ShaderTextureFilterBase::ShaderTextureFilterBase(void) : _sfInternalParameters (SHLParameterChunkPtr(NullFC)), _sfInternalShader (SHLChunkPtr(NullFC)), _sfInternalFBO (FBOViewportPtr(NullFC)), _sfFBOSize (Vec2f(-1,-1)), _sfShaderOutputSlot (TextureFilterOutputSlot(OSG_TEXTURE_INTERNAL_FORMAT_COLOR,OSG_TEXTURE_DATA_TYPE_UINT,"")), _sfShaderInputSlot (TextureFilterInputSlot(OSG_TEXTURE_INTERNAL_FORMAT_COLOR | OSG_TEXTURE_INTERNAL_FORMAT_DEPTH | OSG_TEXTURE_INTERNAL_FORMAT_STENCIL,OSG_TEXTURE_DATA_TYPE_UINT | OSG_TEXTURE_DATA_TYPE_INT | OSG_TEXTURE_DATA_TYPE_FLOAT,"")), Inherited() { }
SHLParameterChunkBase::SHLParameterChunkBase(void) : _sfSHLChunk (SHLChunkPtr(NullFC)), Inherited() { }