Esempio n. 1
0
    void CodeGenerateVisitor::Visit(Chunk *chunk, void *data)
    {
        // Generate function
        auto func = state_->NewFunction();
        func->SetBaseInfo(chunk->module_, 0);
        func->SetSuperior(func_);
        func_ = func;

        func_state_ = gen_state_.PushFunctionState();

        chunk->block_->Accept(this, data);

        // Generate closure
        auto cl = state_->NewClosure();
        cl->SetPrototype(func);
        // Add Env as closure upvalue
        cl->AddUpvalue(state_->GetGlobal(), Upvalue::Stack);

        // Add closure to stack
        state_->stack_.top_->closure_ = cl;
        state_->stack_.top_->type_ = ValueT_Closure;
        state_->stack_.top_++;
    }
Esempio n. 2
0
void COptionsDlg::SetDefaults()
{
	SetBaseInfo(m_DefaultState);
	InitState();
	theApp.GetMain()->GetMixerDlg().SetDefaults();	// reset mixer state too
}