Esempio n. 1
0
/*
===============
SV_Init

Only called at quake2.exe startup, not for each game
===============
*/
void SV_Init(void)
{
    SV_InitOperatorCommands();

    rcon_password = Cvar_Get("rcon_password", "", 0);
    Cvar_Get("skill", "1", 0);
    Cvar_Get("deathmatch", "0", CVAR_LATCH);
    Cvar_Get("coop", "0", CVAR_LATCH);
    Cvar_Get("dmflags", va("%i", DF_INSTANT_ITEMS), CVAR_SERVERINFO);
    Cvar_Get("fraglimit", "0", CVAR_SERVERINFO);
    Cvar_Get("timelimit", "0", CVAR_SERVERINFO);
    Cvar_Get("cheats", "0", CVAR_SERVERINFO | CVAR_LATCH);
    Cvar_Get("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_NOSET);

    maxclients = Cvar_Get("maxclients", "1", CVAR_SERVERINFO | CVAR_LATCH);
    hostname = Cvar_Get("hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE);
    timeout = Cvar_Get("timeout", "125", 0);
    zombietime = Cvar_Get("zombietime", "2", 0);
    sv_showclamp = Cvar_Get("showclamp", "0", 0);
    sv_paused = Cvar_Get("paused", "0", 0);
    sv_timedemo = Cvar_Get("timedemo", "0", 0);
    sv_enforcetime = Cvar_Get("sv_enforcetime", "0", 0);
    allow_download = Cvar_Get("allow_download", "0", CVAR_ARCHIVE);
    allow_download_players = Cvar_Get("allow_download_players", "0", CVAR_ARCHIVE);
    allow_download_models = Cvar_Get("allow_download_models", "1", CVAR_ARCHIVE);
    allow_download_sounds = Cvar_Get("allow_download_sounds", "1", CVAR_ARCHIVE);
    allow_download_maps = Cvar_Get("allow_download_maps", "1", CVAR_ARCHIVE);

    sv_noreload = Cvar_Get("sv_noreload", "0", 0);
    sv_airaccelerate = Cvar_Get("sv_airaccelerate", "0", CVAR_LATCH);
    public_server = Cvar_Get("public", "0", 0);
    sv_reconnect_limit = Cvar_Get("sv_reconnect_limit", "3", CVAR_ARCHIVE);

    SZ_Init(&net_message, net_message_buffer, sizeof(net_message_buffer));
}
Esempio n. 2
0
/**
 * @brief Only called once at startup, not for each game
 */
void SV_Init (void)
{
	Com_Printf("\n------ server initialization -------\n");

	sv_genericPool = Mem_CreatePool("Server: Generic");

	OBJZERO(svs);

	sv = (serverInstanceGame_t *) Mem_PoolAlloc(sizeof(*sv), sv_genericPool, 0);

	SV_InitOperatorCommands();

	rcon_password = Cvar_Get("rcon_password", "", 0, NULL);
	Cvar_Get("sv_cheats", "0", CVAR_SERVERINFO | CVAR_LATCH, NULL);
	Cvar_Get("sv_protocol", DOUBLEQUOTE(PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_NOSET, NULL);
	/* this cvar will become a latched cvar when you start the server */
	sv_maxclients = Cvar_Get("sv_maxclients", "1", CVAR_SERVERINFO, "Max. connected clients");
	sv_hostname = Cvar_Get("sv_hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE, "The name of the server that is displayed in the serverlist");
	sv_http_downloadserver = Cvar_Get("sv_http_downloadserver", "", CVAR_ARCHIVE, "URL to a location where clients can download game content over HTTP");
	sv_enablemorale = Cvar_Get("sv_enablemorale", "1", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_LATCH, "Enable morale changes in multiplayer");
	sv_maxsoldiersperteam = Cvar_Get("sv_maxsoldiersperteam", "4", CVAR_ARCHIVE | CVAR_SERVERINFO, "Max. amount of soldiers per team (see sv_maxsoldiersperplayer and sv_teamplay)");
	sv_maxsoldiersperplayer = Cvar_Get("sv_maxsoldiersperplayer", "8", CVAR_ARCHIVE | CVAR_SERVERINFO, "Max. amount of soldiers each player can controll (see maxsoldiers and sv_teamplay)");
	Cvar_SetCheckFunction("sv_maxsoldiersperplayer", SV_CheckMaxSoldiersPerPlayer);

	sv_dumpmapassembly = Cvar_Get("sv_dumpmapassembly", "0", CVAR_ARCHIVE, "Dump map assembly information to game console");

	sv_threads = Cvar_Get("sv_threads", "1", CVAR_LATCH | CVAR_ARCHIVE, "Run the server threaded");
	sv_public = Cvar_Get("sv_public", "1", 0, "Should heartbeats be send to the masterserver");
	sv_reconnect_limit = Cvar_Get("sv_reconnect_limit", "3", CVAR_ARCHIVE, "Minimum seconds between connect messages");

	SV_MapcycleInit();
}
Esempio n. 3
0
/*
===============
SV_Init

Only called at quake2.exe startup, not for each game
===============
*/
void SV_Init (void)
{
    Q_STInit(&packet_stable, packet_stable.size, 8, TAG_SERVER);
    s_ping = Q_STAutoRegister(&packet_stable, "ping");
    s_ack = Q_STAutoRegister(&packet_stable, "ack");
    s_status = Q_STAutoRegister(&packet_stable, "status");
    s_info = Q_STAutoRegister(&packet_stable, "info");
    s_getchallenge = Q_STAutoRegister(&packet_stable, "getchallenge");
    s_connect = Q_STAutoRegister(&packet_stable, "connect");
    s_rcon = Q_STAutoRegister(&packet_stable, "rcon");
    Q_STAutoPack(&packet_stable);

