Esempio n. 1
0
SHPCreateTree( SHPHandle hSHP, int nDimension, int nMaxDepth,
               double *padfBoundsMin, double *padfBoundsMax )

{
    SHPTree	*psTree;

    if( padfBoundsMin == NULL && hSHP == NULL )
        return NULL;

/* -------------------------------------------------------------------- */
/*      Allocate the tree object                                        */
/* -------------------------------------------------------------------- */
    psTree = (SHPTree *) malloc(sizeof(SHPTree));

    psTree->hSHP = hSHP;
    psTree->nMaxDepth = nMaxDepth;
    psTree->nDimension = nDimension;

/* -------------------------------------------------------------------- */
/*      If no max depth was defined, try to select a reasonable one     */
/*      that implies approximately 8 shapes per node.                   */
/* -------------------------------------------------------------------- */
    if( psTree->nMaxDepth == 0 && hSHP != NULL )
    {
        int	nMaxNodeCount = 1;
        int	nShapeCount;

        SHPGetInfo( hSHP, &nShapeCount, NULL, NULL, NULL );
        while( nMaxNodeCount*4 < nShapeCount )
        {
            psTree->nMaxDepth += 1;
            nMaxNodeCount = nMaxNodeCount * 2;
        }
    }

/* -------------------------------------------------------------------- */
/*      Allocate the root node.                                         */
/* -------------------------------------------------------------------- */
    psTree->psRoot = SHPTreeNodeCreate( padfBoundsMin, padfBoundsMax );

/* -------------------------------------------------------------------- */
/*      Assign the bounds to the root node.  If none are passed in,     */
/*      use the bounds of the provided file otherwise the create        */
/*      function will have already set the bounds.                      */
/* -------------------------------------------------------------------- */
    if( padfBoundsMin == NULL )
    {
        SHPGetInfo( hSHP, NULL, NULL,
                    psTree->psRoot->adfBoundsMin, 
                    psTree->psRoot->adfBoundsMax );
    }

/* -------------------------------------------------------------------- */
/*      If we have a file, insert all it's shapes into the tree.        */
/* -------------------------------------------------------------------- */
    if( hSHP != NULL )
    {
        int	iShape, nShapeCount;
        
        SHPGetInfo( hSHP, &nShapeCount, NULL, NULL, NULL );

        for( iShape = 0; iShape < nShapeCount; iShape++ )
        {
            SHPObject	*psShape;
            
            psShape = SHPReadObject( hSHP, iShape );
            SHPTreeAddShapeId( psTree, psShape );
            SHPDestroyObject( psShape );
        }
    }        

    return psTree;
}
Esempio n. 2
0
static int
SHPTreeNodeAddShapeId( SHPTreeNode * psTreeNode, SHPObject * psObject,
                       int nMaxDepth, int nDimension )

{
    int		i;
    
/* -------------------------------------------------------------------- */
/*      If there are subnodes, then consider wiether this object        */
/*      will fit in them.                                               */
/* -------------------------------------------------------------------- */
    if( nMaxDepth > 1 && psTreeNode->nSubNodes > 0 )
    {
        for( i = 0; i < psTreeNode->nSubNodes; i++ )
        {
            if( SHPCheckObjectContained(psObject, nDimension,
                                      psTreeNode->apsSubNode[i]->adfBoundsMin,
                                      psTreeNode->apsSubNode[i]->adfBoundsMax))
            {
                return SHPTreeNodeAddShapeId( psTreeNode->apsSubNode[i],
                                              psObject, nMaxDepth-1,
                                              nDimension );
            }
        }
    }

/* -------------------------------------------------------------------- */
/*      Otherwise, consider creating four subnodes if could fit into    */
/*      them, and adding to the appropriate subnode.                    */
/* -------------------------------------------------------------------- */
#if MAX_SUBNODE == 4
    else if( nMaxDepth > 1 && psTreeNode->nSubNodes == 0 )
    {
        double	adfBoundsMinH1[4], adfBoundsMaxH1[4];
        double	adfBoundsMinH2[4], adfBoundsMaxH2[4];
        double	adfBoundsMin1[4], adfBoundsMax1[4];
        double	adfBoundsMin2[4], adfBoundsMax2[4];
        double	adfBoundsMin3[4], adfBoundsMax3[4];
        double	adfBoundsMin4[4], adfBoundsMax4[4];

