Esempio n. 1
0
void ClosePlugins() {
	long ret;

	//signal(SIGINT, SIG_DFL);
	//signal(SIGPIPE, SIG_DFL);
	ret = CDR_close();
	if (ret < 0) { SysMessage("%s", _("Error Closing CDR Plugin")); return; }
	ret = SPU_close();
	if (ret < 0) { SysMessage("%s", _("Error Closing SPU Plugin")); return; }
	ret = PAD1_close();
	if (ret < 0) { SysMessage("%s", _("Error Closing PAD1 Plugin")); return; }
	ret = PAD2_close();
	if (ret < 0) { SysMessage("%s", _("Error Closing PAD2 Plugin")); return; }
	ret = GPU_close();
	if (ret < 0) { SysMessage("%s", _("Error Closing GPU Plugin")); return; }
#ifdef ENABLE_SIO1API
	ret = SIO1_close();
	if (ret < 0) { SysMessage("%s", _("Error closing SIO1 plugin!")); return; }
#endif

	if (Config.UseNet) {
		NET_pause();
	}
}
Esempio n. 2
0
void ClosePlugins() {
	int ret;

	// PAD plugins have to be closed first, otherwise some plugins like
	// LilyPad will mess up the window handle and cause crash.
	// Also don't check return value here, as LilyPad uses void.
	PAD1_close();
	PAD2_close();

	ret = CDR_close();
	if (ret < 0) { SysMessage (_("Error Closing CDR Plugin")); return; }
	ret = GPU_close();
	if (ret < 0) { SysMessage (_("Error Closing GPU Plugin")); return; }
	ret = SPU_close();
	if (ret < 0) { SysMessage (_("Error Closing SPU Plugin")); return; }
#ifdef ENABLE_SIO1API
	ret = SIO1_close();
	if (ret < 0) { SysMessage (_("Error Closing SIO1 plugin")); return; }
#endif

	if (Config.UseNet) {
		NET_pause();
	}
}