/* =============== G_SetSpectatorStats =============== */ void G_SetSpectatorStats (edict_t *ent) { gclient_t *cl = ent->client; if (!cl->chase_target) G_SetStats (ent); cl->ps.stats[STAT_SPECTATOR] = 1; // layouts are independant in spectator cl->ps.stats[STAT_LAYOUTS] = 0; if (cl->pers.health <= 0 || level.intermissiontime || cl->showscores) cl->ps.stats[STAT_LAYOUTS] |= 1; if (cl->showinventory && cl->pers.health > 0) cl->ps.stats[STAT_LAYOUTS] |= 2; if (cl->chase_target && cl->chase_target->inuse) cl->ps.stats[STAT_CHASE] = CS_PLAYERSKINS + (cl->chase_target - g_edicts) - 1; else cl->ps.stats[STAT_CHASE] = 0; //ZOID SetCTFStats(ent); //ZOID }
/* =============== G_SetStats =============== */ void G_SetStats (edict_t *ent) { gitem_t *item; int index, cells; int power_armor_type; int i;//RAV // Make sure ent exists! if (!G_EntExists(ent)) return; //raven gzspace bug chase //if(ent->display == 0) // return; // // health // if(!voosh->value) { ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; // // ammo // if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; } // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; if (cells == 0) { // ran out of cells for power armor ent->flags &= ~FL_POWER_ARMOR; gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0;; } } index = ArmorIndex (ent); if (power_armor_type && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; } else if (ent->client->invincible_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; } //RAV //respawn protection else if (ent->client->respawn_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->respawn_framenum - level.framenum)/10; } // else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; } else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } // // selected item // if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; //RAV ent->client->ps.stats[STAT_RUNE] = 0; for (i=RUNE_FIRST; i<=RUNE_LAST; i++) { if (rune_has_rune(ent, i)) ent->client->ps.stats[STAT_RUNE] = CS_ITEMS + ITEM_INDEX(FindItem(rune_namefornum[i])); } // // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if (ent->client->pers.health <= 0 || level.intermissiontime || ent->client->showhelp || ent->client->showscores || ent->client->pers.db_hud || ent->client->pers.motd )//RAV { ent->client->ps.stats[STAT_LAYOUTS] |= 1; } if (ent->client->showinventory && ent->client->pers.health > 0) { ent->client->ps.stats[STAT_LAYOUTS] |= 2; } } else { if (ent->client->showscores || ent->client->showhelp || ent->client->pers.db_hud || ent->client->pers.motd )//RAV { ent->client->ps.stats[STAT_LAYOUTS] |= 1; } if (ent->client->showinventory && ent->client->pers.health > 0) { ent->client->ps.stats[STAT_LAYOUTS] |= 2; } } // frags // ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; // // help icon / current weapon if not shown // if (ent->client->resp.helpchanged && (level.framenum&8) ) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) && ent->client->pers.weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); else ent->client->ps.stats[STAT_HELPICON] = 0; // gi.dprintf("pers.weapon is %s\n", ent->client->pers.weapon->classname); //ZOID if (ctf->value) SetCTFStats(ent); //ZOID }
/* =============== G_SetStats =============== */ void G_SetStats (edict_t *ent) { gitem_t *item; int index, cells; int power_armor_type; // // health // ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; // // ammo // if (!ent->client->ammo_index /* || !ent->client->pers.inventory[ent->client->ammo_index] */) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; } // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; if (cells == 0) { // ran out of cells for power armor ent->flags &= ~FL_POWER_ARMOR; gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0;; } } index = ArmorIndex (ent); if (power_armor_type && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon // Knightmare- use correct icon for power screen if (power_armor_type == POWER_ARMOR_SHIELD) ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); else // POWER_ARMOR_SCREEN ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powerscreen"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; } else if (ent->client->invincible_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; } else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; } else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } // // selected item // if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if (ent->client->pers.health <= 0 || level.intermissiontime || ent->client->showscores) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } else { if (ent->client->showscores || ent->client->showhelp) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } // // frags // ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; // // help icon / current weapon if not shown // if (ent->client->resp.helpchanged && (level.framenum &8) ) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) && ent->client->pers.weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); else ent->client->ps.stats[STAT_HELPICON] = 0; //ZOID SetCTFStats(ent); //ZOID }