        SHPTreeSplitBounds( psTreeNode->adfBoundsMin,
                            psTreeNode->adfBoundsMax,
                            adfBoundsMinH1, adfBoundsMaxH1,
                            adfBoundsMinH2, adfBoundsMaxH2 );

        SHPTreeSplitBounds( adfBoundsMinH1, adfBoundsMaxH1,
                            adfBoundsMin1, adfBoundsMax1,
                            adfBoundsMin2, adfBoundsMax2 );

        SHPTreeSplitBounds( adfBoundsMinH2, adfBoundsMaxH2,
                            adfBoundsMin3, adfBoundsMax3,
                            adfBoundsMin4, adfBoundsMax4 );

        if( SHPCheckObjectContained(psObject, nDimension,
                                    adfBoundsMin1, adfBoundsMax1)
            || SHPCheckObjectContained(psObject, nDimension,
                                    adfBoundsMin2, adfBoundsMax2)
            || SHPCheckObjectContained(psObject, nDimension,
                                    adfBoundsMin3, adfBoundsMax3)
            || SHPCheckObjectContained(psObject, nDimension,
                                    adfBoundsMin4, adfBoundsMax4) )
        {
            psTreeNode->nSubNodes = 4;
            psTreeNode->apsSubNode[0] = SHPTreeNodeCreate( adfBoundsMin1,
                                                           adfBoundsMax1 );
            psTreeNode->apsSubNode[1] = SHPTreeNodeCreate( adfBoundsMin2,
                                                           adfBoundsMax2 );
            psTreeNode->apsSubNode[2] = SHPTreeNodeCreate( adfBoundsMin3,
                                                           adfBoundsMax3 );
            psTreeNode->apsSubNode[3] = SHPTreeNodeCreate( adfBoundsMin4,
                                                           adfBoundsMax4 );

            /* recurse back on this node now that it has subnodes */
            return( SHPTreeNodeAddShapeId( psTreeNode, psObject,
                                           nMaxDepth, nDimension ) );
        }
    }
#endif /* MAX_SUBNODE == 4 */

/* -------------------------------------------------------------------- */
/*      Otherwise, consider creating two subnodes if could fit into     */
/*      them, and adding to the appropriate subnode.                    */
/* -------------------------------------------------------------------- */
#if MAX_SUBNODE == 2
    else if( nMaxDepth > 1 && psTreeNode->nSubNodes == 0 )
    {
        double	adfBoundsMin1[4], adfBoundsMax1[4];
        double	adfBoundsMin2[4], adfBoundsMax2[4];

        SHPTreeSplitBounds( psTreeNode->adfBoundsMin, psTreeNode->adfBoundsMax,
                            adfBoundsMin1, adfBoundsMax1,
                            adfBoundsMin2, adfBoundsMax2 );

        if( SHPCheckObjectContained(psObject, nDimension,
                                 adfBoundsMin1, adfBoundsMax1))
        {
            psTreeNode->nSubNodes = 2;
            psTreeNode->apsSubNode[0] = SHPTreeNodeCreate( adfBoundsMin1,
                                                           adfBoundsMax1 );
            psTreeNode->apsSubNode[1] = SHPTreeNodeCreate( adfBoundsMin2,
                                                           adfBoundsMax2 );

            return( SHPTreeNodeAddShapeId( psTreeNode->apsSubNode[0], psObject,
                                           nMaxDepth - 1, nDimension ) );
        }
        else if( SHPCheckObjectContained(psObject, nDimension,
                                         adfBoundsMin2, adfBoundsMax2) )
        {
            psTreeNode->nSubNodes = 2;
            psTreeNode->apsSubNode[0] = SHPTreeNodeCreate( adfBoundsMin1,
                                                           adfBoundsMax1 );
            psTreeNode->apsSubNode[1] = SHPTreeNodeCreate( adfBoundsMin2,
                                                           adfBoundsMax2 );

            return( SHPTreeNodeAddShapeId( psTreeNode->apsSubNode[1], psObject,
                                           nMaxDepth - 1, nDimension ) );
        }
    }
#endif /* MAX_SUBNODE == 2 */

