Esempio n. 1
0
static boolean SCSfxVolume(int option)
{
    if (option == RIGHT_DIR)
    {
        if (snd_MaxVolume < 15)
        {
            snd_MaxVolume++;
        }
    }
    else if (snd_MaxVolume)
    {
        snd_MaxVolume--;
    }
    S_SetMaxVolume(false);      // don't recalc the sound curve, yet
    soundchanged = true;        // we'll set it when we leave the menu
    return true;
}
Esempio n. 2
0
void MN_DeactivateMenu(void)
{
	CurrentMenu->oldItPos = CurrentItPos;
	MenuActive = false;
	if(!netgame)
	{
		paused = false;
	}
	S_StartSound(NULL, sfx_dorcls);
	if(soundchanged)
	{
		S_SetMaxVolume(true); //recalc the sound curve
		soundchanged = false;
	}
	players[consoleplayer].message = NULL;
	players[consoleplayer].messageTics = 1;
}