bool SaveRAMAuto (bool silent) { char filepath[1024]; if(!MakeFilePath(filepath, FILE_RAM, romFilename, 0)) return false; return SaveRAM(filepath, silent); }
int main(int argc, char *argv[]) { #ifdef HW_DOL ipl_set_config(6); // disable Qoob modchip #endif #ifdef WII_DVD DI_Init(); // first #endif int selectedMenu = -1; InitDeviceThread(); InitGCVideo (); ResetVideo_Menu (); // change to menu video mode // Controllers PAD_Init(); #ifdef HW_RVL WPAD_Init(); // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); // Wii Power/Reset buttons WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); SYS_SetPowerCallback(ShutdownCB); SYS_SetResetCallback(ResetCB); #endif // Initialise FreeType if (FT_Init ()) { printf ("Cannot initialise font subsystem!\n"); while (1); } InitialiseAudio(); // Initialize libFAT for SD and USB MountAllFAT(); // Initialize DVD subsystem (GameCube only) #ifdef HW_DOL DVD_Init (); #endif // allocate memory to store rom nesrom = (unsigned char *)malloc(1024*1024*3); // 3 MB should be plenty /*** Minimal Emulation Loop ***/ if ( !FCEUI_Initialize() ) { WaitPrompt("Unable to initialize FCE Ultra\n"); ExitToLoader(); } FCEUI_SetGameGenie(0); // 0 - OFF, 1 - ON memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory cleanSFMDATA(); // clear state data // Set defaults DefaultSettings(); // store path app was loaded from sprintf(appPath, "fceugx"); if(argc > 0 && argv[0] != NULL) CreateAppPath(argv[0]); // Load preferences if(!LoadPrefs()) { WaitPrompt("Preferences reset - check settings!"); selectedMenu = 1; // change to preferences menu } FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.) FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio while (1) // main loop { #ifdef HW_RVL if(ShutdownRequested) ShutdownWii(); #endif // go back to checking if devices were inserted/removed // since we're entering the menu LWP_ResumeThread (devicethread); MainMenu(selectedMenu); selectedMenu = 2; // return to game menu from now on // stop checking if devices were removed/inserted // since we're starting emulation again LWP_SuspendThread (devicethread); ResetVideo_Emu(); setFrameTimer(); // set frametimer method before emulation SetPalette(); static int fskipc=0; while(1) // emulation loop { uint8 *gfx; int32 *sound; int32 ssize; #ifdef FRAMESKIP fskipc=(fskipc+1)%(frameskip+1); #endif FCEUI_Emulate(&gfx, &sound, &ssize, fskipc); if(!fskipc) { xbsave = gfx; FCEUD_Update(gfx, sound, ssize); } if(ResetRequested) { PowerNES(); // reset game ResetRequested = 0; } if(ConfigRequested) { ResetVideo_Menu(); if (GCSettings.AutoSave == 1) { SaveRAM(GCSettings.SaveMethod, SILENT); } else if (GCSettings.AutoSave == 2) { SaveState(GCSettings.SaveMethod, SILENT); } else if(GCSettings.AutoSave == 3) { SaveRAM(GCSettings.SaveMethod, SILENT); SaveState(GCSettings.SaveMethod, SILENT); } // save zoom level SavePrefs(SILENT); ConfigRequested = 0; break; // leave emulation loop } } } }