Esempio n. 1
0
void inCarUpdateFollow(PLAYERID followID, VEHICLEID withVehicleID)
{
	if(playerInfo[g_myPlayerID].iAreWeInAVehicle)
	{
		INCAR_SYNC_DATA icSync;
		memset(&icSync, 0, sizeof(INCAR_SYNC_DATA));
		icSync.VehicleID = withVehicleID;
		SendInCarFullSyncData(&icSync, 0, followID);

		AIM_SYNC_DATA aimSync;
		memset(&aimSync, 0, sizeof(AIM_SYNC_DATA));
		SendAimSyncData(&aimSync, 0, 0, followID);
	}

	if(inCarUpdateTick && inCarUpdateTick < (GetTickCount() - 10000))
	{
		if(!playerInfo[g_myPlayerID].iAreWeInAVehicle)
		{
			if(playerInfo[followID].incarData.VehicleID == (VEHICLEID)-1)
				return;

			SendEnterVehicleNotification((VEHICLEID)settings.iFollowingWithVehicleID, 0);
			playerInfo[g_myPlayerID].iAreWeInAVehicle = 1;
			inCarUpdateTick = 0;
		}

		inCarUpdateTick = GetTickCount();
	}
	else
	{
		if(!playerInfo[g_myPlayerID].iAreWeInAVehicle)
			onFootUpdateFollow(followID);
	}
}
Esempio n. 2
0
// following functions
void onFootUpdateAtNormalPos()
{
	ONFOOT_SYNC_DATA ofSync;
	memset(&ofSync, 0, sizeof(ONFOOT_SYNC_DATA));

	ofSync.byteHealth = (BYTE)settings.fPlayerHealth;
	ofSync.byteArmour = (BYTE)settings.fPlayerArmour;
	ofSync.fQuaternion[3] = settings.fNormalModeRot;
	ofSync.vecPos[0] = settings.fNormalModePos[0];
	ofSync.vecPos[1] = settings.fNormalModePos[1];
	ofSync.vecPos[2] = settings.fNormalModePos[2];

	SendOnFootFullSyncData(&ofSync, 0, -1);

	AIM_SYNC_DATA aimSync;
	memset(&aimSync, 0, sizeof(AIM_SYNC_DATA));

	playerInfo[g_myPlayerID].aimData.byteCamMode = 4;
	playerInfo[g_myPlayerID].aimData.vecAimf1[0] = 0.1f;
	playerInfo[g_myPlayerID].aimData.vecAimf1[1] = 0.1f;
	playerInfo[g_myPlayerID].aimData.vecAimf1[2] = 0.1f;
	playerInfo[g_myPlayerID].aimData.vecAimPos[0] = settings.fNormalModePos[0];
	playerInfo[g_myPlayerID].aimData.vecAimPos[1] = settings.fNormalModePos[1];
	playerInfo[g_myPlayerID].aimData.vecAimPos[2] = settings.fNormalModePos[2];

	SendAimSyncData(0, 0, -1);
}
Esempio n. 3
0
void onFootUpdateFollow(PLAYERID followID)
{
	ONFOOT_SYNC_DATA ofSync;
	memset(&ofSync, 0, sizeof(ONFOOT_SYNC_DATA));
	SendOnFootFullSyncData(&ofSync, 0, followID);
	SendAimSyncData(0, 0, followID);
}
Esempio n. 4
0
// following functions
void onFootUpdateAtNormalPos()
{
	ONFOOT_SYNC_DATA ofSync;
	memset(&ofSync, 0, sizeof(ONFOOT_SYNC_DATA));
	ofSync.byteHealth = 100;
	ofSync.fQuaternion[3] = settings.fNormalModeRot;
	ofSync.vecPos[0] = settings.fNormalModePos[0];
	ofSync.vecPos[1] = settings.fNormalModePos[1];
	ofSync.vecPos[2] = settings.fNormalModePos[2];
	SendOnFootFullSyncData(&ofSync, 0, -1);

	AIM_SYNC_DATA aimSync;
	memset(&aimSync, 0, sizeof(AIM_SYNC_DATA));
	aimSync.byteCamMode = 4;
	aimSync.vecAimf1[1] = 0.25f;
	SendAimSyncData(&aimSync, 0, 0, -1);
}
Esempio n. 5
0
void spectatorUpdate()
{
	SPECTATOR_SYNC_DATA spSync;
	memset(&spSync, 0, sizeof(SPECTATOR_SYNC_DATA));

	spSync.vecPos[0] = settings.fNormalModePos[0];
	spSync.vecPos[1] = settings.fNormalModePos[1];
	spSync.vecPos[2] = settings.fNormalModePos[2];

	SendSpectatorData(&spSync);

	AIM_SYNC_DATA aimSync;
	memset(&aimSync, 0, sizeof(AIM_SYNC_DATA));

	playerInfo[g_myPlayerID].aimData.byteCamMode = 4;
	playerInfo[g_myPlayerID].aimData.vecAimf1[0] = 0.1f;
	playerInfo[g_myPlayerID].aimData.vecAimf1[1] = 0.1f;
	playerInfo[g_myPlayerID].aimData.vecAimf1[2] = 0.1f;
	playerInfo[g_myPlayerID].aimData.vecAimPos[0] = settings.fNormalModePos[0];
	playerInfo[g_myPlayerID].aimData.vecAimPos[1] = settings.fNormalModePos[1];
	playerInfo[g_myPlayerID].aimData.vecAimPos[2] = settings.fNormalModePos[2];

	SendAimSyncData(0, 0, -1);
}