    SV_InitOperatorCommands	();

    rcon_password = Cvar_Get ("rcon_password", "", 0);
    Cvar_Get ("skill", "1", 0);
    Cvar_Get ("deathmatch", "0", CVAR_LATCH);
    Cvar_Get ("coop", "0", CVAR_LATCH);
    Cvar_Get ("dmflags", va("%i", DF_INSTANT_ITEMS), CVAR_SERVERINFO);
    Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO);
    Cvar_Get ("timelimit", "0", CVAR_SERVERINFO);
    Cvar_Get ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
    Cvar_Get ("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO|CVAR_NOSET);;
    maxclients = Cvar_Get ("maxclients", "1", CVAR_SERVERINFO | CVAR_LATCH);
    hostname = Cvar_Get ("hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE);
    timeout = Cvar_Get ("timeout", "125", 0);
    zombietime = Cvar_Get ("zombietime", "2", 0);
    sv_showclamp = Cvar_Get ("showclamp", "0", 0);
    sv_paused = Cvar_Get ("paused", "0", 0);
    sv_timedemo = Cvar_Get ("timedemo", "0", 0);
    sv_enforcetime = Cvar_Get ("sv_enforcetime", "0", 0);
    allow_download = Cvar_Get ("allow_download", "1", CVAR_ARCHIVE);
    allow_download_players  = Cvar_Get ("allow_download_players", "0", CVAR_ARCHIVE);
    allow_download_models = Cvar_Get ("allow_download_models", "1", CVAR_ARCHIVE);
    allow_download_sounds = Cvar_Get ("allow_download_sounds", "1", CVAR_ARCHIVE);
    allow_download_maps	  = Cvar_Get ("allow_download_maps", "1", CVAR_ARCHIVE);
    allow_download_pics  = Cvar_Get ("allow_download_pics", "1", CVAR_ARCHIVE);
    allow_download_textures  = Cvar_Get ("allow_download_textures", "1", CVAR_ARCHIVE);
    // Knightmare- whether to allow downloading 24-bit textures
    allow_download_textures_24bit = Cvar_Get ("allow_download_textures_24bit", "0", CVAR_ARCHIVE);

    sv_noreload = Cvar_Get ("sv_noreload", "0", 0);

    sv_airaccelerate = Cvar_Get("sv_airaccelerate", "0", CVAR_LATCH);

    public_server = Cvar_Get ("public", "0", 0);

    sv_iplimit = Cvar_Get ("sv_iplimit", "3", 0);	// r1ch: limit connections per ip address (stop zombie dos/flood)

    sv_reconnect_limit = Cvar_Get ("sv_reconnect_limit", "3", CVAR_ARCHIVE);

    sv_entfile = Cvar_Get ("sv_entfile", "1", CVAR_ARCHIVE); // whether to use .ent file

    sv_legacy_libraries = Cvar_Get("sv_legacy_libraries", "0", CVAR_CLIENT); // disable loading legacy game libraries by default

    SZ_Init (&net_message, net_message_buffer, sizeof(net_message_buffer));

    SV_InitClientCommands();
}
Esempio n. 4
0
/*
 * ===============
 * SV_Init
 *
 * Only called at quake2.exe startup, not for each game
 * ===============
 */
void SV_Init(void)
{
    SV_InitOperatorCommands();

    rcon_password = Cvar_Get("rcon_password", "", 0);
    Cvar_Get("skill", "1", 0);
    Cvar_Get("deathmatch", "0", CVAR_LATCH);
    Cvar_Get("coop", "0", CVAR_LATCH);
    Cvar_Get("dmflags", va("%i", DF_INSTANT_ITEMS), CVAR_SERVERINFO);
    Cvar_Get("fraglimit", "0", CVAR_SERVERINFO);
    Cvar_Get("timelimit", "0", CVAR_SERVERINFO);
    Cvar_Get("cheats", "0", CVAR_SERVERINFO | CVAR_LATCH);
    Cvar_Get("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_NOSET);
    maxclients              = Cvar_Get("maxclients", "1", CVAR_SERVERINFO | CVAR_LATCH);
    hostname                = Cvar_Get("hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE);
    timeout                 = Cvar_Get("timeout", "125", 0);
    zombietime              = Cvar_Get("zombietime", "2", 0);
    sv_showclamp            = Cvar_Get("showclamp", "0", 0);
    sv_paused               = Cvar_Get("paused", "0", 0);
    sv_timedemo             = Cvar_Get("timedemo", "0", 0);
    sv_enforcetime          = Cvar_Get("sv_enforcetime", "0", 0);
    allow_download          = Cvar_Get("allow_download", "1", CVAR_ARCHIVE);
    allow_download_players  = Cvar_Get("allow_download_players", "0", CVAR_ARCHIVE);
    allow_download_models   = Cvar_Get("allow_download_models", "1", CVAR_ARCHIVE);
    allow_download_sounds   = Cvar_Get("allow_download_sounds", "1", CVAR_ARCHIVE);
    allow_download_maps     = Cvar_Get("allow_download_maps", "1", CVAR_ARCHIVE);
    allow_download_pics     = Cvar_Get("allow_download_pics", "1", CVAR_ARCHIVE);
    allow_download_textures = Cvar_Get("allow_download_textures", "1", CVAR_ARCHIVE);
    // Knightmare- whether to allow downloading 24-bit textures
    allow_download_textures_24bit = Cvar_Get("allow_download_textures_24bit", "0", CVAR_ARCHIVE);

