void MyConsole::Run() { Init(); // Disable auto render on format SetAutoRender(0); while (1) { RenderApp(); Update(); P1.update(); P2.update(); P1.Collision(&P2); P2.Collision(&P1); P1.Finalize(); P2.Finalize(); if (P1.score >= 5) { Alert("Player 1 Wins"); P1.setTexture(bg); P2.setTexture(bg); } else if (P2.score >= 5) { Alert("Player 2 Wins"); P1.setTexture(bg); P2.setTexture(bg); } mdelay(30); } }
void Browser::Run(const char *pRessourcePath) { Init(pRessourcePath); // Disable auto render on format SetAutoRender(0); #ifdef WIN32 strcpy(currentPath, "c:/"); #else // strcpy(currentPath, "uda0:/"); handle = -1; char * s = NULL; int next_device_n = 0; next_device_n = get_devices(next_device_n, s); strcpy(currentPath, s); ScanDir(); #endif while (1) { RenderApp(); Update(); } }
void Browser::Run(const char *pRessourcePath) { Init(pRessourcePath); // Disable auto render on format SetAutoRender(0); #ifdef WIN32 strcpy(currentPath, "c:/"); #else handle = 0; char path[2048]; handle = get_devices(handle, path); strcpy(currentPath, path); ScanDir(); #endif while (1) { RenderApp(); Update(); } }