Esempio n. 1
0
static void add_choice_to_picker(QSP_ARG_DECL  Screen_Obj *sop, const char *s)
{
	const char **new_selectors;
	int i, n;

	assert( SOB_TYPE(sop) == SOT_PICKER );
	if( insist_one_component(sop, "add_choice_to_picker") < 0 ) return;

	if( insist_choice_not_present(SOB_SELECTORS_AT_IDX(sop,0),SOB_N_SELECTORS_AT_IDX(sop,0),s,
			SOB_NAME(sop),"add_choice_to_picker") < 0 )
		return;

	n = 1 + SOB_N_SELECTORS_AT_IDX( sop, 0 );
	new_selectors = (const char **)getbuf( n * sizeof(char **) );

	i=0;
	if( SOB_N_SELECTORS_AT_IDX(sop,0) > 0 ){
		assert( SOB_SELECTORS_AT_IDX(sop,0) != NULL );
		for(;i<SOB_N_SELECTORS_AT_IDX(sop,0);i++)
			new_selectors[i] = SOB_SELECTOR_AT_IDX(sop,0,i);
		givbuf(SOB_SELECTORS_AT_IDX(sop,0));
	} else {
		assert( SOB_SELECTORS_AT_IDX(sop,0) == NULL );
	}

	new_selectors[i] = savestr(s);
	SET_SOB_N_SELECTORS_AT_IDX( sop, 0, n );
	SET_SOB_SELECTORS_AT_IDX(sop, 0, new_selectors );
}
Esempio n. 2
0
static inline void delete_choice_from_picker(QSP_ARG_DECL  Screen_Obj *sop, const char *s)
{
	const char **new_string_arr;

	assert( SOB_TYPE(sop) == SOT_PICKER );
	if( insist_one_component(sop, "add_choice_to_picker") < 0 ) return;

	if( insist_choice_present(SOB_SELECTORS_AT_IDX(sop,0),SOB_N_SELECTORS_AT_IDX(sop,0),s,SOB_NAME(sop),"delete_choice_from_picker") < 0 )
		return;

	new_string_arr = new_selector_table_less_one(s,SOB_SELECTORS_AT_IDX(sop,0),SOB_N_SELECTORS_AT_IDX(sop,0));
	// can return NULL if table empty or item not found

	givbuf(SOB_SELECTORS_AT_IDX(sop,0));	// release old string table
	SET_SOB_N_SELECTORS_AT_IDX(sop,0,SOB_N_SELECTORS_AT_IDX(sop,0)-1);
	SET_SOB_SELECTORS_AT_IDX(sop,0,new_string_arr);
	reload_chooser(sop);
}
Esempio n. 3
0
File: motif.c Progetto: E-LLP/QuIP
void make_picker(QSP_ARG_DECL  Screen_Obj *sop)
{
#ifdef HAVE_MOTIF
	int	j;
	Arg	al[20];
	int	ac = 0;
	Screen_Obj *b_sop;	/* button ptr */
	char buf[6];
	int n;
	const char **stringlist;

	if( SOB_N_CYLINDERS(sop) != 1 ){
		sprintf(ERROR_STRING,"picker %s needs %d components, but we're only implementing 1!?",
			SOB_NAME(sop),SOB_N_CYLINDERS(sop));
		WARN(ERROR_STRING);
	}
	n= SOB_N_SELECTORS_AT_IDX(sop,/*component*/ 0 );

	sop->so_frame = generic_frame(curr_panel->po_panel_obj,
		sop, XmSHADOW_IN);

	XtSetArg(al[ac], XmNentryClass, xmToggleButtonWidgetClass); ac++;
	strcpy(buf,"name");
	sop->so_obj = XmCreateRadioBox(sop->so_frame,
		buf, al, ac);

	XtManageChild(sop->so_obj);

#ifdef CAUTIOUS
	if( sop->so_children != NO_LIST ){
		sprintf(ERROR_STRING,"CAUTIOUS:  Picker %s already has a child list!?",SOB_NAME(sop));
		ERROR1(ERROR_STRING);
	}
#endif /* CAUTIOUS */

	SET_SOB_CHILDREN(sop,new_list());

	stringlist = SOB_SELECTORS_AT_IDX(sop,0);

	// The choices are created as screen_objs, we
	// need to create a special context for them so that we
	// can have the same choices in multiple pickers and choosers
	// The context name should be the concatenation of the current
	// scrnobj context, and the name of this widget...

	push_widget_context(QSP_ARG  sop);

	for(j=0; j<n; j++) {
		b_sop = simple_object(QSP_ARG  stringlist[j]);
		if( b_sop==NO_SCREEN_OBJ ) return;
		b_sop->so_action_text = savestr(stringlist[j]);
		b_sop->so_parent = sop;
		b_sop->so_flags |= SOT_MENU_ITEM;

		/* The choices need to be part of the panel list (so we can find them
		 * with find_object), but also on the parent list, so we can find them
		 * through it...
		 */

		addHead(curr_panel->po_children,mk_node(b_sop));
		addTail(sop->so_children,mk_node(b_sop));

		b_sop->so_obj = XtCreateManagedWidget(
			b_sop->so_name,			/* widget name */
			xmToggleButtonWidgetClass,	/* widget class */
			sop->so_obj,			/* parent widget */
			NULL, 0);
		fix_names(QSP_ARG  b_sop,sop);
										/* client data */
		XtAddCallback(b_sop->so_obj, XmNvalueChangedCallback, chooser_func, NULL);
		XtManageChild(b_sop->so_obj);
	}

	pop_scrnobj_context(SINGLE_QSP_ARG);

	SET_SOB_HEIGHT(sop, CHOOSER_HEIGHT + CHOOSER_ITEM_HEIGHT*n );
#endif /* HAVE_MOTIF */
}