    sv_noreload = Cvar_Get("sv_noreload", "0", 0);

    sv_airaccelerate = Cvar_Get("sv_airaccelerate", "0", CVAR_LATCH);

    public_server = Cvar_Get("public", "0", 0);

    sv_iplimit = Cvar_Get("sv_iplimit", "3", 0);        // r1ch: limit connections per ip address (stop zombie dos/flood)

    sv_reconnect_limit = Cvar_Get("sv_reconnect_limit", "3", CVAR_ARCHIVE);

    sv_entfile = Cvar_Get("sv_entfile", "1", CVAR_ARCHIVE);      // whether to use .ent file

    SZ_Init(&net_message, net_message_buffer, sizeof(net_message_buffer));
}
Esempio n. 5
0
/*
===============
SV_InitLocal
===============
*/
void SV_InitLocal (void)
{
	int		i;
	extern cvar_t	sv_spectalk;
	extern cvar_t	sv_mapcheck;
	extern cvar_t	sv_minping;
	extern cvar_t	sv_maxpitch;
	extern cvar_t	sv_minpitch;
	extern cvar_t	sv_nailhack;
	extern cvar_t	sv_loadentfiles;
	extern cvar_t	sv_maxvelocity;
	extern cvar_t	sv_gravity;
	extern cvar_t	pm_stopspeed;
	extern cvar_t	pm_spectatormaxspeed;
	extern cvar_t	pm_accelerate;
	extern cvar_t	pm_airaccelerate;
	extern cvar_t	pm_wateraccelerate;
	extern cvar_t	pm_friction;
	extern cvar_t	pm_waterfriction;
	extern cvar_t	pm_bunnyspeedcap;
	extern cvar_t	pm_ktjump;
	extern cvar_t	pm_slidefix;
	extern cvar_t	pm_airstep;
	extern cvar_t	pm_pground;
	packet_t		*packet_freeblock;	// initialise delayed packet free block

	SV_InitOperatorCommands	();

	Cvar_Register (&sv_rconPassword);
	Cvar_Register (&sv_password);
	Cvar_Register (&sv_spectatorPassword);

	Cvar_Register (&sv_phs);
	Cvar_Register (&sv_paused);
	Cvar_Register (&sv_pausable);
	Cmd_AddLegacyCommand ("pausable", "sv_pausable");
	Cvar_Register (&sv_nailhack);
	Cvar_Register (&sv_maxrate);
	Cvar_Register (&sv_fastconnect);
	Cvar_Register (&sv_loadentfiles);
	if (!dedicated)
		sv_mintic.string = "0";		// a value of 0 will tie physics tics to screen updates
	Cvar_Register (&sv_mintic);
	Cvar_Register (&sv_maxtic);
	Cvar_Register (&sv_timeout);
	Cmd_AddLegacyCommand ("timeout", "sv_timeout");
	Cvar_Register (&sv_zombietime);
	Cmd_AddLegacyCommand ("zombietime", "sv_zombietime");
	Cvar_Register (&sv_spectalk);
	Cvar_Register (&sv_mapcheck);
	if (dedicated)
		Cvar_Register (&sv_minping);
	Cvar_Register (&sv_maxpitch);
	Cvar_Register (&sv_minpitch);

	Cvar_Register (&deathmatch);
	Cvar_Register (&teamplay);
	Cvar_Register (&skill);
	Cvar_Register (&coop);
	Cvar_Register (&fraglimit);
	Cvar_Register (&timelimit);
	Cvar_Register (&samelevel);
	Cvar_Register (&maxclients);
	Cvar_Register (&maxspectators);
	Cvar_Register (&hostname);
	Cvar_Register (&watervis);

	Cvar_Register (&sv_maxvelocity);
	Cvar_Register (&sv_gravity);
	Cvar_Register (&pm_stopspeed);
	Cvar_Register (&pm_maxspeed);
	Cvar_Register (&pm_spectatormaxspeed);
	Cvar_Register (&pm_accelerate);
	Cvar_Register (&pm_airaccelerate);
	Cvar_Register (&pm_wateraccelerate);
	Cvar_Register (&pm_friction);
	Cvar_Register (&pm_waterfriction);
	Cvar_Register (&pm_bunnyspeedcap);
	Cvar_Register (&pm_ktjump);
	Cvar_Register (&pm_slidefix);
	Cvar_Register (&pm_airstep);
	Cvar_Register (&pm_pground);

	Cvar_Register (&allow_download);
	Cvar_Register (&allow_download_skins);
	Cvar_Register (&allow_download_models);
	Cvar_Register (&allow_download_sounds);
	Cvar_Register (&allow_download_maps);
	Cvar_Register (&allow_download_pakmaps);
	Cvar_Register (&allow_download_gfx);
	Cvar_Register (&allow_download_other);

	Cvar_Register (&filterban);
	Cmd_AddCommand ("addip", SV_AddIP_f);
	Cmd_AddCommand ("removeip", SV_RemoveIP_f);
	Cmd_AddCommand ("listip", SV_ListIP_f);
	Cmd_AddCommand ("writeip", SV_WriteIP_f);

	for (i=1 ; i<MAX_MODELS ; i++)
		sprintf (localmodels[i], "*%i", i);

