Esempio n. 1
0
void CUITalkWnd::AskQuestion()
{
	if(m_bNeedToUpdateQuestions) return;//quick dblclick:(
	shared_str					phrase_id;

	//игрок выбрал тему разговора
	if(TopicMode())
	{
		if ( (UITalkDialogWnd->m_ClickedQuestionID =="") ||
			(!m_pOurDialogManager->HaveAvailableDialog(UITalkDialogWnd->m_ClickedQuestionID)) ) 
		{

			string128	s;
			sprintf_s		(s,"ID = [%s] of selected question is out of range of available dialogs ",UITalkDialogWnd->m_ClickedQuestionID);
			VERIFY2(FALSE, s);
		}

		m_pCurrentDialog = m_pOurDialogManager->GetDialogByID( UITalkDialogWnd->m_ClickedQuestionID);
		
		m_pOurDialogManager->InitDialog(m_pOthersDialogManager, m_pCurrentDialog);
		phrase_id = "0";
	}
	else
	{
		phrase_id = UITalkDialogWnd->m_ClickedQuestionID;
	}

	SayPhrase				(phrase_id);
	NeedUpdateQuestions		();
}
Esempio n. 2
0
void CUITalkWnd::AskQuestion()
{
	if(m_bNeedToUpdateQuestions) return;//quick dblclick:(
	int phrase_id;

	//игрок выбрал тему разговора
	if(TopicMode())
	{
		if ( (UITalkDialogWnd->m_iClickedQuestion < 0) ||
			(UITalkDialogWnd->m_iClickedQuestion >= (int)m_pOurDialogManager->AvailableDialogs().size()) ) {

			string128	s;
			sprintf		(s,"ID = [%i] of selected question is out of range of available dialogs ",UITalkDialogWnd->m_iClickedQuestion);
			VERIFY2(FALSE, s);
		}

		m_pCurrentDialog = m_pOurDialogManager->AvailableDialogs()[UITalkDialogWnd->m_iClickedQuestion];
		
		m_pOurDialogManager->InitDialog(m_pOthersDialogManager, m_pCurrentDialog);
		phrase_id = 0;
	}
	else
	{
		phrase_id = (int)UITalkDialogWnd->m_iClickedQuestion;
	}

	SayPhrase(phrase_id);
	NeedUpdateQuestions();
}
Esempio n. 3
0
void CUITalkWnd::UpdateQuestions()
{
	UITalkDialogWnd->ClearQuestions();

	//если нет активного диалога, то
	//режима выбора темы
	if(!m_pCurrentDialog)
	{
		m_pOurDialogManager->UpdateAvailableDialogs(m_pOthersDialogManager);
		for(u32 i=0; i< m_pOurDialogManager->AvailableDialogs().size(); ++i)
		{
			const DIALOG_SHARED_PTR& phrase_dialog = m_pOurDialogManager->AvailableDialogs()[i];
#ifdef NUM_PHRASES
			AddQuestion(phrase_dialog->DialogCaption(), phrase_dialog->GetDialogID(), i);
#else
			AddQuestion(phrase_dialog->DialogCaption(), phrase_dialog->GetDialogID());
#endif
		}
	}
	else
	{
		if(m_pCurrentDialog->IsWeSpeaking(m_pOurDialogManager))
		{
			//если в списке допустимых фраз только одна фраза пустышка, то просто
			//сказать (игрок сам не производит никаких действий)
			if( !m_pCurrentDialog->PhraseList().empty() && m_pCurrentDialog->allIsDummy() ){
				CPhrase* phrase = m_pCurrentDialog->PhraseList()[Random.randI(m_pCurrentDialog->PhraseList().size())];
				SayPhrase(phrase->GetID());
			};

			//выбор доступных фраз из активного диалога
			if( m_pCurrentDialog && !m_pCurrentDialog->allIsDummy() )
			{
#ifdef NUM_PHRASES
				int number = 0;
				for(PHRASE_VECTOR::const_iterator   it = m_pCurrentDialog->PhraseList().begin();
					it != m_pCurrentDialog->PhraseList().end();
					it++, number++)
				{
					CPhrase* phrase = *it;
					AddQuestion(m_pCurrentDialog->GetPhraseText(phrase->GetID()), phrase->GetID(), number);
				}
#else
				for(PHRASE_VECTOR::const_iterator   it = m_pCurrentDialog->PhraseList().begin();
					it != m_pCurrentDialog->PhraseList().end();
					it++)
				{
					CPhrase* phrase = *it;
					AddQuestion( m_pCurrentDialog->GetPhraseText( phrase->GetID() ), phrase->GetID() );
				}
#endif
			}
			else
				UpdateQuestions();
		}
	}
	m_bNeedToUpdateQuestions = false;

}