Esempio n. 1
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varargs static void create(int x, int y) {
    SetNoReplace(1);
    virt_land::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetLong("A featureless void.");
    SetShort("an empty place");
    AddExit("down", ROOM_START);
}
Esempio n. 2
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static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(30);
    SetShort("East Village Road");
    SetNightLong("A lamp-lit long road going through the village. Town Hall is north. The main part of the town is west of here.");
    SetDayLong("A long road going through the village. Town Hall is north. The main part of the town is west of here.");
    SetItems(([
                ({ "office", "post office" }) : "Mail can be received and sent from the post office.",
Esempio n. 3
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static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(30);
    SetShort("Village Path");
    SetNightLong("Still illuminated by lamp post, Village Road becomes less of a road here and more of a dirt path. The shore of the eastern sea is almost visible from here. The village schoolhouse is north, and the shore is east. The village stables are south.");
    SetDayLong("As it travels from west to east, Village Road becomes less of a road here and more of a dirt path. The shore of the eastern sea is almost visible from here. The village schoolhouse is north, and the shore is east. The village stables are south.");
    SetItems(([
                ({ "building", "schoolhouse", "school", "village school", "village schoolhouse" }) : "A small but well-kept wooden building where townsfolk and their children go to acquire knowledge.",
Esempio n. 4
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static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("RoSE Guest Room");
    SetLong( (:GuestRoom:) );
    SetObviousExits("no exit");
    SetNoModify(1);
}
Esempio n. 5
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static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("The Adventurers' Guild");
    SetLong("This small building is where adventurers can record their adventures and leave messages and announcements for other brave souls. This is also the place one can seek advancement, so if you deserve to be a higher level adventurer, asking the guild master for it will make it so. A scroll lists quests one may perform, and a sign contains some instructions. The Creator's Hall is south of here. A special skills training area is west. A conference room is east, where folks can discuss things in privacy.");
    SetItems( ([
        ({ "list","scroll"}) : "A scroll hangs from the wall, listing "
        "some adventures you can perform which may have rewards "
        "for you.",
Esempio n. 6
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File: death.c Progetto: Elohim/FGmud
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("off the mortal coil");
    SetLong( (:FunkyPic:) );
    SetObviousExits("no exit");
    set_heart_beat(10);
    SetNoModify(1);
}
Esempio n. 7
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void create() {
    room::create();
    SetAmbientLight(30);
    SetShort("An alcove");
    SetLong("An alcove.");
    SetClimate("indoors");
    SetExits(([
                "east" : "/domains/campus/room/stairwell2a",
                ]));
}
Esempio n. 8
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void create(){
    ::create();
    SetAmbientLight(30);
    SetShort("Harry's Pub");
    SetLong("Harry's Pub is a simple place where lonely sailors pass the time away and talk about their homes. Known to serve some mean drinks and customers, the place is clean and spare, with few things to break over someone's head. A menu on the wall lists the available refreshments. There appears to be some kind of back room to the west.");
    SetClimate("indoors");
    SetItems( ([
        ({"wall", "walls"}) : "If only they could speak, eh?",
        "menu" : "A menu you can read. Oddly it has as its logo a severed "+
        "wolf's head on a stick.",
Esempio n. 9
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static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ Southwest Side of Hill %^RESET%^");
    SetLong(".");
    SetItems(([
                  ({ "root", "roots", "labyrinth" }) : "The roots snake and whorl all over the side of hill here. Clusters of flowers have grown up in some of the closed loops made by them. Another contains a small pool of water, where frogs seem to have taken up residence. You're sure you could sit here all day, trying to follow the path of the roots, and get nowhere.",
Esempio n. 10
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static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("a tiny crawlspace");
    SetLong("You are in a cramped little space beneath the stairs in the "+
            "basement. It is dark, tight, and dirty in here.");
    SetItems(([
                ({"crawlspace","space"}) : "You are in the space beneath stairs.",
                "basement" : "The basement is just outside the crawlspace.",
                "stairs" : "You're under them."]));
Esempio n. 11
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File: test.c Progetto: Elohim/FGmud
void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("The start room");
    SetLong("The default start room. To enter "+
            "a sample set of rooms, go down.");
    SetExits( ([ 
                "down" : "/domains/town/room/road",
                ]) );
}
Esempio n. 12
