Esempio n. 1
0
void TTableTrans::Reinitialise()
{
  register Bitboard* entree;
  register int i;
  entree = m_pTableBlanc;
  for( i=0; i<m_iNbEntree; i++ ) {
    SetAge( (*entree) );
    entree += 2;
  }
  entree = m_pTableNoir;
  for( i=0; i<m_iNbEntree; i++ ) {
    SetAge( (*entree) );
    entree += 2;
  }
}
MathStudent::MathStudent()
{
	SetObjectCount(count);

	address    = new char[5];
	strcpy(address, "add");

	city       = new char[5];
	strcpy(city, "cit");

	state      = new char[5];
	strcpy(state, "sta");

	zipCode    = 0;

	SetName(" ");
	SetStanding(" ");
	SetNumber(" ");
	SetId(0);
	SetAge(0);
	SetGpa(0.0);
	SetGender('X');
	SetAllDate(0,0,0);

}
MathStudent::MathStudent(const MathStudent& otherStudent)
{

	address = new char[strlen(otherStudent.GetAddress())+1];
	strcpy(address, otherStudent.GetAddress());

	city    = new char[strlen(otherStudent.GetCity())+1];
	strcpy(city, otherStudent.GetCity());

	state   = new char[strlen(otherStudent.GetState())+1];
	strcpy(state, otherStudent.GetState());

	zipCode = otherStudent.GetZipCode();

	SetName(otherStudent.GetName());
	SetStanding(otherStudent.GetStanding());
	SetNumber(otherStudent.GetNumber());
	SetId(otherStudent.GetId());
	SetAge(otherStudent.GetAge());
	SetGpa(otherStudent.GetGpa());
	SetGender(otherStudent.GetGender());
	SetAllDate(otherStudent.GetMonth(), otherStudent.GetDay(),otherStudent.GetYear());
	SetObjectCount(otherStudent.GetObjectCount());


	cout << "\nCopy constructor has been called.";
}
void MathStudent::SetAllMath(string 		newName,
							 string 		newStanding,
							 string 		newNumber,
							 long   		newId,
							 unsigned short newAge,
							 double 		newGpa,
							 char 		    newGender,
							 int			newMonth,
							 int 		    newDay,
							 int 		    newYear,
							 char *         newAddress,
							 char * 		newCity,
							 char *         newState,
							 long           newZipCode)
{
	SetName(newName);
	SetStanding(newStanding);
	SetNumber(newNumber);
	SetId(newId);
	SetAge(newAge);
	SetGpa(newGpa);
	SetGender(newGender);
	SetAllDate(newMonth, newDay, newYear);
	SetAddress(newAddress);
	SetCity(newCity);
	SetState(newState);
	SetZipCode(newZipCode);

}
Esempio n. 5
0
Student::Student(Student &student)
{
	SetName(student.GetName());
	SetSurname(student.GetSurname());
	SetGroup(student.GetGroup());
	SetAge(student.GetAge());
}
void MathStudent::CopyFrom(MathStudent otherStudent)
{
	delete [] address;
	delete [] city;
	delete [] state;

	address = new char[strlen(otherStudent.GetAddress())+1];
	strcpy(address, otherStudent.GetAddress());

	city = new char[strlen(otherStudent.GetCity())+1];
	strcpy(city, otherStudent.GetCity());

	state = new char[strlen(otherStudent.GetState())+1];
	strcpy(state, otherStudent.GetState());

	zipCode = otherStudent.GetZipCode();

	SetName(otherStudent.GetName());
	SetStanding(otherStudent.GetStanding());
	SetNumber(otherStudent.GetNumber());
	SetId(otherStudent.GetId());
	SetAge(otherStudent.GetAge());
	SetGpa(otherStudent.GetGpa());
	SetGender(otherStudent.GetGender());
	SetAllDate(otherStudent.GetMonth(),
			   otherStudent.GetDay(),
			   otherStudent.GetYear());




}
Esempio n. 7
0
Student::Student(const char* name, const char* surname, const char* group, int age)
{
	SetName(name);
	SetSurname(surname);
	SetGroup(group);
	SetAge(age);
}
/***************************************************************************
 * PromptUserForInput
 * -------------------------------------------------------------------------
 * This method will prompt the user for each input
 *
 * Returns:
 ***************************************************************************/
void Student::PropagateStudent()
{
	const int	   WIDTH = 21;
	string 		   newName;
	long   		   newId;
	string		   newNumber;
	unsigned short newAge;
	char           newGender;
	string         newStanding;
	double		   newGpa;
	int 		   month, day, year;

	cout << "\nEnter the proper information to continue.\n";


		cout << setw(WIDTH) << "Enter Name: " ;
		getline(cin, newName);
		SetName(newName);

		cout << setw(WIDTH) << "Enter ID: ";
		cin  >> newId;
		SetId(newId);
		cin.ignore(numeric_limits<streamsize>::max(), '\n');

		cout << setw(WIDTH) << "Enter phone number: ";
		getline(cin, newNumber);
		SetNumber(newNumber);

		cout << setw(WIDTH) << "Enter age: ";
		cin  >> newAge;
		cin.ignore(numeric_limits<streamsize>::max(), '\n');

