Esempio n. 1
0
void ocpnDC::DrawLines( int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset, bool b_hiqual )
{
    if( dc )
        dc->DrawLines( n, points, xoffset, yoffset );
#ifdef ocpnUSE_GL
    else if( ConfigurePen() ) {

        SetGLAttrs( b_hiqual ); 
        bool b_draw_thick = false;

        glDisable( GL_LINE_STIPPLE );
        SetGLStipple();

        //      Enable anti-aliased lines, at best quality
        if( b_hiqual ) {
            glEnable( GL_BLEND );
            if( m_pen.GetWidth() > 1 ) {
                GLint parms[2];
                glGetIntegerv( GL_SMOOTH_LINE_WIDTH_RANGE, &parms[0] );
                if( m_pen.GetWidth() > parms[1] ) b_draw_thick = true;
                else
                    glLineWidth( wxMax(g_GLMinSymbolLineWidth, m_pen.GetWidth()) );
            } else
                glLineWidth( wxMax(g_GLMinSymbolLineWidth, 1) );
        } else {
            if( m_pen.GetWidth() > 1 ) {
                GLint parms[2];
                glGetIntegerv( GL_ALIASED_LINE_WIDTH_RANGE, &parms[0] );
                if( m_pen.GetWidth() > parms[1] ) b_draw_thick = true;
                else
                    glLineWidth( wxMax(g_GLMinSymbolLineWidth, m_pen.GetWidth()) );
            } else
                glLineWidth( wxMax(g_GLMinSymbolLineWidth, 1) );
        }

        if( b_draw_thick) {
            DrawGLThickLines( n, points, xoffset, yoffset, m_pen, b_hiqual );
        } else {

            if( b_hiqual ) {
                glEnable( GL_LINE_SMOOTH );
                ;//                SetGLStipple(m_pen.GetStyle());
            }

            glBegin( GL_LINE_STRIP );
            for( int i = 0; i < n; i++ )
                glVertex2i( points[i].x + xoffset, points[i].y + yoffset );
            glEnd();
        }

        if( b_hiqual ) {
            glDisable( GL_LINE_STIPPLE );
            glDisable( GL_POLYGON_SMOOTH );
            glDisable( GL_BLEND );
        }
    }
#endif    
}
Esempio n. 2
0
void ocpnDC::DrawLines( int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset, bool b_hiqual )
{
    if( dc ) dc->DrawLines( n, points, xoffset, yoffset );
    else if( ConfigurePen() ) {

        glPushAttrib( GL_COLOR_BUFFER_BIT | GL_LINE_BIT | GL_HINT_BIT );      //Save state
        SetGLAttrs( b_hiqual );

        bool b_draw_thick = false;

        SetGLStipple();

        //      Enable anti-aliased lines, at best quality
        if( b_hiqual ) {
            if( m_pen.GetWidth() > 1 ) {
                GLint parms[2];
                glGetIntegerv( GL_SMOOTH_LINE_WIDTH_RANGE, &parms[0] );
                if( m_pen.GetWidth() > parms[1] ) b_draw_thick = true;
                else
                    glLineWidth( wxMax(g_GLMinLineWidth, m_pen.GetWidth()) );
            } else
                glLineWidth( wxMax(g_GLMinLineWidth, 1) );
        } else {
            if( m_pen.GetWidth() > 1 ) {
                GLint parms[2];
                glGetIntegerv( GL_ALIASED_LINE_WIDTH_RANGE, &parms[0] );
                if( m_pen.GetWidth() > parms[1] ) b_draw_thick = true;
                else
                    glLineWidth( wxMax(g_GLMinLineWidth, m_pen.GetWidth()) );
            } else
                glLineWidth( wxMax(g_GLMinLineWidth, 1) );
        }

        if( b_draw_thick/*m_pen.GetWidth() > 1*/) {
            wxPoint p0 = points[0];
            for( int i = 1; i < n; i++ ) {
                DrawThickLine( p0.x + xoffset, p0.y + yoffset, points[i].x + xoffset,
                        points[i].y + yoffset, m_pen, b_hiqual );
                p0 = points[i];
            }
        } else {
            glBegin( GL_LINE_STRIP );
            for( int i = 0; i < n; i++ )
                glVertex2i( points[i].x + xoffset, points[i].y + yoffset );
            glEnd();
        }
        glPopAttrib();            // restore state
    }
}
Esempio n. 3
0
void ocpnDC::DrawLine( wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, bool b_hiqual )
{
    if( dc ) dc->DrawLine( x1, y1, x2, y2 );
    else {
        glPushAttrib( GL_COLOR_BUFFER_BIT | GL_LINE_BIT | GL_ENABLE_BIT | GL_HINT_BIT ); //Save state

        if( ConfigurePen() ) {

            glDisable( GL_MULTISAMPLE );

            bool b_draw_thick = false;

            float pen_width = wxMax(g_GLMinLineWidth, m_pen.GetWidth());

