Block::Block(Rules& rules, const sf::Color& color, int health) : Entity(rules) { _highlight = false; _highlightPhase = 0.0f; _drop = false; _health = health; _decay = 1.0f; _rotation = 0.0f; _angularVelocity = 0.0f; _color = color; _blockSprite = ImageManager::Instance().CreateSprite("res/brick.png"); _blockSprite.Resize(BLOCK_WIDTH, BLOCK_HEIGHT); _blockSprite.SetColor(_color); SetBBox(MATH::BBox2(MATH::Vector2(0.0f, 0.0f), MATH::Vector2(BLOCK_WIDTH, BLOCK_HEIGHT))); SetPhysicsModel(PHY_GHOST); SetCollisionModel(PHY_SOLID); SetAcceleration(1.0f); SetVelocity(MATH::Vector2(0.0f, 0.0f)); SetMass(100000.0f); }
Player::Player(sf::Texture &tex):Image(tex) { objectIndex=1; direction=0; SetBBox(-gridSize/2-gridSize/32*2,-gridSize/2-gridSize/32*7,gridSize-gridSize/32*4,gridSize-gridSize/32*12); //SetBBox(-28,-24,56,48); AddSequence(0,0,0.25); };
Player::Player(char* path):Image(path) { objectIndex=1; direction=0; SetBBox(-gridSize/2+gridSize/32*2,-gridSize/2+gridSize/32*7,gridSize-gridSize/32*4,gridSize-gridSize/32*12); //SetBBox(-28,-18,56,36); AddSequence(0,0,0.25); };
Block::Block():Object() { SetBBox(-engine->gridSize/2,-engine->gridSize/2,engine->gridSize,engine->gridSize); //SetBBox(-32,-32,64,64); objectIndex=0; visible=false; solid=true; };
Npc::Npc(sf::Texture* tex):Image(tex) { locked=true; direction=0; objectIndex=6; index=0; SetOrigin(imageWidth/2,imageHeight-11); SetBBox(-engine->gridSize/2+engine->gridSize/32*4,-engine->gridSize/2+engine->gridSize/32*8, engine->gridSize-engine->gridSize/32*8,engine->gridSize-engine->gridSize/32*15); AddSequence(0,0,0.25); AddSequence(5,5,0.25); AddSequence(10,10,0.25); AddSequence(15,15,0.25); AddSequence(1,4,0.2); AddSequence(6,9,0.2); AddSequence(11,14,0.2); AddSequence(16,19,0.2); SetSequence(0,1); sprShadow.setTexture(*engine->resourcesManager->GetTexture("sprShadow"),true); sprShadow.setOrigin(engine->resourcesManager->GetTexture("sprShadow")->getSize().x/2, engine->resourcesManager->GetTexture("sprShadow")->getSize().y/2-1*2); };
Ball::Ball(Rules& rules) : Entity(rules) { rules.numBalls++; _ignited = false; _dying = false; _scoreSound = SoundManager::Instance().GetSound("res/ding.wav", false); _bounceSound = SoundManager::Instance().GetSound("res/bounce.wav", false); _ballSprite = ImageManager::Instance().CreateSprite("res/ball3.png"); _ballSprite.SetColor(sf::Color(232, 243, 255)); _ballSprite.Resize(BALL_SIZE, BALL_SIZE); MATH::Vector2 randomVector(0, -1.0f); randomVector = MATH::Rotate(randomVector, sf::Randomizer::Random(-0.1f, 0.1f)); randomVector = MATH::Normalize(randomVector); SetAcceleration(1.0f); SetVelocity(randomVector * 300.0f); SetMass(1.0f); SetPhysicsModel(PHY_TOUCHING | PHY_SOLID | PHY_BOUNCING); SetCollisionModel(PHY_SOLID); SetBBox(MATH::BBox2(MATH::Vector2(0.0f, 0.0f), MATH::Vector2(BALL_SIZE, BALL_SIZE))); }
bool GetFeatureRequest::Create(rude::CGI& cgi, Map* pMap) { WebContext* pWebContext = augeGetWebContextInstance(); char parameter[AUGE_NAME_MAX]; SetVersion(cgi["version"]); //auge_web_parameter_encoding(, parameter, AUGE_NAME_MAX, pWebContext->IsIE()); SetTypeName(cgi["typeName"],true); auge_web_parameter_encoding(cgi["sourceName"], parameter, AUGE_NAME_MAX, pWebContext->IsIE()); SetSourceName(parameter); //auge_web_parameter_encoding(cgi["mapName"], parameter, AUGE_NAME_MAX, pWebContext->IsIE()); SetMapName(cgi["mapName"], true); SetOutputFormat(cgi["outputFormat"]); SetMaxFeatures(cgi["maxFeatures"]); SetOffset(cgi["offset"]); SetBBox(cgi["bbox"]); SetEncoding(cgi["encoding"]); m_filter = cgi["filter"]; m_fields = cgi["fields"]; //if(!m_extent.IsValid()) //{ // SetQuery(cgi["filter"],cgi["fields"], GetTypeName(), pMap); //} return true; }