		SetAge(newAge);

		cout << setw(WIDTH) << "Enter Gender: ";
		cin.get(newGender);
		cin.ignore(numeric_limits<streamsize>::max(), '\n');

		SetGender(newGender);

		cout << setw(WIDTH) << "Enter Class Standing: ";
		getline(cin, newStanding);

		SetStanding(newStanding);

		cout << setw(WIDTH) << "Enter GPA: ";
		cin  >> newGpa;
		cin.ignore(numeric_limits<streamsize>::max(), '\n');

		SetGpa(newGpa);

		cout << "Enter year of month, day, and year of graduation: ";
		cin  >> month >> day >> year;

		SetAllDate(month, day, year);

		cin.ignore(numeric_limits<streamsize>::max(), '\n');

}
Esempio n. 9
0
//assignment operator
const ID& ID::operator=(const ID& rhs)
{
  if(this != &rhs)  //make sure its not the same thing!
  {
    SetName(rhs.GetName());
    SetAge(rhs.GetAge());
  }
  return *this;
}
Esempio n. 10
0
/**
* brief Load the attributes for an Fish node.
*
* \param node The Xml node we are loading the item from
*/
void CFish::XmlLoad(const std::shared_ptr<xmlnode::CXmlNode> &node)
{
	SetLocation(node->GetAttributeDoubleValue(L"x", 0), node->GetAttributeDoubleValue(L"y", 0));
	SetSpeed(node->GetAttributeDoubleValue(L"speedx", 0), node->GetAttributeDoubleValue(L"speedy", 0));
	SetBreed(node->GetAttributeDoubleValue(L"gestatingTime", 0), node->GetAttributeDoubleValue(L"interestTime", 0), 
		node->GetAttributeDoubleValue(L"isInterested", 0), node->GetAttributeDoubleValue(L"isGestating", 0), node->GetAttributeDoubleValue(L"canBreed", 0), node->GetAttributeDoubleValue(L"isMale", 0));
	SetFeeding(node->GetAttributeDoubleValue(L"feedingTime", 0), node->GetAttributeDoubleValue(L"isHungry", 0));
	SetAge(node->GetAttributeDoubleValue(L"age", 0));

}
Esempio n. 11
0
File: Cat.cpp Progetto: KhvedY/Cat
Cat::Cat(const char * name, const char *color,ushort weight,ushort Age)
{
	this->name = nullptr;
	this->color = nullptr;
	this->weight = 0;
	this->Age = 0;
	SetName(name);
	SetColor(color);
	Setweight(weight);
	SetAge(Age);
}
/***************************************************************************
 * SetAll
 * -------------------------------------------------------------------------
 * This method will set all private members
 *
 * Returns: All members will be assigned a value
 ***************************************************************************/
void Student::SetAll(string 		   newName,
					 string 		   newStanding,
					 string 		   newNumber,
					 long   		   newId,
					 unsigned short    newAge,
					 double 		   newGpa,
					 char 		       newGender,
					 int               month,
					 int               day,
					 int               year)
{
	//Calls all set methods to initialize all
	SetName    (newName);
	SetStanding(newStanding);
	SetNumber  (newNumber);
	SetId      (newId);
	SetAge     (newAge);
	SetGpa     (newGpa);
	SetGender  (newGender);
	SetAllDate(month, day, year);
}
Esempio n. 13
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//default constructor
ID::ID(): name_(0), age_(0)
{
  SetName(DEFAULT_NAME);
  SetAge(DEFAULT_AGE);  
}
Esempio n. 14
0
void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
	super::Tick(a_Dt, a_Chunk);
	if (!IsTicking())
	{
		// The base class tick destroyed us
		return;
	}
	GET_AND_VERIFY_CURRENT_CHUNK(Chunk, POSX_TOINT, POSZ_TOINT);

	ASSERT((GetTarget() == nullptr) || (GetTarget()->IsPawn() && (GetTarget()->GetWorld() == GetWorld())));
	if (m_AttackCoolDownTicksLeft > 0)
	{
		m_AttackCoolDownTicksLeft -= 1;
	}

	if (m_Health <= 0)
	{
		// The mob is dead, but we're still animating the "puff" they leave when they die
		m_DestroyTimer += a_Dt;
		if (m_DestroyTimer > std::chrono::seconds(1))
		{
			Destroy(true);
		}
		return;
	}

	if (m_TicksSinceLastDamaged < 100)
	{
		++m_TicksSinceLastDamaged;
	}
	if ((GetTarget() != nullptr))
	{
		ASSERT(GetTarget()->IsTicking());

		if (GetTarget()->IsPlayer())
		{
			if (static_cast<cPlayer *>(GetTarget())->IsGameModeCreative())
			{
				SetTarget(nullptr);
				m_EMState = IDLE;
			}
		}
	}