            //      Enable anti-aliased lines, at best quality
            if( b_hiqual ) {
                SetGLStipple();

                glEnable( GL_LINE_SMOOTH );
                glEnable( GL_BLEND );
                glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
                glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );

                if( pen_width > 1.0 ) {
                    GLint parms[2];
                    glGetIntegerv( GL_SMOOTH_LINE_WIDTH_RANGE, &parms[0] );
                    if( pen_width > parms[1] ) b_draw_thick = true;
                    else
                        glLineWidth( pen_width );
                } else
                    glLineWidth( pen_width );
            } else {
                glDisable( GL_LINE_SMOOTH );
                glDisable( GL_BLEND );

                if( pen_width > 1 ) {
                    GLint parms[2];
                    glGetIntegerv( GL_ALIASED_LINE_WIDTH_RANGE, &parms[0] );
                    if( pen_width > parms[1] ) b_draw_thick = true;
                    else
                        glLineWidth( pen_width );
                } else
                    glLineWidth( pen_width );
            }

            if( b_draw_thick ) DrawThickLine( x1, y1, x2, y2, m_pen, b_hiqual );
            else {
                wxDash *dashes;
                int n_dashes = m_pen.GetDashes( &dashes );
                if( n_dashes ) {
                    double angle = atan2( (double) ( y2 - y1 ), (double) ( x2 - x1 ) );
                    double cosa = cos( angle );
                    double sina = sin( angle );
                    double t1 = m_pen.GetWidth();

                    double lpix = sqrt(
                            (double) ( x1 - x2 ) * ( x1 - x2 )
                                    + (double) ( y1 - y2 ) * ( y1 - y2 ) );
                    double lrun = 0.;
                    double xa = x1;
                    double ya = y1;
                    double ldraw = t1 * dashes[0];
                    double lspace = t1 * dashes[1];

                    while( lrun < lpix ) {
                        //    Dash
                        double xb = xa + ldraw * cosa;
                        double yb = ya + ldraw * sina;

                        if( ( lrun + ldraw ) >= lpix )         // last segment is partial draw
                                {
                            xb = x2;
                            yb = y2;
                        }

                        glBegin( GL_LINES );
                        glVertex2f( xa, ya );
                        glVertex2f( xb, yb );
                        glEnd();

                        xa = xa + ( lspace + ldraw ) * cosa;
                        ya = ya + ( lspace + ldraw ) * sina;
                        lrun += lspace + ldraw;

                    }
                } else                    // not dashed
                {
                    glBegin( GL_LINES );
                    glVertex2i( x1, y1 );
                    glVertex2i( x2, y2 );
                    glEnd();
                }
            }
        }

        glPopAttrib();
    }
}
Esempio n. 4
0
void ocpnDC::DrawLine( wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, bool b_hiqual )
{
    if( dc )
        dc->DrawLine( x1, y1, x2, y2 );
#ifdef ocpnUSE_GL
    else if( ConfigurePen() ) {
        bool b_draw_thick = false;

        float pen_width = wxMax(g_GLMinSymbolLineWidth, m_pen.GetWidth());

        //      Enable anti-aliased lines, at best quality
        if( b_hiqual ) {
            SetGLStipple();

#ifndef __WXQT__
            glEnable( GL_BLEND );
            glEnable( GL_LINE_SMOOTH );
#endif            

            if( pen_width > 1.0 ) {
                GLint parms[2];
                glGetIntegerv( GL_SMOOTH_LINE_WIDTH_RANGE, &parms[0] );
                if( pen_width > parms[1] ) b_draw_thick = true;
                else
                    glLineWidth( pen_width );
            } else
                glLineWidth( pen_width );
        } else {            
            if( pen_width > 1 ) {
                GLint parms[2];
                glGetIntegerv( GL_ALIASED_LINE_WIDTH_RANGE, &parms[0] );
                if( pen_width > parms[1] ) b_draw_thick = true;
                    else
                        glLineWidth( pen_width );
            } else
                glLineWidth( pen_width );
        }
        
        if( b_draw_thick ) DrawGLThickLine( x1, y1, x2, y2, m_pen, b_hiqual );
        else {
            wxDash *dashes;
            int n_dashes = m_pen.GetDashes( &dashes );
            if( n_dashes ) {
                float angle = atan2f( (float) ( y2 - y1 ), (float) ( x2 - x1 ) );
                float cosa = cosf( angle );
                float sina = sinf( angle );
                float t1 = m_pen.GetWidth();
                    
                float lpix = sqrtf( powf(x1 - x2, 2) + powf(y1 - y2, 2) );
                float lrun = 0.;
                float xa = x1;
                float ya = y1;
                float ldraw = t1 * dashes[0];
                float lspace = t1 * dashes[1];

                ldraw = wxMax(ldraw, 4.0);
                lspace = wxMax(lspace, 4.0);
                lpix = wxMin(lpix, 2000.0);
                
                glBegin( GL_LINES );
                while( lrun < lpix ) {
                    //    Dash
                    float xb = xa + ldraw * cosa;
                    float yb = ya + ldraw * sina;

                    if( ( lrun + ldraw ) >= lpix )         // last segment is partial draw
                    {
                        xb = x2;
                        yb = y2;
                        }

                        glVertex2f( xa, ya );
                        glVertex2f( xb, yb );

                        xa = xa + ( lspace + ldraw ) * cosa;
                        ya = ya + ( lspace + ldraw ) * sina;
                        lrun += lspace + ldraw;

                    }
                glEnd();
            } else                    // not dashed
            {
                glBegin( GL_LINES );
                glVertex2i( x1, y1 );
                glVertex2i( x2, y2 );
                glEnd();
            }
        }

        glDisable( GL_LINE_STIPPLE );

        if( b_hiqual ) {
            glDisable( GL_LINE_SMOOTH );
            glDisable( GL_BLEND );
        }
    }
#endif    
}