Esempio n. 1
0
/*
	SV_Map_f

	handle a
	map <mapname>
	command from the console or progs.
*/
static void
SV_Map_f (void)
{
	const char *level;
	char       *expanded;
	QFile      *f;

	if (!curlevel)
		curlevel = dstring_newstr ();

	if (Cmd_Argc () > 2) {
		SV_Printf ("map <levelname> : continue game on a new level\n");
		return;
	}
	if (Cmd_Argc () == 1) {
		SV_Printf ("map is %s \"%s\" (%s)\n", curlevel->str,
				   PR_GetString (&sv_pr_state, SVstring (sv.edicts, message)),
				   nice_time (sv.time));
		return;
	}
	level = Cmd_Argv (1);

	// check to make sure the level exists
	expanded = nva ("maps/%s.bsp", level);
	f = QFS_FOpenFile (expanded);
	if (!f) {
		SV_Printf ("Can't find %s\n", expanded);
		free (expanded);
		return;
	}
	Qclose (f);
	free (expanded);

	if (sv.recording_demo)
		SV_Stop (0);

	SV_qtvChanging ();
	SV_BroadcastCommand ("changing\n");
	SV_SendMessagesToAll ();

	dstring_copystr (curlevel, level);
	SV_SpawnServer (level);

	SV_qtvReconnect ();
	SV_BroadcastCommand ("reconnect\n");
}
Esempio n. 2
0
/**
 * @brief Called when each game quits, before Sys_Quit or Sys_Error
 * @param[in] finalmsg The message all clients get as server shutdown message
 * @param[in] reconnect True if this is only a restart (new map or map restart),
 * false if the server shutdown completely and you also want to disconnect all clients
 */
void SV_Shutdown (const char *finalmsg, qboolean reconnect)
{
	unsigned int i;

	if (!svs.initialized)
		return;

	if (svs.clients)
		SV_FinalMessage(finalmsg, reconnect);

	Com_Printf("Shutdown server: %s\n", finalmsg);

	Master_Shutdown();
	SV_ShutdownGameProgs();

	NET_DatagramSocketClose(svs.netDatagramSocket);
	SV_Stop();

	for (i = 0; i < sv->numSVModels; i++) {
		sv_model_t *model = &sv->svModels[i];
		if (model->name)
			Mem_Free(model->name);
	}

	/* free current level */
	OBJZERO(*sv);

	/* free server static data */
	if (svs.clients)
		Mem_Free(svs.clients);

	if (svs.serverMutex != NULL)
		TH_MutexDestroy(svs.serverMutex);

	OBJZERO(svs);

	/* maybe we shut down before we init - e.g. in case of an error */
	if (sv_maxclients)
		sv_maxclients->flags &= ~CVAR_LATCH;

	if (sv_mapname)
		sv_mapname->flags &= ~CVAR_NOSET;
}