yratio); if (fl2) { //CHECK (DEBUG) ARX_CHECK_LONG((390 + MOD20)*Xratio); ARX_CHECK_LONG((590 - MOD20)*Xratio); ARX_CHECK_LONG((135 + MOD20)*Yratio); ARX_CHECK_LONG((295 - MOD20)*Yratio); //CAST boundaries.left = ARX_CLEAN_WARN_CAST_LONG((390 + MOD20) * Xratio); boundaries.right = ARX_CLEAN_WARN_CAST_LONG((590 - MOD20) * Xratio); boundaries.top = ARX_CLEAN_WARN_CAST_LONG((135 + MOD20) * Yratio); boundaries.bottom = ARX_CLEAN_WARN_CAST_LONG((295 - MOD20) * Yratio); } } SETALPHABLEND(m_pd3dDevice, TRUE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCCOLOR); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS); SETTEXTUREWRAPMODE(m_pd3dDevice, D3DTADDRESS_CLAMP); if (fl2) { m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCCOLOR); } } else { divXratio = 1.f / Xratio; divYratio = 1.f / Yratio; } for (long j = -2; j < MINIMAP_MAX_Z + 2; j++) { for (long i = -2; i < MINIMAP_MAX_X + 2; i++) { float vx, vy, vxx, vyy; vxx = ((float)i * (float)ACTIVEBKG->Xdiv * mod_x); vyy = ((float)j * (float)ACTIVEBKG->Zdiv * mod_z); vx = (vxx * div) * dw; vy = (vyy * div) * dh; long okay = 1; float posx = (startx + i * casex) * Xratio; float posy = (starty + j * casey) * Yratio; if (flag == 1) { if ((posx < 360 * Xratio) || (posx > 555 * Xratio) || (posy < 85 * Yratio) || (posy > 355 * Yratio)) okay = 0; if (fl2) { okay = 1; if ((posx < 390 * Xratio) || (posx > 590 * Xratio) || (posy < 135 * Yratio) || (posy > 295 * Yratio)) okay = 0; } } else { if ((posx > 345 * Xratio) || (posy > 290 * Yratio)) okay = 0; } if (okay) { if ((flag == 2) && (i >= 0) && (i < MINIMAP_MAX_X) && (j >= 0) && (j < MINIMAP_MAX_Z)) { float d = Distance2D(posx * divXratio + casex * DIV2, posy * divYratio /*-casey * 2 * Yratio*/, px, py); if (d <= 6.f) { long r; float vv = (6 - d) * DIV6; if (vv >= 0.5f) vv = 1.f; else if (vv > 0.f) vv = vv * 2.f; else vv = 0.f; F2L((float)(vv * 255.f), &r); long ucLevel = __max(r, minimap[SHOWLEVEL].revealed[i][j]); ARX_CHECK_UCHAR(ucLevel); minimap[SHOWLEVEL].revealed[i][j] = ARX_CLEAN_WARN_CAST_UCHAR(ucLevel); } } if (!FOR_EXTERNAL_PEOPLE) { if ((i >= 0) && (i < MINIMAP_MAX_X) && (j >= 0) && (j < MINIMAP_MAX_Z)) { minimap[SHOWLEVEL].revealed[i][j] = 255; } } verts[3].sx = verts[0].sx = (posx); verts[1].sy = verts[0].sy = (posy); verts[2].sx = verts[1].sx = posx + (casex * Xratio); verts[3].sy = verts[2].sy = posy + (casey * Yratio); verts[3].tu = verts[0].tu = vx; verts[1].tv = verts[0].tv = vy; verts[2].tu = verts[1].tu = vx + vx2; verts[3].tv = verts[2].tv = vy + vy2; if (flag != 2) { float v; float oo = 0.f; if ((i < 0) || (i >= MINIMAP_MAX_X) || (j < 0) || (j >= MINIMAP_MAX_Z)) v = 0; else v = ((float)minimap[SHOWLEVEL].revealed[i][j]) * DIV255; if (flag == 1) { long vert = 0; _px = verts[vert].sx - boundaries.left; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.right - verts[vert].sx; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = verts[vert].sy - boundaries.top; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.bottom - verts[vert].sy; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; } if (fl2) verts[0].color = D3DRGB(v * DIV2, v * DIV2, v * DIV2); else verts[0].color = D3DRGB(v, v, v); oo += v; if ((i + 1 < 0) || (i + 1 >= MINIMAP_MAX_X) || (j < 0) || (j >= MINIMAP_MAX_Z)) v = 0; else v = ((float)minimap[SHOWLEVEL].revealed[__min(i+1, MINIMAP_MAX_X-1)][j]) * DIV255; if (flag == 1) { long vert = 1; _px = verts[vert].sx - boundaries.left; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.right - verts[vert].sx; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = verts[vert].sy - boundaries.top; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.bottom - verts[vert].sy; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; } if (fl2) verts[1].color = D3DRGB(v * DIV2, v * DIV2, v * DIV2); else verts[1].color = D3DRGB(v, v, v); oo += v; if ((i + 1 < 0) || (i + 1 >= MINIMAP_MAX_X) || (j + 1 < 0) || (j + 1 >= MINIMAP_MAX_Z)) v = 0; else v = ((float)minimap[SHOWLEVEL].revealed[__min(i+1, MINIMAP_MAX_X-1)][__min(j+1, MINIMAP_MAX_Z-1)]) * DIV255; if (flag == 1) { long vert = 2; _px = verts[vert].sx - boundaries.left; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.right - verts[vert].sx; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = verts[vert].sy - boundaries.top; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.bottom - verts[vert].sy; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; } if (fl2) verts[2].color = D3DRGB(v * DIV2, v * DIV2, v * DIV2); else verts[2].color = D3DRGB(v, v, v); oo += v; if ((i < 0) || (i >= MINIMAP_MAX_X) || (j + 1 < 0) || (j + 1 >= MINIMAP_MAX_Z)) v = 0; else v = ((float)minimap[SHOWLEVEL].revealed[i][__min(j+1, MINIMAP_MAX_Z-1)]) * DIV255; if (flag == 1) { long vert = 3; _px = verts[vert].sx - boundaries.left; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.right - verts[vert].sx; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = verts[vert].sy - boundaries.top; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; _px = boundaries.bottom - verts[vert].sy; if (_px < 0.f) v = 0.f; else if (_px < MOD20) v *= _px * MOD20DIV; } if (fl2) verts[3].color = D3DRGB(v * DIV2, v * DIV2, v * DIV2); else verts[3].color = D3DRGB(v, v, v); oo += v; if (oo > 0.f) { if (fl2) { verts[0].sx += DECALX * Xratio; verts[0].sy += DECALY * Yratio; verts[1].sx += DECALX * Xratio; verts[1].sy += DECALY * Yratio; verts[2].sx += DECALX * Xratio; verts[2].sy += DECALY * Yratio; verts[3].sx += DECALX * Xratio; verts[3].sy += DECALY * Yratio; } EERIEDRAWPRIM(GDevice, D3DPT_TRIANGLEFAN, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, 4, 0); } } } } } if (flag != 2) { m_pd3dDevice->SetTextureStageState(0, D3DTSS_ADDRESS , D3DTADDRESS_WRAP); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL); SETALPHABLEND(m_pd3dDevice, FALSE); if ((SHOWLEVEL == ARX_LEVELS_GetRealNum(CURRENTLEVEL))) { // Now Draws Playerpos/angle verts[0].color = 0xFFFF0000; verts[1].color = 0xFFFF0000; verts[2].color = 0xFFFF0000; float val; if (flag == 1) val = 6.f; else val = 3.f; float rx = 0.f; float ry = -val * 1.8f; float rx2 = -val * DIV2; float ry2 = val; float rx3 = val * DIV2; float ry3 = val; float angle = DEG2RAD(player.angle.b); float ca = EEcos(angle); float sa = EEsin(angle); verts[0].sx = (px + rx2 * ca + ry2 * sa) * Xratio; verts[0].sy = (py + ry2 * ca - rx2 * sa) * Yratio; verts[1].sx = (px + rx * ca + ry * sa) * Xratio; verts[1].sy = (py + ry * ca - rx * sa) * Yratio; verts[2].sx = (px + rx3 * ca + ry3 * sa) * Xratio; verts[2].sy = (py + ry3 * ca - rx3 * sa) * Yratio; SETTC(GDevice, NULL); if (fl2) { SETALPHABLEND(m_pd3dDevice, TRUE); verts[0].sx += DECALX * Xratio; verts[0].sy += DECALY * Yratio; verts[1].sx += DECALX * Xratio; verts[1].sy += DECALY * Yratio; verts[2].sx += DECALX * Xratio; verts[2].sy += DECALY * Yratio; } EERIEDRAWPRIM(GDevice, D3DPT_TRIANGLEFAN, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, 3, 0); if (fl2) SETALPHABLEND(m_pd3dDevice, FALSE); } } // tsu for (long lnpc = 1; lnpc < inter.nbmax; lnpc++) { if ((inter.iobj[lnpc] != NULL) && (inter.iobj[lnpc]->ioflags & IO_NPC)) { if (inter.iobj[lnpc]->_npcdata->life > 0.f) if (!((inter.iobj[lnpc]->GameFlags & GFLAG_MEGAHIDE) || (inter.iobj[lnpc]->show == SHOW_FLAG_MEGAHIDE)) && (inter.iobj[lnpc]->show == SHOW_FLAG_IN_SCENE)) if (!(inter.iobj[lnpc]->show == SHOW_FLAG_HIDDEN)) if (inter.iobj[lnpc]->_npcdata->fDetect >= 0) { if (player.Full_Skill_Etheral_Link >= inter.iobj[lnpc]->_npcdata->fDetect) { float fpx; float fpy; fpx = sstartx + ((inter.iobj[lnpc]->pos.x - 100 + ofx - ofx2) * DIV100 * casex + mini_offset_x[CURRENTLEVEL] * ratiooo * mod_x) / mod_x; fpy = sstarty + ((mapmaxy[SHOWLEVEL] - ofy - ofy2) * DIV100 * casey - (inter.iobj[lnpc]->pos.z + 200 + ofy - ofy2) * DIV100 * casey + mini_offset_y[CURRENTLEVEL] * ratiooo * mod_z) / mod_z; if (flag == 1) { fpx = startx + ((inter.iobj[lnpc]->pos.x - 100 + ofx - ofx2) * DIV100 * casex + mini_offset_x[CURRENTLEVEL] * ratiooo * mod_x) / mod_x; fpy = starty + ((mapmaxy[SHOWLEVEL] - ofy - ofy2) * DIV100 * casey - (inter.iobj[lnpc]->pos.z + 200 + ofy - ofy2) * DIV100 * casey + mini_offset_y[CURRENTLEVEL] * ratiooo * mod_z) / mod_z; } float d = Distance2D(player.pos.x, player.pos.z, inter.iobj[lnpc]->pos.x, inter.iobj[lnpc]->pos.z); if ((d <= 800) && (fabs(inter.iobj[0]->pos.y - inter.iobj[lnpc]->pos.y) < 250.f)) { float col = 1.f; if (d > 600.f) { col = 1.f - (d - 600.f) * DIV200; } if (!fl2) { SETALPHABLEND(m_pd3dDevice, true); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); } else SETALPHABLEND(m_pd3dDevice, true); if (fl2) { fpx += DECALX * Xratio; fpy += (DECALY + 15) * Yratio; } fpx *= Xratio; fpy *= Yratio; EERIEDrawBitmap(GDevice, fpx, fpy, 