	Info_SetValueForStarKey (svs.info, "*version", va(PROGRAM " %s", VersionString()), MAX_SERVERINFO_STRING);
	Info_SetValueForStarKey (svs.info, "*z_ext", va("%i", SUPPORTED_EXTENSIONS), MAX_SERVERINFO_STRING);
#ifdef VWEP_TEST
	Info_SetValueForStarKey (svs.info, "*vwtest", "1", MAX_SERVERINFO_STRING);
#endif

	if (strcmp(com_gamedirfile, "qw"))
		Info_SetValueForStarKey (svs.info, "*gamedir", com_gamedirfile, MAX_SERVERINFO_STRING);

	// init fraglog stuff
	svs.logsequence = 1;
	svs.logtime = svs.realtime;
	SZ_Init (&svs.log[0], svs.log_buf[0], sizeof(svs.log_buf[0]));
	svs.log[0].allowoverflow = true;

	SZ_Init (&svs.log[1], svs.log_buf[1], sizeof(svs.log_buf[1]));
	svs.log[1].allowoverflow = true;

	packet_freeblock = Hunk_AllocName(MAX_DELAYED_PACKETS * sizeof(packet_t), "delayed_packets");

	for (i = 0; i < MAX_DELAYED_PACKETS; i++) {
		SZ_Init (&packet_freeblock[i].msg, packet_freeblock[i].buf, sizeof(packet_freeblock[i].buf));
		packet_freeblock[i].next = &packet_freeblock[i + 1];
	}
	packet_freeblock[MAX_DELAYED_PACKETS - 1].next = NULL;
	svs.free_packets = &packet_freeblock[0];

#ifdef MAUTH
    // Set up queues for temporary auth tokens and auth'd clients...
    authtokq.maxlen = MAX_AUTH_TOK_QUEUE;
    authtokq.curlen = 0;
    authtokq.start = NULL;
    authclientq.maxlen = MAX_AUTH_CLIENT_QUEUE;
    authclientq.curlen = 0;
    authclientq.start = NULL;
#endif
}
Esempio n. 6
0
/*
===============
SV_InitLocal
===============
*/
static void SV_InitLocal (void)
{
	int		i;

	SV_InitOperatorCommands	();
	SV_UserInit ();

	Cvar_RegisterVariable (&developer);
	if (COM_CheckParm("-developer"))
	{
		Cvar_SetValue("developer", 1);
		Cvar_LockVar ("developer");
	}

	Cvar_RegisterVariable (&sys_nostdout);

	Cvar_RegisterVariable (&rcon_password);
	Cvar_RegisterVariable (&password);
	Cvar_RegisterVariable (&spectator_password);

	Cvar_RegisterVariable (&sv_mintic);
	Cvar_RegisterVariable (&sv_maxtic);

	Cvar_RegisterVariable (&fraglimit);
	Cvar_RegisterVariable (&timelimit);
	Cvar_RegisterVariable (&teamplay);
	Cvar_RegisterVariable (&samelevel);
	Cvar_RegisterVariable (&maxclients);
	Cvar_RegisterVariable (&maxspectators);
	Cvar_RegisterVariable (&hostname);
	Cvar_RegisterVariable (&skill);
	Cvar_RegisterVariable (&coop);
	Cvar_RegisterVariable (&deathmatch);
	Cvar_RegisterVariable (&randomclass);
	Cvar_RegisterVariable (&damageScale);
	Cvar_RegisterVariable (&meleeDamScale);
	Cvar_RegisterVariable (&shyRespawn);
	Cvar_RegisterVariable (&spartanPrint);
	Cvar_RegisterVariable (&manaScale);
	Cvar_RegisterVariable (&tomeMode);
	Cvar_RegisterVariable (&tomeRespawn);
	Cvar_RegisterVariable (&w2Respawn);
	Cvar_RegisterVariable (&altRespawn);
	Cvar_RegisterVariable (&fixedLevel);
	Cvar_RegisterVariable (&autoItems);
	Cvar_RegisterVariable (&dmMode);
	Cvar_RegisterVariable (&easyFourth);
	Cvar_RegisterVariable (&patternRunner);
	Cvar_RegisterVariable (&spawn);
	Cvar_RegisterVariable (&noexit);

	Cvar_RegisterVariable (&timeout);
	Cvar_RegisterVariable (&zombietime);

	Cvar_RegisterVariable (&sv_maxvelocity);
	Cvar_RegisterVariable (&sv_gravity);
	Cvar_RegisterVariable (&sv_stopspeed);
	Cvar_RegisterVariable (&sv_maxspeed);
	Cvar_RegisterVariable (&sv_spectatormaxspeed);
	Cvar_RegisterVariable (&sv_accelerate);
	Cvar_RegisterVariable (&sv_airaccelerate);
	Cvar_RegisterVariable (&sv_wateraccelerate);
	Cvar_RegisterVariable (&sv_friction);
	Cvar_RegisterVariable (&sv_waterfriction);

	Cvar_RegisterVariable (&sv_aim);

	Cvar_RegisterVariable (&filterban);

	Cvar_RegisterVariable (&allow_download);
	Cvar_RegisterVariable (&allow_download_skins);
	Cvar_RegisterVariable (&allow_download_models);
	Cvar_RegisterVariable (&allow_download_sounds);
	Cvar_RegisterVariable (&allow_download_maps);

	Cvar_RegisterVariable (&sv_highchars);

	Cvar_RegisterVariable (&sv_phs);
	Cvar_RegisterVariable (&sv_namedistance);

