Esempio n. 1
0
//========================================================================
void AHexEditorActor::PlacePlatform(bool inGame)
{
	if(m_AttachingPlatform || !m_CurrentPlatform->IsReadyToPlace())
	{
		return;
	}

	auto* owner = m_CurrentPlatform->GetOwningTileBeforePlace();
	check(owner);

	if (owner->HasPlatform())
	{
		return;
	}

	owner->PlacePlatform(*m_CurrentPlatform);
	m_CurrentPlatform->Place(*owner);

	m_AllPlatforms.insert(m_CurrentPlatform);

	auto* placed = m_CurrentPlatform;

	m_CurrentPlatform = nullptr; //leave it to live it's life

	if (inGame)
	{
		m_AttachingPlatform = true;
		SelectPlatform(placed);
	}

	print("Platform placed...");
}
Esempio n. 2
0
//========================================================================
void AHexEditorActor::Deselect()
{
	DeselectTile();
	SelectBarrier(nullptr);
	SelectPlatform(nullptr);
	
	if (m_InputType != InputMode::Expanding)
	{
		ChangeInputMode(InputMode::None);
	}
}
Esempio n. 3
0
//========================================================================
void AHexEditorActor::SelectTile(AHexTileActor* hexTile)
{
	HandleSelectionMaterial(hexTile);

	m_SelectedHexTile = hexTile;
	ShowExpansionArrows();

	if (hexTile)
	{
		SelectBarrier(nullptr);
	}
	SelectPlatform(nullptr);
}
Esempio n. 4
0
MainWindow::MainWindow() :
    mSettings(new QSettings("Cppcheck", "Cppcheck-GUI", this)),
    mApplications(new ApplicationList(this)),
    mTranslation(new TranslationHandler(this)),
    mLogView(NULL),
    mProject(NULL),
    mPlatformActions(new QActionGroup(this)),
    mExiting(false)
{
    mUI.setupUi(this);
    mUI.mResults->Initialize(mSettings, mApplications);

    mThread = new ThreadHandler(this);
    mLogView = new LogView;

    // Filter timer to delay filtering results slightly while typing
    mFilterTimer = new QTimer(this);
    mFilterTimer->setInterval(500);
    mFilterTimer->setSingleShot(true);
    connect(mFilterTimer, SIGNAL(timeout()), this, SLOT(FilterResults()));

    // "Filter" toolbar
    mLineEditFilter = new QLineEdit(mUI.mToolBarFilter);
    mLineEditFilter->setPlaceholderText(tr("Quick Filter:"));
    mUI.mToolBarFilter->addWidget(mLineEditFilter);
    connect(mLineEditFilter, SIGNAL(textChanged(const QString&)), mFilterTimer, SLOT(start()));
    connect(mLineEditFilter, SIGNAL(returnPressed()), this, SLOT(FilterResults()));

    connect(mUI.mActionQuit, SIGNAL(triggered()), this, SLOT(close()));
    connect(mUI.mActionCheckFiles, SIGNAL(triggered()), this, SLOT(CheckFiles()));
    connect(mUI.mActionCheckDirectory, SIGNAL(triggered()), this, SLOT(CheckDirectory()));
    connect(mUI.mActionSettings, SIGNAL(triggered()), this, SLOT(ProgramSettings()));
    connect(mUI.mActionClearResults, SIGNAL(triggered()), this, SLOT(ClearResults()));
    connect(mUI.mActionOpenXML, SIGNAL(triggered()), this, SLOT(OpenXML()));

    connect(mUI.mActionShowStyle, SIGNAL(toggled(bool)), this, SLOT(ShowStyle(bool)));
    connect(mUI.mActionShowErrors, SIGNAL(toggled(bool)), this, SLOT(ShowErrors(bool)));
    connect(mUI.mActionShowWarnings, SIGNAL(toggled(bool)), this, SLOT(ShowWarnings(bool)));
    connect(mUI.mActionShowPortability, SIGNAL(toggled(bool)), this, SLOT(ShowPortability(bool)));
    connect(mUI.mActionShowPerformance, SIGNAL(toggled(bool)), this, SLOT(ShowPerformance(bool)));
    connect(mUI.mActionShowInformation, SIGNAL(toggled(bool)), this, SLOT(ShowInformation(bool)));
    connect(mUI.mActionCheckAll, SIGNAL(triggered()), this, SLOT(CheckAll()));
    connect(mUI.mActionUncheckAll, SIGNAL(triggered()), this, SLOT(UncheckAll()));
    connect(mUI.mActionCollapseAll, SIGNAL(triggered()), mUI.mResults, SLOT(CollapseAllResults()));
    connect(mUI.mActionExpandAll, SIGNAL(triggered()), mUI.mResults, SLOT(ExpandAllResults()));
    connect(mUI.mActionShowHidden, SIGNAL(triggered()), mUI.mResults, SLOT(ShowHiddenResults()));
    connect(mUI.mActionViewLog, SIGNAL(triggered()), this, SLOT(ShowLogView()));
    connect(mUI.mActionViewStats, SIGNAL(triggered()), this, SLOT(ShowStatistics()));

    connect(mUI.mActionRecheck, SIGNAL(triggered()), this, SLOT(ReCheck()));

    connect(mUI.mActionStop, SIGNAL(triggered()), this, SLOT(StopChecking()));
    connect(mUI.mActionSave, SIGNAL(triggered()), this, SLOT(Save()));