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static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(30);
    SetShort("Fort Road");
    SetNightLong("You are on a road at the northern edge of the village. To the south is the heart of the town. The First Village Bank stands here on the east side of the road. To the west is the post office.");
    SetDayLong("You are on a road running north and south. To the south is the heart of the town. To the north the road runs along a narrow ridge, leading up to what looks like a fortress. The First Village Bank stands here on the east side of the road. To the west is the post office.");
    SetItems( ([
        ({"rubble","stone","stones","road"}) : "Looks like "
        "the road is still being built. Further travel north "
        "is impossible.",
Esempio n. 13
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static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("a blue room");
    SetLong("This is a blue room. Probability Lab 3 is west.");
    SetExits( ([
                "west" : "/domains/campus/room/plab"
                ]) );
    SetDoor("west","/domains/campus/doors/blue_door3");
}
Esempio n. 14
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static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("a green room");
    SetLong("This is a green room. Probability Lab 2 is east.");
    SetExits( ([
                   "east" : "/domains/campus/room/plab2"
               ]) );
    SetDoor("east","/domains/campus/doors/green_door2");
}
Esempio n. 15
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static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(30);
    SetShort("North Saquivor Road");
    SetNightLong("Illuminated by lamplight here is Saquivor road, leading north-south through the village. To the east is the village pub, the legendary watering hole used by thousands of rogues, paladins, and everyone in between. The Healers' Guild is west. To the south is a major intersection. The road continues north into the gloom.");
    SetDayLong("You are on Saquivor road, leading north-south through the village. To the east is the village pub, the legendary watering hole used by thousands of rogues, paladins, and everyone in between. The Healers' Guild is west, and to the north you can see a road leading up to the plateau where the Fortress on the Frontiers stands. To the south is a major intersection.");
    SetItems( ([
        ({"pub","tavern","village pub"}) : "The is the town's "
        "legendary watering hole, where refreshments are served "
        "and tall tales are swapped.",
Esempio n. 16
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void create() {
    room::create();
    SetAmbientLight(30);
    SetShort("hallway bend");
    SetLong("This is a bend in the hallway. The main Science Building hallway is north of here. A smaller hallway runs west from here.");
    SetClimate("indoors");
    SetExits( ([
                "west" : "/domains/campus/room/science5",
                "north" : "/domains/campus/room/science3.c",
                ]) );
}
Esempio n. 17
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static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(30);
    SetShort("a wide path");
    SetLong("This is a paved path traveling north and south. It is lined by thick bushes on each side. A town lies north of here. To the south is what appears to be a college campus.");
    SetItems( ([
        ({ "bush","bushes","side","sides"}) : "Large, thick "
        "bushes crowd the sides of the path.",
        "path" : "A wide, cobblestone path running north "
        "and south.",
Esempio n. 18
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File: cave.c Progetto: Elohim/FGmud
void create() {
    ::create();
    SetAmbientLight(5);
    SetNightLight(15);
    SetDayLight(25);
    SetShort("A Dark Cave");
    SetNightLong("This is a cave carved into the rocky riverbank wall. The cave opens west into the night. To the east is darkness.");
    SetDayLong("This is a cave carved into the rocky riverbank wall. Daylight shines in from the west, where the river flows. To the east, the cave continues into darkness.");
    SetLong("This is a small cave near a riverbank.");
    SetItems(([
                ({ "wall", "rocky wall", "river bank wall", "riverbank wall", "rocky river bank wall", "rocky riverbank wall" }) : "The local river carved a narrow and steep valley here over the years. The walls of that valley is what this cave has been dug out of.",
                ]));
void create() {
    room::create();
    SetAmbientLight(5);
    SetShort("A Dark Cave");
    SetLong("This is a small cave at the base of a cliff. A stone door is set into the north wall. There is some writing scrawled on the wall.");
    SetExits( ([
        "out" : "/domains/town/virtual/forest/-4,25",
        "south" : "/domains/town/virtual/forest/-4,25",
        "north" : "/domains/town/room/cave1.c",
      ]) );
    SetItems(([
        ({ "writing", "writing on the wall","scrawl" }) : "A rough scrawl you can read", 
Esempio n. 20
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void create() {
    room::create();
    SetAmbientLight(30);
    SetShort("Science Classroom");
    SetLong("This small room provides a teaching space for the advanced topics researched by the facility.");
    SetClimate("indoors");
    SetItems( ([ 
                ]) );
    SetExits(([
                "south" : "/domains/campus/room/science5",
                ]));
}
static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ Ciscoburg Market - South %^RESET%^");