void G_SetStats (edict_t *ent) { gitem_t *item; int index, cells; int power_armor_type; // // health // ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; // // ammo // if (!ent->client->ammo_index ) { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; } // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; if (cells == 0) { // ran out of cells for power armor ent->flags &= ~(FL_POWER_SHIELD|FL_POWER_SCREEN); gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0; } } index = ArmorIndex (ent); // Knightmare- show correct icon if ((power_armor_type == POWER_ARMOR_SHIELD) && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if ((power_armor_type == POWER_ARMOR_SCREEN) && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powerscreen"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; } else if (ent->client->invincible_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; } else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; } #ifdef JETPACK_MOD else if ( (ent->client->jetpack) && (!ent->client->jetpack_infinite) && (ent->client->pers.inventory[fuel_index] >= 0) && (ent->client->pers.inventory[fuel_index] < 100000)) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex("p_jet"); ent->client->ps.stats[STAT_TIMER] = ent->client->pers.inventory[fuel_index]; } #endif else if (level.freeze) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_freeze"); ent->client->ps.stats[STAT_TIMER] = stasis_time->value - level.freezeframes/10; } else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } // // selected item // if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; // Lazarus vehicle/tracktrain // Knightmare- speed bar for CTF if (ctf->value) { if(ent->vehicle && !(ent->vehicle->spawnflags & 16)) { switch(ent->vehicle->moveinfo.state) { case -3: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speedr3"); break; case -2: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speedr2"); break; case -1: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speedr1"); break; case 1: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed1"); break; case 2: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed2"); break; case 3: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed3"); break; default: ent->client->ps.stats[STAT_SPEED_CTF] = gi.imageindex("speed0"); break; } } else ent->client->ps.stats[STAT_SPEED_CTF] = 0; } else { if(ent->vehicle && !(ent->vehicle->spawnflags & 16)) { switch(ent->vehicle->moveinfo.state) { case -3: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speedr3"); break; case -2: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speedr2"); break; case -1: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speedr1"); break; case 1: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed1"); break; case 2: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed2"); break; case 3: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed3"); break; default: ent->client->ps.stats[STAT_SPEED] = gi.imageindex("speed0"); break; } } else ent->client->ps.stats[STAT_SPEED] = 0; } // "whatsit" if (world->effects & FX_WORLDSPAWN_WHATSIT) { if (ent->client->showscores || ent->client->showhelp || ent->client->showinventory) ent->client->whatsit = NULL; else if(!(level.framenum % 5)) // only update every 1/2 second { char *temp = ent->client->whatsit; ent->client->whatsit = NULL; WhatIsIt(ent); if(ent->client->whatsit && !temp) WhatsIt(ent); } } else ent->client->whatsit = NULL; // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if (ent->client->pers.health <= 0 || level.intermissiontime || ent->client->showscores) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } else { if (ent->client->showscores || ent->client->showhelp) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } if(!ent->client->ps.stats[STAT_LAYOUTS] && ent->client->whatsit) ent->client->ps.stats[STAT_LAYOUTS] |= 1; // // frags // ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; // // help icon / current weapon if not shown // if (ent->client->pers.helpchanged && (level.framenum&8) ) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) && ent->client->pers.weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); else ent->client->ps.stats[STAT_HELPICON] = 0; ent->client->ps.stats[STAT_SPECTATOR] = 0; if(ent->client->zoomed) ent->client->ps.stats[STAT_ZOOM] = gi.imageindex("zoom"); else ent->client->ps.stats[STAT_ZOOM] = 0; //ZOID SetCTFStats(ent); //ZOID // Knightmare- show tech icon if in DM if (deathmatch->value && !ctf->value) { int i = 0; gitem_t *tech; ent->client->ps.stats[STAT_CTF_TECH] = 0; while (tnames[i]) { if ((tech = FindItemByClassname(tnames[i])) != NULL && ent->client->pers.inventory[ITEM_INDEX(tech)]) { ent->client->ps.stats[STAT_CTF_TECH] = gi.imageindex(tech->icon); break; } i++; } } // end Knightmare }