/* -------------------------------------------------------------------- */
/*      If none of that worked, just add it to this nodes list.         */
/* -------------------------------------------------------------------- */
    psTreeNode->nShapeCount++;

    psTreeNode->panShapeIds =
        SfRealloc( psTreeNode->panShapeIds,
                   sizeof(int) * psTreeNode->nShapeCount );
    psTreeNode->panShapeIds[psTreeNode->nShapeCount-1] = psObject->nShapeId;

    if( psTreeNode->papsShapeObj != NULL )
    {
        psTreeNode->papsShapeObj =
            SfRealloc( psTreeNode->papsShapeObj,
                       sizeof(void *) * psTreeNode->nShapeCount );
        psTreeNode->papsShapeObj[psTreeNode->nShapeCount-1] = NULL;
    }

    return TRUE;
}
Esempio n. 3
0
    SHPCreateTree( SHPHandle hSHP, int nDimension, int nMaxDepth,
                   double *padfBoundsMin, double *padfBoundsMax )

{
    SHPTree	*psTree;

    if( padfBoundsMin == NULL && hSHP == NULL )
        return NULL;

/* -------------------------------------------------------------------- */
/*      Allocate the tree object                                        */
/* -------------------------------------------------------------------- */
    psTree = (SHPTree *) malloc(sizeof(SHPTree));
    if( NULL == psTree )
    {
        return NULL;
    }

    psTree->hSHP = hSHP;
    psTree->nMaxDepth = nMaxDepth;
    psTree->nDimension = nDimension;
    psTree->nTotalCount = 0;

/* -------------------------------------------------------------------- */
/*      If no max depth was defined, try to select a reasonable one     */
/*      that implies approximately 8 shapes per node.                   */
/* -------------------------------------------------------------------- */
    if( psTree->nMaxDepth == 0 && hSHP != NULL )
    {
        int	nMaxNodeCount = 1;
        int	nShapeCount;

        SHPGetInfo( hSHP, &nShapeCount, NULL, NULL, NULL );
        while( nMaxNodeCount*4 < nShapeCount )
        {
            psTree->nMaxDepth += 1;
            nMaxNodeCount = nMaxNodeCount * 2;
        }

#ifdef USE_CPL
        CPLDebug( "Shape",
                  "Estimated spatial index tree depth: %d",
                  psTree->nMaxDepth );
#endif

        /* NOTE: Due to problems with memory allocation for deep trees,
         * automatically estimated depth is limited up to 12 levels.
         * See Ticket #1594 for detailed discussion.
         */
        if( psTree->nMaxDepth > MAX_DEFAULT_TREE_DEPTH )
        {
            psTree->nMaxDepth = MAX_DEFAULT_TREE_DEPTH;

#ifdef USE_CPL
            CPLDebug( "Shape",
                      "Falling back to max number of allowed index tree levels (%d).",
                      MAX_DEFAULT_TREE_DEPTH );
#endif
        }
    }

/* -------------------------------------------------------------------- */
/*      Allocate the root node.                                         */
/* -------------------------------------------------------------------- */
    psTree->psRoot = SHPTreeNodeCreate( padfBoundsMin, padfBoundsMax );
    if( NULL == psTree->psRoot )
    {
        return NULL;
    }

/* -------------------------------------------------------------------- */
/*      Assign the bounds to the root node.  If none are passed in,     */
/*      use the bounds of the provided file otherwise the create        */
/*      function will have already set the bounds.                      */
/* -------------------------------------------------------------------- */
    assert( NULL != psTree );
    assert( NULL != psTree->psRoot );
	
    if( padfBoundsMin == NULL )
    {
        SHPGetInfo( hSHP, NULL, NULL,
                    psTree->psRoot->adfBoundsMin, 
                    psTree->psRoot->adfBoundsMax );
    }

/* -------------------------------------------------------------------- */
/*      If we have a file, insert all it's shapes into the tree.        */
/* -------------------------------------------------------------------- */
    if( hSHP != NULL )
    {
        int	iShape, nShapeCount;
        
        SHPGetInfo( hSHP, &nShapeCount, NULL, NULL, NULL );

        for( iShape = 0; iShape < nShapeCount; iShape++ )
        {
            SHPObject	*psShape;
            
            psShape = SHPReadObject( hSHP, iShape );
            if( psShape != NULL )
            {
                SHPTreeAddShapeId( psTree, psShape );
                SHPDestroyObject( psShape );
            }
        }
    }        

    return psTree;
}