	Cvar_RegisterVariable (&sv_ce_scale);
	Cvar_RegisterVariable (&sv_ce_max_size);

	Cmd_AddCommand ("addip", SV_AddIP_f);
	Cmd_AddCommand ("removeip", SV_RemoveIP_f);
	Cmd_AddCommand ("listip", SV_ListIP_f);
	Cmd_AddCommand ("writeip", SV_WriteIP_f);

	for (i = 0; i < MAX_MODELS; i++)
		sprintf (localmodels[i], "*%i", i);

	Info_SetValueForStarKey (svs.info, "*version", va("%4.2f", ENGINE_VERSION), MAX_SERVERINFO_STRING);

	// init fraglog stuff
	svs.logsequence = 1;
	svs.logtime = realtime;
	SZ_Init (&svs.log[0], svs.log_buf[0], sizeof(svs.log_buf[0]));
	SZ_Init (&svs.log[1], svs.log_buf[1], sizeof(svs.log_buf[1]));
	svs.log[0].allowoverflow = true;
	svs.log[1].allowoverflow = true;
}
Esempio n. 7
0
/*
===============
SV_Init

Only called at startup, not for each game
===============
*/
void SV_Init( void )
{
	SV_InitOperatorCommands();

	skill = Cvar_Get ("skill", "1", CVAR_LATCH, "game skill level" );
	deathmatch = Cvar_Get ("deathmatch", "0", CVAR_LATCH|CVAR_SERVERINFO, "displays deathmatch state" );
	teamplay = Cvar_Get ("teamplay", "0", CVAR_LATCH|CVAR_SERVERINFO, "displays teamplay state" );
	coop = Cvar_Get ("coop", "0", CVAR_LATCH|CVAR_SERVERINFO, "displays cooperative state" );
	Cvar_Get ("protocol", va( "%i", PROTOCOL_VERSION ), CVAR_INIT, "displays server protocol version" );
	Cvar_Get ("defaultmap", "", CVAR_SERVERNOTIFY, "holds the multiplayer mapname" );
	Cvar_Get ("showtriggers", "0", CVAR_LATCH, "debug cvar shows triggers" );
	Cvar_Get ("sv_aim", "0", CVAR_ARCHIVE, "enable auto-aiming" );
	Cvar_Get ("mapcyclefile", "mapcycle.txt", 0, "name of multiplayer map cycle configuration file" );
	Cvar_Get ("servercfgfile","server.cfg", 0, "name of dedicated server configuration file" );
	Cvar_Get ("lservercfgfile","listenserver.cfg", 0, "name of listen server configuration file" );
	Cvar_Get ("motdfile", "motd.txt", 0, "name of 'message of the day' file" );
	Cvar_Get ("sv_language", "0", 0, "game language (currently unused)" );
	Cvar_Get ("suitvolume", "0.25", CVAR_ARCHIVE, "HEV suit volume" );
	Cvar_Get ("sv_background", "0", CVAR_READ_ONLY, "indicate what background map is running" );
	Cvar_Get( "gamedir", GI->gamefolder, CVAR_SERVERINFO|CVAR_SERVERNOTIFY|CVAR_INIT, "game folder" );
	Cvar_Get( "sv_alltalk", "1", 0, "allow to talking for all players (legacy, unused)" );
	Cvar_Get( "sv_airmove", "1", CVAR_SERVERNOTIFY, "enable airmovement (legacy, unused)" );
	Cvar_Get( "mp_autocrosshair", "0", 0, "allow auto crosshair in multiplayer (legacy, unused)" );
	Cvar_Get( "sv_allow_PhysX", "1", CVAR_ARCHIVE, "allow XashXT to usage PhysX engine" ); //XashXT cvar
	Cvar_Get( "sv_precache_meshes", "1", CVAR_ARCHIVE, "cache SOLID_CUSTOM meshes before level loading" ); // Paranoia 2 cvar
	Cvar_Get( "mp_allowmonsters", "0", CVAR_SERVERNOTIFY | CVAR_LATCH, "allow auto monsters in multiplayer" );
		
	// half-life shared variables
	sv_zmax = Cvar_Get ("sv_zmax", "4096", CVAR_PHYSICINFO, "zfar server value" );
	sv_wateramp = Cvar_Get ("sv_wateramp", "0", CVAR_PHYSICINFO, "global water wave height" );
	sv_skycolor_r = Cvar_Get ("sv_skycolor_r", "255", CVAR_PHYSICINFO, "skycolor red" );
	sv_skycolor_g = Cvar_Get ("sv_skycolor_g", "255", CVAR_PHYSICINFO, "skycolor green" );
	sv_skycolor_b = Cvar_Get ("sv_skycolor_b", "255", CVAR_PHYSICINFO, "skycolor blue" );
	sv_skyvec_x = Cvar_Get ("sv_skyvec_x", "0", CVAR_PHYSICINFO, "skylight direction x" );
	sv_skyvec_y = Cvar_Get ("sv_skyvec_y", "0", CVAR_PHYSICINFO, "skylight direction y" );
	sv_skyvec_z = Cvar_Get ("sv_skyvec_z", "0", CVAR_PHYSICINFO, "skylight direction z" );
	sv_skyname = Cvar_Get ("sv_skyname", "desert", CVAR_PHYSICINFO, "skybox name (can be dynamically changed in-game)" );
	sv_skydir_x = Cvar_Get ("sv_skydir_x", "0", CVAR_PHYSICINFO, "sky rotation direction x" );
	sv_skydir_y = Cvar_Get ("sv_skydir_y", "0", CVAR_PHYSICINFO, "sky rotation direction y" );
	sv_skydir_z = Cvar_Get ("sv_skydir_z", "1", CVAR_PHYSICINFO, "sky rotation direction z" ); // g-cont. add default sky rotate direction
	sv_skyangle = Cvar_Get ("sv_skyangle", "0", CVAR_PHYSICINFO, "skybox rotational angle (in degrees)" );
	sv_skyspeed = Cvar_Get ("sv_skyspeed", "0", 0, "skybox rotational speed" );
	sv_footsteps = Cvar_Get ("mp_footsteps", "1", CVAR_PHYSICINFO, "can hear footsteps from other players" );
	sv_wateralpha = Cvar_Get ("sv_wateralpha", "1", CVAR_PHYSICINFO, "world surfaces water transparency factor. 1.0 - solid, 0.0 - fully transparent" );