    SetInventory(([
      ]));

}
Esempio n. 22
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static void create() {
    object ob;
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("catch_tell room");
    SetLong("This is a room designed to receive certain messages from NPC's. It is largely for debugging purposes, and it is not vital to normal mud operations.");
    SetExits(([
        "west" : "/secure/room/network",
      ]));

}
Esempio n. 23
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static void create() {
    room::create();
    SetClimate("temperate");
    SetAmbientLight(30);
    SetNightLight(20);
    SetDayLight(30);
    SetShort("%^B_BLACK%^%^WHITE%^ A Dim Alley %^RESET%^");

    SetInventory(([
      ]));

}
Esempio n. 24
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static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("Mansion Guest Room East");
    SetLong("You are in the east upstairs guest room of the mansion. "
      "The room is sumptuously appointed and furnished. "
      "The state of the bed suggests that someone has "
      "been staying here recently.");
    SetItems( ([
        ({"furniture","furnishings"}) : "Comfortable and attractive."
      ]) );
Esempio n. 25
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static void create() {
    room::create();
    SetTown("Ackian Training Camp 07B");
    SetClimate("sub-arctic");
    SetAmbientLight(40);
    SetShort("Ferdinand Street");
    SetLong("This is a Ferdinand, a fairly narrow street that leads north into the northern train terminal of "+
            "Ackian Training Camp 07B.  To either side of the street are the facades of two stone houses.  "+
            "The street itself is made up of flat stones that look like some sort of white slate.  To "+
            "the south, Ferdinand continues until it intersects with a larger street.");
    SetItems(([
        ({"here","room"}):"This is the northern end of Ferdinand Street in Ackian Training Camp 07B.",
Esempio n. 26
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void create() {
    ::create();
    SetAmbientLight(30);
    SetClimate("outdoors");
    AddTerrainType(T_ROAD);
    SetShort("5th Avenue");
    SetLong("The street continues east and west here. The road is deteriorating\n"+
      "due to lack of care and maintenance. There's a small burnt out car\n"+
      "still smouldering blocking the pavement. The fumes from the burning\n"+
      "paint gives you a slight headache.");
    SetItems( ([
        ({"road","street"}) : "The road is in a bad way",
Esempio n. 27
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static void create() {
    room::create();

    SetClimate("indoors");
    SetAmbientLight(0);
    SetShort("Under the pit");
    SetLong("You stand in a completely dark cavern leading west. The wall looks weird here.");
    SetItems( ([ 
        "east" : "",
        "west" : "",
        ({"wall", "crack", "rock"}) : "There is a crack here that looks like it has been made recently.",
        ] ));
Esempio n. 28
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static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(30);
    SetShort("East Village Road");
    SetNightLong("You are on a long road, lit by a lamp post. The general store is north. The road stretches east and west through the town. The Adventurers' Guild is south.");
    SetDayLong("You are on a long road. The general store is north. The road stretches east and west through the town. The Adventurers' Guild is south.");
    SetItems( ([
                ({"adventurers guild","guild"}) : "This small "
                "building on the southern side of the road is where "
                "adventurers, great and small, come to record "
                "their exploits and seek advancement.",
Esempio n. 29
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static void create() {
    room::create();
    SetTown("Ackian Training Camp 07B");
    SetClimate("sub-arctic");
    SetAmbientLight(40);
    SetShort("Cherry Avenue");
    SetLong("This is Cherry Avenue, shortly before it reaches a market .  "+
        "Unfortunately, the market looks to be closed.  Probably has "+
        "something to do with the barrier blocking the road.");
    SetItems(([
        ({"here","room"}):"This is a length of Cherry Avenue somewhat "+
            "west of its intersection with Ferdinand Street.",
Esempio n. 30
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static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("the training area");
    SetLong("You are in a large room with "+
      "a very high ceiling, mirrored walls, and a "+
      "hardwood floor. This area is designed for skills "+
      "training, though at the moment no workshops are "+
      "scheduled. The rest of the Adventurers' Guild is "+
      "east of here.");
    SetItems( ([
        ({"wall","walls"}) : "The walls have mirrors set into them.",