Esempio n. 1
0
/**
 * @brief 设置状态
 * @param eStatus 要设置的状态,查看enum UISYS_STATUS
 * @return 此次设置状态的句柄,在释放的时候要使用到
 */
void KUiBase::SetStatus(UISYS_STATUS eStatus, int &nHandle)
{
	if(eStatus != UIS_S_IDLE)
	{
		STATUS_HANDLE_LIST::iterator itNode;
		if((itNode = m_sStatusHandleList.find(nHandle)) != m_sStatusHandleList.end())
		{
			m_aryStatus[&(itNode->second)]--;	//对于eStatus,&操作符重载为另外一个含义
			itNode->second = eStatus;
		}
		else
		{
			m_nStatusHandleCount++;
			if(m_nStatusHandleCount < 1)
			{
				m_nStatusHandleCount = 1;
			}
			m_sStatusHandleList[m_nStatusHandleCount] = eStatus;
			nHandle = m_nStatusHandleCount;
		}
		m_aryStatus[&eStatus] ++;	//对于eStatus,&操作符重载为另外一个含义
		Wnd_GameSpaceHandleInput(!GetStatus());
		SetCurrentCursor();
	}
}
Esempio n. 2
0
void TCursorSprite::SetFocus(RWsTextCursor* aFocus,CWsClientWindow* aWin/*=NULL*/)
	{
	if (iCurrentCursor!=aFocus)
		{
		Hide();
		SetCurrentCursor(aFocus, aWin);
		}
	}
Esempio n. 3
0
    void Initialise()
    {
        Guard::Assert(!_initialised, "Cursors have already been initialised.");
        _initialised = true;

        // Using system cursors
        _loadedCursors[CURSOR_ARROW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
        _loadedCursors[CURSOR_HAND_POINT] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);

        // Using custom cursors
        for (size_t i = 0; i < CURSOR_COUNT; i++)
        {
            const CursorData * cursorData = GetCursorData((CURSOR_ID)i);
            if (cursorData != nullptr)
            {
                _loadedCursors[i] = Create(cursorData);
            }
        }

        _currentCursor = CURSOR_UNDEFINED;
        SetCurrentCursor(CURSOR_ARROW);
    }