	rcon_password = Cvar_Get( "rcon_password", "", 0, "remote connect password" );
	sv_stepsize = Cvar_Get( "sv_stepsize", "18", CVAR_ARCHIVE|CVAR_PHYSICINFO, "how high you can step up" );
	sv_newunit = Cvar_Get( "sv_newunit", "0", 0, "sets to 1 while new unit is loading" );
	hostname = Cvar_Get( "hostname", "unnamed", CVAR_SERVERNOTIFY|CVAR_SERVERNOTIFY|CVAR_ARCHIVE, "host name" );
	timeout = Cvar_Get( "timeout", "125", CVAR_SERVERNOTIFY, "connection timeout" );
	zombietime = Cvar_Get( "zombietime", "2", CVAR_SERVERNOTIFY, "timeout for clients-zombie (who died but not respawned)" );
	sv_pausable = Cvar_Get( "pausable", "1", CVAR_SERVERNOTIFY, "allow players to pause or not" );
	sv_allow_studio_attachment_angles = Cvar_Get( "sv_allow_studio_attachment_angles", "0", CVAR_ARCHIVE, "enable calc angles for attachment points (on studio models)" );
	sv_allow_rotate_pushables = Cvar_Get( "sv_allow_rotate_pushables", "0", CVAR_ARCHIVE, "let the pushers rotate pushables with included origin-brush" );
	sv_validate_changelevel = Cvar_Get( "sv_validate_changelevel", "1", CVAR_ARCHIVE, "test change level for level-designer errors" );
	sv_clienttrace = Cvar_Get( "sv_clienttrace", "1", CVAR_SERVERNOTIFY, "scaling factor for client hitboxes" );
	sv_wallbounce = Cvar_Get( "sv_wallbounce", "1.0", CVAR_PHYSICINFO, "bounce factor for client with MOVETYPE_BOUNCE" );
	sv_spectatormaxspeed = Cvar_Get( "sv_spectatormaxspeed", "500", CVAR_PHYSICINFO, "spectator maxspeed" );
	sv_waterfriction = Cvar_Get( "sv_waterfriction", "1", CVAR_PHYSICINFO, "how fast you slow down in water" );
	sv_wateraccelerate = Cvar_Get( "sv_wateraccelerate", "10", CVAR_PHYSICINFO, "rate at which a player accelerates to sv_maxspeed while in the water" );
	sv_rollangle = Cvar_Get( "sv_rollangle", "0", CVAR_PHYSICINFO, "how much to tilt the view when strafing" );
	sv_rollspeed = Cvar_Get( "sv_rollspeed", "200", CVAR_PHYSICINFO, "how much strafing is necessary to tilt the view" );
	sv_airaccelerate = Cvar_Get("sv_airaccelerate", "10", CVAR_PHYSICINFO, "player accellerate in air" );
	sv_maxvelocity = Cvar_Get( "sv_maxvelocity", "2000", CVAR_PHYSICINFO, "max world velocity" );
          sv_gravity = Cvar_Get( "sv_gravity", "800", CVAR_PHYSICINFO, "world gravity" );
	sv_maxspeed = Cvar_Get( "sv_maxspeed", "320", CVAR_PHYSICINFO, "maximum speed a player can accelerate to when on ground");
	sv_accelerate = Cvar_Get( "sv_accelerate", "10", CVAR_PHYSICINFO, "rate at which a player accelerates to sv_maxspeed" );
	sv_friction = Cvar_Get( "sv_friction", "4", CVAR_PHYSICINFO, "how fast you slow down" );
	sv_edgefriction = Cvar_Get( "edgefriction", "2", CVAR_PHYSICINFO, "how much you slow down when nearing a ledge you might fall off" );
	sv_stopspeed = Cvar_Get( "sv_stopspeed", "100", CVAR_PHYSICINFO, "how fast you come to a complete stop" );
	sv_maxclients = Cvar_Get( "maxplayers", "1", CVAR_LATCH|CVAR_SERVERNOTIFY, "server clients limit" );
	sv_check_errors = Cvar_Get( "sv_check_errors", "0", CVAR_ARCHIVE, "check edicts for errors" );
	physinfo = Cvar_Get( "@physinfo", "0", CVAR_READ_ONLY, "" ); // use ->modified value only
	serverinfo = Cvar_Get( "@serverinfo", "0", CVAR_READ_ONLY, "" ); // use ->modified value only
	public_server = Cvar_Get ("public", "0", 0, "change server type from private to public" );
	sv_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", CVAR_ARCHIVE, "lightstyles modulate scale" );
	sv_reconnect_limit = Cvar_Get ("sv_reconnect_limit", "3", CVAR_ARCHIVE, "max reconnect attempts" );
	sv_failuretime = Cvar_Get( "sv_failuretime", "0.5", 0, "after this long without a packet from client, don't send any more until client starts sending again" );
	sv_unlag = Cvar_Get( "sv_unlag", "1", 0, "allow lag compensation on server-side" );
	sv_maxunlag = Cvar_Get( "sv_maxunlag", "0.5", 0, "max latency which can be interpolated" );
	sv_unlagpush = Cvar_Get( "sv_unlagpush", "0.0", 0, "unlag push bias" );
	sv_unlagsamples = Cvar_Get( "sv_unlagsamples", "1", 0, "max samples to interpolate" );
	sv_allow_upload = Cvar_Get( "sv_allow_upload", "1", 0, "allow uploading custom resources from clients" );
	sv_allow_download = Cvar_Get( "sv_allow_download", "1", 0, "allow download missed resources to clients" );
	sv_send_logos = Cvar_Get( "sv_send_logos", "1", 0, "send custom player decals to other clients" );
	sv_send_resources = Cvar_Get( "sv_send_resources", "1", 0, "send generic resources that specified in 'mapname.res'" );
	sv_sendvelocity = Cvar_Get( "sv_sendvelocity", "1", CVAR_ARCHIVE, "force to send velocity for event_t structure across network" );
	sv_quakehulls = Cvar_Get( "sv_quakehulls", "0", CVAR_ARCHIVE, "using quake style hull select instead of half-life style hull select" );
	mp_consistency = Cvar_Get( "mp_consistency", "1", CVAR_SERVERNOTIFY, "enbale consistency check in multiplayer" );
	clockwindow = Cvar_Get( "clockwindow", "0.5", 0, "timewindow to execute client moves" );
	sv_novis = Cvar_Get( "sv_novis", "0", 0, "force to ignore server visibility" );

