Esempio n. 1
0
        void Reset()
        {
            if (Unit* target = SelectPlayerTargetInRange(100.0f))
                me->AI()->AttackStart(target);

            DoCastAOE(DUNGEON_MODE(SPELL_ZURAMAT_ADD_2, H_SPELL_ZURAMAT_ADD_2), true);
            me->SetPhaseMask(17, true);
        }
Esempio n. 2
0
        void Reset()
        {
            uiArcingSmashTimer = TIMER_ARCING_SMASH;
            uiTrampleTimer = TIMER_TRAMPLE;
            uiUppercutTimer = TIMER_UPPERCUT;

            if (Unit* target = SelectPlayerTargetInRange(500.0f))
                me->AI()->AttackStart(target);
        }
Esempio n. 3
0
 void Reset()
 {
     if (Unit* target = SelectPlayerTargetInRange(500.0f))
         AttackStart(target);
 }