    // About menu
    connect(mUI.mActionAbout, SIGNAL(triggered()), this, SLOT(About()));
    connect(mUI.mActionLicense, SIGNAL(triggered()), this, SLOT(ShowLicense()));

    // View > Toolbar menu
    connect(mUI.mActionToolBarMain, SIGNAL(toggled(bool)), this, SLOT(ToggleMainToolBar()));
    connect(mUI.mActionToolBarView, SIGNAL(toggled(bool)), this, SLOT(ToggleViewToolBar()));
    connect(mUI.mActionToolBarFilter, SIGNAL(toggled(bool)), this, SLOT(ToggleFilterToolBar()));

    connect(mUI.mActionAuthors, SIGNAL(triggered()), this, SLOT(ShowAuthors()));
    connect(mThread, SIGNAL(Done()), this, SLOT(CheckDone()));
    connect(mUI.mResults, SIGNAL(GotResults()), this, SLOT(ResultsAdded()));
    connect(mUI.mResults, SIGNAL(ResultsHidden(bool)), mUI.mActionShowHidden, SLOT(setEnabled(bool)));
    connect(mUI.mMenuView, SIGNAL(aboutToShow()), this, SLOT(AboutToShowViewMenu()));

    // File menu
    connect(mUI.mActionNewProjectFile, SIGNAL(triggered()), this, SLOT(NewProjectFile()));
    connect(mUI.mActionOpenProjectFile, SIGNAL(triggered()), this, SLOT(OpenProjectFile()));
    connect(mUI.mActionCloseProjectFile, SIGNAL(triggered()), this, SLOT(CloseProjectFile()));
    connect(mUI.mActionEditProjectFile, SIGNAL(triggered()), this, SLOT(EditProjectFile()));

    connect(mUI.mActionHelpContents, SIGNAL(triggered()), this, SLOT(OpenHelpContents()));

    LoadSettings();

    mThread->Initialize(mUI.mResults);
    FormatAndSetTitle();

    EnableCheckButtons(true);

    mUI.mActionClearResults->setEnabled(false);
    mUI.mActionSave->setEnabled(false);
    mUI.mActionRecheck->setEnabled(false);
    EnableProjectOpenActions(true);
    EnableProjectActions(false);

    // Must setup MRU menu before CLI param handling as it can load a
    // project file and update MRU menu.
    for (int i = 0; i < MaxRecentProjects; ++i) {
        mRecentProjectActs[i] = new QAction(this);
        mRecentProjectActs[i]->setVisible(false);
        connect(mRecentProjectActs[i], SIGNAL(triggered()),
                this, SLOT(OpenRecentProject()));
    }
    mRecentProjectActs[MaxRecentProjects] = NULL; // The separator
    mUI.mActionProjectMRU->setVisible(false);
    UpdateMRUMenuItems();

    QStringList args = QCoreApplication::arguments();
    //Remove the application itself
    args.removeFirst();
    if (!args.isEmpty()) {
        HandleCLIParams(args);
    }

    for (int i = 0; i < mPlatforms.getCount(); i++) {
        Platform plat = mPlatforms.mPlatforms[i];
        QAction *act = new QAction(this);
        plat.mActMainWindow = act;
        mPlatforms.mPlatforms[i] = plat;
        act->setText(plat.mTitle);
        act->setData(plat.mType);
        act->setCheckable(true);
        act->setActionGroup(mPlatformActions);
        mUI.mMenuCheck->insertAction(mUI.mActionPlatforms, act);
        connect(act, SIGNAL(triggered()), this, SLOT(SelectPlatform()));
    }

    // For Windows platforms default to Win32 checked platform.
    // For other platforms default to unspecified/default which means the
    // platform Cppcheck GUI was compiled on.
#if defined(_WIN32)
    Platform &plat = mPlatforms.get(Settings::Win32A);
#else
    Platform &plat = mPlatforms.get(Settings::Unspecified);
#endif
    plat.mActMainWindow->setChecked(true);
    mSettings->setValue(SETTINGS_CHECKED_PLATFORM, plat.mType);
}