virtual Bitmap *Load(IStream *str){ SPADES_MARK_FUNCTION(); SPNotImplemented(); }
virtual void Save(IStream *, Bitmap *) { SPADES_MARK_FUNCTION(); SPNotImplemented(); }
bool GLBasicShadowMapRenderer::Cull(const spades::AABB3 &){ // TODO: who uses this? SPNotImplemented(); return true; }