	SV_ClearSaveDir ();	// delete all temporary *.hl files
	BF_Init( &net_message, "NetMessage", net_message_buffer, sizeof( net_message_buffer ));
}
Esempio n. 8
0
/*
* SV_Init
* 
* Only called at plat.exe startup, not for each game
*/
void SV_Init( void )
{
	cvar_t *sv_pps;
	cvar_t *sv_fps;

	assert( !sv_initialized );

	memset( &svc, 0, sizeof( svc ) );

	SV_InitOperatorCommands();

	sv_mempool = Mem_AllocPool( NULL, "Server" );

	Cvar_Get( "sv_cheats", "0", CVAR_SERVERINFO | CVAR_LATCH );
	Cvar_Get( "protocol", va( "%i", APP_PROTOCOL_VERSION ), CVAR_SERVERINFO | CVAR_NOSET );

	sv_ip =			    Cvar_Get( "sv_ip", "", CVAR_ARCHIVE | CVAR_LATCH );
	sv_port =		    Cvar_Get( "sv_port", va( "%i", PORT_SERVER ), CVAR_ARCHIVE | CVAR_LATCH );
	sv_ip6 =			Cvar_Get( "sv_ip6", "::", CVAR_ARCHIVE | CVAR_LATCH );
	sv_port6 =		    Cvar_Get( "sv_port6", va( "%i", PORT_SERVER ), CVAR_ARCHIVE | CVAR_LATCH );
#ifdef TCP_SUPPORT
	sv_tcp =		    Cvar_Get( "sv_tcp", "1", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_LATCH );
#endif

	rcon_password =		    Cvar_Get( "rcon_password", "", 0 );
	sv_hostname =		    Cvar_Get( "sv_hostname", APPLICATION " server", CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_timeout =		    Cvar_Get( "sv_timeout", "125", 0 );
	sv_zombietime =		    Cvar_Get( "sv_zombietime", "2", 0 );
	sv_enforcetime =	    Cvar_Get( "sv_enforcetime", "1", 0 );
	sv_showclamp =		    Cvar_Get( "sv_showclamp", "0", 0 );
	sv_showRcon =		    Cvar_Get( "sv_showRcon", "1", 0 );
	sv_showChallenge =	    Cvar_Get( "sv_showChallenge", "0", 0 );
	sv_showInfoQueries =	Cvar_Get( "sv_showInfoQueries", "0", 0 );
	sv_highchars =			Cvar_Get( "sv_highchars", "1", 0 );

	sv_uploads_baseurl =	    Cvar_Get( "sv_uploads_baseurl", "", CVAR_ARCHIVE );
	sv_uploads_demos_baseurl =	Cvar_Get( "sv_uploads_demos_baseurl", "", CVAR_ARCHIVE );
	if( dedicated->integer )
	{
		sv_uploads =		    Cvar_Get( "sv_uploads", "1", CVAR_READONLY );
		sv_uploads_from_server = Cvar_Get( "sv_uploads_from_server", "1", CVAR_READONLY );
		sv_autoUpdate = Cvar_Get( "sv_autoUpdate", "1", CVAR_ARCHIVE );

		sv_pure =		Cvar_Get( "sv_pure", "1", CVAR_ARCHIVE | CVAR_LATCH | CVAR_SERVERINFO );