5.f * ratiooo, 5.f * ratiooo, 0, pTexDetect, D3DRGB(col, 0, 0)); if (!fl2) SETALPHABLEND(m_pd3dDevice, false); } } } } } if (flag == 0) for (long i = 0; i < Nb_Mapmarkers; i++) { if (Mapmarkers[i].lvl == SHOWLEVEL + 1) { float pos_x = Mapmarkers[i].x * 8 * ratiooo * ACTIVEBKG->Xmul * casex + startx; float pos_y = Mapmarkers[i].y * 8 * ratiooo * ACTIVEBKG->Zmul * casey + starty; float size = 5.f * ratiooo; verts[0].color = 0xFFFF0000; verts[1].color = 0xFFFF0000; verts[2].color = 0xFFFF0000; verts[3].color = 0xFFFF0000; verts[0].sx = (pos_x - size) * Xratio; verts[0].sy = (pos_y - size) * Yratio; verts[1].sx = (pos_x + size) * Xratio; verts[1].sy = (pos_y - size) * Yratio; verts[2].sx = (pos_x + size) * Xratio; verts[2].sy = (pos_y + size) * Yratio; verts[3].sx = (pos_x - size) * Xratio; verts[3].sy = (pos_y + size) * Yratio; verts[0].tu = 0.f; verts[0].tv = 0.f; verts[1].tu = 1.f; verts[1].tv = 0.f; verts[2].tu = 1.f; verts[2].tv = 1.f; verts[3].tu = 0.f; verts[3].tv = 1.f; if ((!fl2) && (MouseInRect(verts[0].sx, verts[0].sy, verts[2].sx, verts[2].sy))) { if (!Mapmarkers[i].tstring) { _TCHAR output[4096]; MakeLocalised(Mapmarkers[i].string, output, 4096, 0); Mapmarkers[i].tstring = (_TCHAR *)malloc((_tcslen(output) + 1) * sizeof(_TCHAR)); ZeroMemory(Mapmarkers[i].tstring, (_tcslen(output) + 1)*sizeof(_TCHAR)); _tcscpy(Mapmarkers[i].tstring, output); } if (Mapmarkers[i].tstring) { RECT rRect, bRect; SetRect(&bRect , (140), (290) , (140 + 205), (358)); float fLeft = (bRect.left) * Xratio ; float fRight = (bRect.right) * Xratio ; float fTop = (bRect.top) * Yratio ; float fBottom = (bRect.bottom) * Yratio ; ARX_CHECK_INT(fLeft); ARX_CHECK_INT(fRight); ARX_CHECK_INT(fTop); ARX_CHECK_INT(fBottom); SetRect(&rRect , ARX_CLEAN_WARN_CAST_INT(fLeft) , ARX_CLEAN_WARN_CAST_INT(fTop) , ARX_CLEAN_WARN_CAST_INT(fRight) , ARX_CLEAN_WARN_CAST_INT(fBottom)); long lLengthDraw = ARX_UNICODE_ForceFormattingInRect( hFontInGameNote, Mapmarkers[i].tstring, 0, rRect); danaeApp.DANAEEndRender(); _TCHAR Page_Buffer[256]; _tcsncpy(Page_Buffer, Mapmarkers[i].tstring, lLengthDraw); Page_Buffer[lLengthDraw] = _T('\0'); DrawBookTextInRect(ARX_CLEAN_WARN_CAST_FLOAT(bRect.left), ARX_CLEAN_WARN_CAST_FLOAT(bRect.top), ARX_CLEAN_WARN_CAST_FLOAT(bRect.right), ARX_CLEAN_WARN_CAST_FLOAT(bRect.bottom), Page_Buffer, 0, 0x00FF00FF, hFontInGameNote); danaeApp.DANAEStartRender(); } } if (MapMarkerTc == NULL) { MapMarkerTc = MakeTCFromFile("Graph\\interface\\icons\\mapmarker.bmp"); } SETTC(GDevice, MapMarkerTc); if (fl2) { verts[0].sx += DECALX * Xratio; verts[0].sy += DECALY * Yratio; verts[1].sx += DECALX * Xratio; verts[1].sy += DECALY * Yratio; verts[2].sx += DECALX * Xratio; verts[2].sy += DECALY * Yratio; verts[3].sx += DECALX * Xratio; verts[3].sy += DECALY * Yratio; } EERIEDRAWPRIM(GDevice, D3DPT_TRIANGLEFAN, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, 4, 0); } } } }