void Reset() { if (Unit* target = SelectPlayerTargetInRange(100.0f)) me->AI()->AttackStart(target); DoCastAOE(DUNGEON_MODE(SPELL_ZURAMAT_ADD_2, H_SPELL_ZURAMAT_ADD_2), true); me->SetPhaseMask(17, true); }
void Reset() { uiArcingSmashTimer = TIMER_ARCING_SMASH; uiTrampleTimer = TIMER_TRAMPLE; uiUppercutTimer = TIMER_UPPERCUT; if (Unit* target = SelectPlayerTargetInRange(500.0f)) me->AI()->AttackStart(target); }
void Reset() { if (Unit* target = SelectPlayerTargetInRange(500.0f)) AttackStart(target); }