#ifdef PUBLIC_BUILD
		sv_public =		Cvar_Get( "sv_public", "1", CVAR_ARCHIVE | CVAR_LATCH );
#else
		sv_public =		Cvar_Get( "sv_public", "0", CVAR_ARCHIVE | CVAR_LATCH );
#endif
	}
	else
	{
		sv_uploads =		    Cvar_Get( "sv_uploads", "1", CVAR_ARCHIVE );
		sv_uploads_from_server = Cvar_Get( "sv_uploads_from_server", "1", CVAR_ARCHIVE );
		sv_autoUpdate = Cvar_Get( "sv_autoUpdate", "0", CVAR_READONLY );

		sv_pure =		Cvar_Get( "sv_pure", "0", CVAR_ARCHIVE | CVAR_LATCH | CVAR_SERVERINFO );
		sv_public =		Cvar_Get( "sv_public", "0", CVAR_ARCHIVE );
	}

	sv_iplimit = Cvar_Get( "sv_iplimit", "3", CVAR_ARCHIVE );

	sv_lastAutoUpdate = Cvar_Get( "sv_lastAutoUpdate", "0", CVAR_READONLY|CVAR_ARCHIVE );
	sv_pure_forcemodulepk3 =    Cvar_Get( "sv_pure_forcemodulepk3", "", CVAR_LATCH );

	sv_defaultmap =		    Cvar_Get( "sv_defaultmap", "wdm1", CVAR_ARCHIVE );
	sv_write_defaultmap =	Cvar_Get( "sv_write_defaultmap", "0", CVAR_ARCHIVE );
	sv_reconnectlimit =	    Cvar_Get( "sv_reconnectlimit", "3", CVAR_ARCHIVE );
	sv_maxclients =		    Cvar_Get( "sv_maxclients", "8", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_LATCH );
	sv_maxmvclients =	    Cvar_Get( "sv_maxmvclients", "4", CVAR_ARCHIVE | CVAR_SERVERINFO );

	Cvar_Get( "sv_modmanifest", "", CVAR_READONLY );
	Cvar_ForceSet( "sv_modmanifest", "" );

	// fix invalid sv_maxclients values
	if( sv_maxclients->integer < 1 )
		Cvar_FullSet( "sv_maxclients", "1", CVAR_ARCHIVE|CVAR_SERVERINFO|CVAR_LATCH, qtrue );
	else if( sv_maxclients->integer > MAX_CLIENTS )
		Cvar_FullSet( "sv_maxclients", va( "%i", MAX_CLIENTS ), CVAR_ARCHIVE|CVAR_SERVERINFO|CVAR_LATCH, qtrue );

	sv_demodir = Cvar_Get( "sv_demodir", "", CVAR_NOSET );
	if( sv_demodir->string[0] && Com_GlobMatch( "*[^0-9a-zA-Z_@]*", sv_demodir->string, qfalse ) )
	{
		Com_Printf( "Invalid demo prefix string: %s\n", sv_demodir->string );
		Cvar_ForceSet( "sv_demodir", "" );
	}

	// wsw : jal : cap client's exceding server rules
	sv_maxrate =		    Cvar_Get( "sv_maxrate", "0", CVAR_DEVELOPER );
	sv_compresspackets =	    Cvar_Get( "sv_compresspackets", "1", CVAR_DEVELOPER );
	sv_skilllevel =		    Cvar_Get( "sv_skilllevel", "1", CVAR_SERVERINFO|CVAR_ARCHIVE|CVAR_LATCH );

	if( sv_skilllevel->integer > 2 )
		Cvar_ForceSet( "sv_skilllevel", "2" );
	if( sv_skilllevel->integer < 0 )
		Cvar_ForceSet( "sv_skilllevel", "0" );

	sv_masterservers =	    Cvar_Get( "masterservers", DEFAULT_MASTER_SERVERS_IPS, CVAR_LATCH );

	sv_debug_serverCmd =	    Cvar_Get( "sv_debug_serverCmd", "0", CVAR_ARCHIVE );

	sv_MOTD = Cvar_Get( "sv_MOTD", "0", CVAR_ARCHIVE );
	sv_MOTDFile = Cvar_Get( "sv_MOTDFile", "", CVAR_ARCHIVE );
	sv_MOTDString = Cvar_Get( "sv_MOTDString", "", CVAR_ARCHIVE );
	SV_MOTD_Update();

	// this is a message holder for shared use
	MSG_Init( &tmpMessage, tmpMessageData, sizeof( tmpMessageData ) );

	// init server updates ratio
	if( dedicated->integer )
		sv_pps = Cvar_Get( "sv_pps", "20", CVAR_SERVERINFO|CVAR_NOSET );
	else
		sv_pps = Cvar_Get( "sv_pps", "20", CVAR_SERVERINFO );
	svc.snapFrameTime = (int)( 1000 / sv_pps->value );
	if( svc.snapFrameTime > 200 )
	{                           // too slow, also, netcode uses a byte
		Cvar_ForceSet( "sv_pps", "5" );
		svc.snapFrameTime = 200;
	}
	else if( svc.snapFrameTime < 10 )
	{                                 // abusive
		Cvar_ForceSet( "sv_pps", "100" );
		svc.snapFrameTime = 10;
	}

	sv_fps = Cvar_Get( "sv_fps", "62", CVAR_NOSET );
	svc.gameFrameTime = (int)( 1000 / sv_fps->value );
	if( svc.gameFrameTime > svc.snapFrameTime )
	{                                         // gamecode can never be slower than snaps
		svc.gameFrameTime = svc.snapFrameTime;
		Cvar_ForceSet( "sv_fps", sv_pps->dvalue );
	}

	Com_Printf( "Game running at %i fps. Server transmit at %i pps\n", sv_fps->integer, sv_pps->integer );

	//init the master servers list
	SV_InitMaster();

	SV_MM_Init();

	ML_Init();

	sv_initialized = qtrue;
}