void CMeshObj::SetMesh(CMesh* pMesh) { m_pMesh = pMesh; if (m_pMesh) { SetRadius(m_pMesh->GetRadius()); SetCenter(m_pMesh->GetCenter()); SetBBox(m_pMesh->GetBBox()); } }
Subcurve::Subcurve(const Subcurve &_scurve) { m_islinear = _scurve.m_islinear; m_curve = _scurve.m_curve->Duplicate(); m_t = _scurve.m_t; m_children[0] = m_children[1] = NULL; SetBBox(_scurve.m_node); }
Usable::Usable():Object() { SetBBox(-gridSize/2+gridSize/32*2,-gridSize/2+gridSize/32*2,gridSize-gridSize/32*4,gridSize-gridSize/32*4); //SetBBox(-28,-28,56,56); objectIndex=2; functionIndex=0; function="none"; text.setColor(sf::Color::Black); text.setCharacterSize(14); text.setFont(engine->font); };
bool GetCountRequest::Create(rude::CGI& cgi, Map* pMap) { SetVersion(cgi["version"]); SetTypeName(cgi["typeName"]); SetSourceName(cgi["sourceName"]); SetMapName(cgi["mapName"],true); SetBBox(cgi["bbox"]); m_filter = cgi["filter"]; return true; }
ExtraBallItem::ExtraBallItem(Rules& rules) : Entity(rules) { _itemSprite = ImageManager::Instance().CreateSprite("res/item_extraball.png"); _itemSprite.Resize(ITEM_WIDTH, ITEM_HEIGHT); SetBBox(MATH::BBox2(MATH::Vector2(0.0f, 0.0f), MATH::Vector2(ITEM_WIDTH, ITEM_HEIGHT))); SetAcceleration(1.0f); SetVelocity(MATH::Vector2(0.0f, 1.0f) * 100.0f); SetMass(1.0f); SetPhysicsModel(PHY_TOUCHING | PHY_GHOST); SetCollisionModel(PHY_GHOST); }
void Worker::UpdateBBox() { // Calculate hit points bounding box //std::cerr << "Building hit points bounding box: "; BBox hitPointsbbox = BBox(); for (unsigned int i = 0; i < engine->hitPointTotal; ++i) { HitPointPositionInfo *hp = GetHitPointInfo(i); if (hp->type == SURFACE) hitPointsbbox = Union(hitPointsbbox, hp->position); } SetBBox(hitPointsbbox); }
Image::Image(sf::Texture &tex):Object() { texture=tex; imageWidth=texture.getSize().y; imageHeight=texture.getSize().y; imageSpeed=0.25; imageFrame=0; sprite.setTexture(texture); sprite.setTextureRect(sf::IntRect(0,0,imageWidth,imageHeight)); firstFrame=0; lastFrame=3; seq=0; seqOld=-1; x=100; y=100; SetBBox(0,0,32,32); SetOrigin(imageWidth/2,imageHeight-8); };
bool Image::Load(char* path) { texture.loadFromFile(path); imageWidth=texture.getSize().y; imageHeight=texture.getSize().y; imageSpeed=0.25; imageFrame=0; sprite.setTexture(texture); sprite.setTextureRect(sf::IntRect(0,0,imageWidth,imageHeight)); firstFrame=0; lastFrame=3; seq=0; seqOld=-1; x=100; y=100; SetBBox(0,0,32,32); SetOrigin(imageWidth/2,imageHeight-8); return true; };
svGlyph::svGlyph(svVector3 _lbbox, svVector3 _rbbox) : svPrimitive(1) { SetBBox(_lbbox, _rbbox); glyphPos = NULL; glyphColors = NULL; glyphWidth = NULL; glyphDir = NULL; glyphFrequency= DEFAULT_GLYPH_FREQUENCY; /* infile = strdup(inf); glyph_radius = DEFAULT_GLYPH_RADIUS; glyph_height = DEFAULT_GLYPH_HEIGHT; glyph_section_num = DEFAULT_GLYPH_SECTION_NUM; tube_radius = glyph_radius * 0.5; */ ENABLE_GLYPH_SCALE=false; }
void IndexedFaceSet::ComputeBBox() { real XMax = _Vertices[0]; real YMax = _Vertices[1]; real ZMax = _Vertices[2]; real XMin = _Vertices[0]; real YMin = _Vertices[1]; real ZMin = _Vertices[2]; // parse all the coordinates to find // the Xmax, YMax, ZMax real *v = _Vertices; for(unsigned i=0; i<_VSize/3; i++) { // X if(*v > XMax) XMax = *v; if(*v < XMin) XMin = *v; v++; if(*v > YMax) YMax = *v; if(*v < YMin) YMin = *v; v++; if(*v > ZMax) ZMax = *v; if(*v < ZMin) ZMin = *v; v++; } SetBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); }