void VVidPBView::SetupConnections() { connect(ui.pushButton2x2, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode2x2())); connect(ui.pushButton3x3, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode3x3())); connect(ui.pushButton4x4, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode4x4())); connect(ui.pushButton6, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode6())); connect(ui.pushButton1, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode1())); connect(ui.pushButton12p1, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode12p1())); connect(ui.pushButton1x3, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode1x3())); connect(ui.pushButton1p6, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode1p6())); connect(ui.pushButton2x2, SIGNAL(clicked()), this, SLOT(SetLayoutMode2x2())); connect(ui.pushButton3x3, SIGNAL(clicked()), this, SLOT(SetLayoutMode3x3())); connect(ui.pushButton4x4, SIGNAL(clicked()), this, SLOT(SetLayoutMode4x4())); connect(ui.pushButton6, SIGNAL(clicked()), this, SLOT(SetLayoutMode6())); connect(ui.pushButton1, SIGNAL(clicked()), this, SLOT(SetLayoutMode1())); connect(ui.pushButton12p1, SIGNAL(clicked()), this, SLOT(SetLayoutMode12p1())); connect(ui.pushButton1x3, SIGNAL(clicked()), this, SLOT(SetLayoutMode1x3())); connect(ui.pushButton1p6, SIGNAL(clicked()), this, SLOT(SetLayoutMode1p6())); connect(m_pVideo, SIGNAL(ShowFocusClicked(int)), this, SLOT(ShowFocusClicked(int))); connect(m_pVideo, SIGNAL(Layout1Clicked(int)), this, SLOT(ShowLayout1Clicked(int))); }
void VSCPlayback::SetupConnections() { //connect(m_pFloating, SIGNAL(triggered()), this, SLOT(floatingAction())); connect(ui.pushButton2x2, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode2x2())); connect(ui.pushButton3x3, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode3x3())); connect(ui.pushButton4x4, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode4x4())); connect(ui.pushButton6, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode6())); connect(ui.pushButton1, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode1())); connect(ui.pushButton12p1, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode12p1())); connect(ui.pushButton5x5, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode5x5())); //connect(ui.pushButton6x6, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode6x6())); //connect(ui.pushButton8x8, SIGNAL(clicked()), m_pVideo, SLOT(SetLayoutMode8x8())); //connect(ui.pushButtonPB, SIGNAL(clicked()), this, SLOT(ShowPlayControl())); connect(m_pVideo, SIGNAL(ShowDisplayClicked(int)), this, SLOT(ShowDisplayClicked(int))); connect(m_pVideo, SIGNAL(ShowFloatingClicked()), this, SLOT(floatingClicked())); connect(m_pVideo, SIGNAL(ShowTabbedClicked()), this, SLOT(TabbedClicked())); connect(m_pVideo, SIGNAL(ShowFocusClicked(int)), this, SLOT(ShowFocusClicked(int))); connect(m_pVideo, SIGNAL(Layout1Clicked(int)), this, SLOT(ShowLayout1Clicked(int))); }