Esempio n. 1
0
void BPMDisplay::CycleRandomly()
{
    DisplayBpms bpms;
    bpms.Add(-1);
    SetBPMRange( bpms );

    RunCommands( SET_RANDOM_COMMAND );

    m_fCycleTime = (float)RANDOM_CYCLE_SPEED;

    // Go to default value in event of a negative value in the metrics
    if( m_fCycleTime < 0 )
        m_fCycleTime = 0.2f;
}
Esempio n. 2
0
void BPMDisplay::SetBpmFromSong( const Song* pSong )
{
    ASSERT( pSong != NULL );
    switch( pSong->m_DisplayBPMType )
    {
    case DISPLAY_BPM_ACTUAL:
    case DISPLAY_BPM_SPECIFIED:
    {
        DisplayBpms bpms;
        pSong->GetDisplayBpms( bpms );
        SetBPMRange( bpms );
        m_fCycleTime = 1.0f;
    }
    break;
    case DISPLAY_BPM_RANDOM:
        CycleRandomly();
        break;
    default:
        FAIL_M(ssprintf("Invalid display BPM type: %i", pSong->m_DisplayBPMType));
    }
}
void BPMDisplay::SetBpmFromSong( const Song* pSong )
{
	ASSERT( pSong );
	switch( pSong->m_DisplayBPMType )
	{
	case DISPLAY_BPM_ACTUAL:
	case DISPLAY_BPM_SPECIFIED:
		{
			DisplayBpms bpms;
			pSong->GetDisplayBpms( bpms );
			SetBPMRange( bpms );
			m_fCycleTime = 1.0f;
		}
		break;
	case DISPLAY_BPM_RANDOM:
		CycleRandomly();
		break;
	default:
		ASSERT(0);
	}
}
Esempio n. 4
0
void BPMDisplay::SetBpmFromCourse( const Course* pCourse )
{
    ASSERT( pCourse != NULL );
    ASSERT( GAMESTATE->GetCurrentStyle(PLAYER_INVALID) != NULL );

    StepsType st = GAMESTATE->GetCurrentStyle(PLAYER_INVALID)->m_StepsType;
    Trail *pTrail = pCourse->GetTrail( st );
    // GetTranslitFullTitle because "Crashinfo.txt is garbled because of the ANSI output as usual." -f
    ASSERT_M( pTrail != NULL, ssprintf("Course '%s' has no trail for StepsType '%s'", pCourse->GetTranslitFullTitle().c_str(), StringConversion::ToString(st).c_str() ) );

    m_fCycleTime = (float)COURSE_CYCLE_SPEED;

    if( (int)pTrail->m_vEntries.size() > CommonMetrics::MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
    {
        SetVarious();
        return;
    }

    DisplayBpms bpms;
    pTrail->GetDisplayBpms( bpms );
    SetBPMRange( bpms );
}
Esempio n. 5
0
void BPMDisplay::SetConstantBpm( float fBPM )
{
    DisplayBpms bpms;
    bpms.Add( fBPM );
    SetBPMRange( bpms );
}