PLAYERCOREID CPlayerCoreFactory::SelectPlayerDialog(float posX, float posY) const { VECPLAYERCORES vecCores; GetPlayers(vecCores); return SelectPlayerDialog(vecCores, posX, posY); }
std::string CPlayerCoreFactory::SelectPlayerDialog(float posX, float posY) const { std::vector<std::string>players; GetPlayers(players); return SelectPlayerDialog(players, posX, posY); }