	// Process the undead burning in daylight.
	HandleDaylightBurning(*Chunk, WouldBurnAt(GetPosition(), *Chunk));

	bool a_IsFollowingPath = false;
	if (m_PathfinderActivated)
	{
		if (ReachedFinalDestination())
		{
			StopMovingToPosition();  // Simply sets m_PathfinderActivated to false.
		}
		else
		{
			// Note that m_NextWayPointPosition is actually returned by GetNextWayPoint)
			switch (m_PathFinder.GetNextWayPoint(*Chunk, GetPosition(), &m_FinalDestination, &m_NextWayPointPosition, m_EMState == IDLE ? true : false))
			{
				case ePathFinderStatus::PATH_FOUND:
				{
					/* If I burn in daylight, and I won't burn where I'm standing, and I'll burn in my next position, and at least one of those is true:
					1. I am idle
					2. I was not hurt by a player recently.
					Then STOP. */
					if (
						m_BurnsInDaylight && ((m_TicksSinceLastDamaged >= 100) || (m_EMState == IDLE)) &&
						WouldBurnAt(m_NextWayPointPosition, *Chunk) &&
						!WouldBurnAt(GetPosition(), *Chunk)
					)
					{
						// If we burn in daylight, and we would burn at the next step, and we won't burn where we are right now, and we weren't provoked recently:
						StopMovingToPosition();
					}
					else
					{
						a_IsFollowingPath = true;  // Used for proper body / head orientation only.
						MoveToWayPoint(*Chunk);
					}
					break;
				}
				case ePathFinderStatus::PATH_NOT_FOUND:
				{
					StopMovingToPosition();
					break;
				}
				default:
				{

				}
			}
		}
	}

	SetPitchAndYawFromDestination(a_IsFollowingPath);

	switch (m_EMState)
	{
		case IDLE:
		{
			// If enemy passive we ignore checks for player visibility.
			InStateIdle(a_Dt, a_Chunk);
			break;
		}
		case CHASING:
		{
			// If we do not see a player anymore skip chasing action.
			InStateChasing(a_Dt, a_Chunk);
			break;
		}
		case ESCAPING:
		{
			InStateEscaping(a_Dt, a_Chunk);
			break;
		}
		case ATTACKING: break;
	}  // switch (m_EMState)

	BroadcastMovementUpdate();

	if (m_AgingTimer > 0)
	{
		m_AgingTimer--;
		if ((m_AgingTimer <= 0) && IsBaby())
		{
			SetAge(1);
			m_World->BroadcastEntityMetadata(*this);
		}
	}
}
Esempio n. 15
0
//constructor with 2 parameters
ID::ID(const char* name, int age): name_(0), age_(0)
{
  SetName(name);
  SetAge(age);
}
Esempio n. 16
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//copy constructor
ID::ID(const ID& rhs): name_(0), age_(0)
{
  SetName(rhs.GetName());
  SetAge(rhs.GetAge());
}
Esempio n. 17
0
CStandInput::CStandInput()
{
	setWindowTitle("标准输入框");

	label1=new QLabel("姓名");
	label2=new QLabel("性别");
	label3=new QLabel("年龄");
	label4=new QLabel("身高");

	labelName=new QLabel("李明");
	labelName->setFrameStyle(QFrame::Panel|QFrame::Sunken);

	labelSex=new QLabel("男");
	labelSex->setFrameStyle(QFrame::Panel|QFrame::Sunken);

	labelAge=new QLabel("22");
	labelAge->setFrameStyle(QFrame::Panel|QFrame::Sunken);

	labelStature=new QLabel("175cm");
	labelStature->setFrameStyle(QFrame::Panel|QFrame::Sunken);

	nameButton=new QPushButton;
	nameButton->setIcon(QIcon("btn.png"));
	nameButton->setText("设置姓名");

	sexButton=new QPushButton;
	sexButton->setIcon(QIcon("btn.png"));
	sexButton->setText("设置性别");

	ageButton=new QPushButton;
	ageButton->setIcon(QIcon("btn.png"));
	ageButton->setText("设置年龄");

	statureButton=new QPushButton;
	statureButton->setIcon(QIcon("btn.png"));
	statureButton->setText("设置身高");

	QGridLayout *layout=new QGridLayout(this);

	connect(nameButton,SIGNAL(clicked()),this,SLOT(SetName()));
	connect(sexButton,SIGNAL(clicked()),this,SLOT(SetSex()));
	connect(ageButton,SIGNAL(clicked()),this,SLOT(SetAge()));
	connect(statureButton,SIGNAL(clicked()),this,SLOT(SetStature()));

	layout->addWidget(label1,0,0);
	layout->addWidget(labelName,0,1);
	layout->addWidget(nameButton,0,2);

	layout->addWidget(label2,1,0);
	layout->addWidget(labelSex,1,1);
	layout->addWidget(sexButton,1,2);

	layout->addWidget(label3,2,0);
	layout->addWidget(labelAge,2,1);
	layout->addWidget(ageButton,2,2);

	layout->addWidget(label4,3,0);
	layout->addWidget(labelStature,3,1);
	layout->addWidget(statureButton,3,2);

	resize(250,150);
}