Esempio n. 1
0
/*
 * @implemented
 */
BOOL
WINAPI
WaitForDebugEvent(IN LPDEBUG_EVENT lpDebugEvent,
                  IN DWORD dwMilliseconds)
{
    LARGE_INTEGER WaitTime;
    PLARGE_INTEGER Timeout;
    DBGUI_WAIT_STATE_CHANGE WaitStateChange;
    NTSTATUS Status;

    /* Check if this is an infinite wait */
    if (dwMilliseconds == INFINITE)
    {
        /* Under NT, this means no timer argument */
        Timeout = NULL;
    }
    else
    {
        /* Otherwise, convert the time to NT Format */
        WaitTime.QuadPart = UInt32x32To64(-10000, dwMilliseconds);
        Timeout = &WaitTime;
    }

    /* Loop while we keep getting interrupted */
    do
    {
        /* Call the native API */
        Status = DbgUiWaitStateChange(&WaitStateChange, Timeout);
    } while ((Status == STATUS_ALERTED) || (Status == STATUS_USER_APC));

    /* Check if the wait failed */
    if (!(NT_SUCCESS(Status)) || (Status == DBG_UNABLE_TO_PROVIDE_HANDLE))
    {
        /* Set the error code and quit */
        SetLastErrorByStatus(Status);
        return FALSE;
    }

    /* Check if we timed out */
    if (Status == STATUS_TIMEOUT)
    {
        /* Fail with a timeout error */
        SetLastError(ERROR_SEM_TIMEOUT);
        return FALSE;
    }

    /* Convert the structure */
    Status = DbgUiConvertStateChangeStructure(&WaitStateChange, lpDebugEvent);
    if (!NT_SUCCESS(Status))
    {
        /* Set the error code and quit */
        SetLastErrorByStatus(Status);
        return FALSE;
    }

    /* Check what kind of event this was */
    switch (lpDebugEvent->dwDebugEventCode)
    {
        /* New thread was created */
        case CREATE_THREAD_DEBUG_EVENT:

            /* Setup the thread data */
            SaveThreadHandle(lpDebugEvent->dwProcessId,
                             lpDebugEvent->dwThreadId,
                             lpDebugEvent->u.CreateThread.hThread);
            break;

        /* New process was created */
        case CREATE_PROCESS_DEBUG_EVENT:

            /* Setup the process data */
            SaveProcessHandle(lpDebugEvent->dwProcessId,
                              lpDebugEvent->u.CreateProcessInfo.hProcess);

            /* Setup the thread data */
            SaveThreadHandle(lpDebugEvent->dwProcessId,
                             lpDebugEvent->dwThreadId,
                             lpDebugEvent->u.CreateThread.hThread);
            break;

        /* Process was exited */
        case EXIT_PROCESS_DEBUG_EVENT:

            /* Mark the thread data as such */
            MarkProcessHandle(lpDebugEvent->dwProcessId);
            break;

        /* Thread was exited */
        case EXIT_THREAD_DEBUG_EVENT:

            /* Mark the thread data */
            MarkThreadHandle(lpDebugEvent->dwThreadId);
            break;

        /* Nothing to do for anything else */
        default:
            break;
    }

    /* Return success */
    return TRUE;
}
Esempio n. 2
0
/*
 * @implemented
 */
BOOL
WINAPI
WaitForDebugEvent(IN LPDEBUG_EVENT lpDebugEvent,
                  IN DWORD dwMilliseconds)
{
    LARGE_INTEGER WaitTime;
    PLARGE_INTEGER Timeout;
    DBGUI_WAIT_STATE_CHANGE WaitStateChange;
    NTSTATUS Status;

    /* Convert to NT Timeout */
    Timeout = BaseFormatTimeOut(&WaitTime, dwMilliseconds);

    /* Loop while we keep getting interrupted */
    do
    {
        /* Call the native API */
        Status = DbgUiWaitStateChange(&WaitStateChange, Timeout);
    } while ((Status == STATUS_ALERTED) || (Status == STATUS_USER_APC));

    /* Check if the wait failed */
    if (!(NT_SUCCESS(Status)) || (Status == DBG_UNABLE_TO_PROVIDE_HANDLE))
    {
        /* Set the error code and quit */
        BaseSetLastNTError(Status);
        return FALSE;
    }

    /* Check if we timed out */
    if (Status == STATUS_TIMEOUT)
    {
        /* Fail with a timeout error */
        SetLastError(ERROR_SEM_TIMEOUT);
        return FALSE;
    }

    /* Convert the structure */
    Status = DbgUiConvertStateChangeStructure(&WaitStateChange, lpDebugEvent);
    if (!NT_SUCCESS(Status))
    {
        /* Set the error code and quit */
        BaseSetLastNTError(Status);
        return FALSE;
    }

    /* Check what kind of event this was */
    switch (lpDebugEvent->dwDebugEventCode)
    {
        /* New thread was created */
        case CREATE_THREAD_DEBUG_EVENT:

            /* Setup the thread data */
            SaveThreadHandle(lpDebugEvent->dwProcessId,
                             lpDebugEvent->dwThreadId,
                             lpDebugEvent->u.CreateThread.hThread);
            break;

        /* New process was created */
        case CREATE_PROCESS_DEBUG_EVENT:

            /* Setup the process data */
            SaveProcessHandle(lpDebugEvent->dwProcessId,
                              lpDebugEvent->u.CreateProcessInfo.hProcess);

            /* Setup the thread data */
            SaveThreadHandle(lpDebugEvent->dwProcessId,
                             lpDebugEvent->dwThreadId,
                             lpDebugEvent->u.CreateProcessInfo.hThread);
            break;

        /* Process was exited */
        case EXIT_PROCESS_DEBUG_EVENT:

            /* Mark the thread data as such and fall through */
            MarkProcessHandle(lpDebugEvent->dwProcessId);

        /* Thread was exited */
        case EXIT_THREAD_DEBUG_EVENT:

            /* Mark the thread data */
            MarkThreadHandle(lpDebugEvent->dwThreadId);
            break;
    
        /* Nothing to do */
        case EXCEPTION_DEBUG_EVENT:
        case LOAD_DLL_DEBUG_EVENT:
        case UNLOAD_DLL_DEBUG_EVENT:
        case OUTPUT_DEBUG_STRING_EVENT:
        case RIP_EVENT:
            break;

        /* Fail anything else */
        default:
            return FALSE;
    }

    /* Return success */
    return TRUE;
}