// This function will base64 ENCODE theData,
// and then Set() that as the string contents.
bool OTASCIIArmor::SetData(const OTData & theData, bool bLineBreaks/*=true*/)
{
	return SetAndPackData(theData, bLineBreaks);
	
	
	
	char *	pString	= NULL;
	
	Release();
	
	if (theData.GetSize() < 1)
		return true;
	
	pString = OT_base64_encode((const uint8_t*)theData.GetPointer(), theData.GetSize(), (bLineBreaks ? 1 : 0));
	
	if (pString)
	{
		Set(pString);
		delete [] pString; pString=NULL;
		return true;
	}
	else 
	{
		OTLog::Error("Error while base64_encoding in OTASCIIArmor::GetData.\n");
		return false;
	}
}
Esempio n. 2
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// This function will base64 ENCODE theData,
// and then Set() that as the string contents.
bool OTASCIIArmor::SetData(const OTData & theData, bool bLineBreaks/*=true*/)
{
	return SetAndPackData(theData, bLineBreaks);
}