int main(int argc,char* argv[]) { // Initailze GLUT ::glutInitWindowPosition(200,200); ::glutInitWindowSize(400, 300); ::glutInit(&argc, argv); ::glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH); ::glutCreateWindow("Cad View"); // Set callback function ::glutMotionFunc(myGlutMotion); ::glutMouseFunc(myGlutMouse); ::glutDisplayFunc(myGlutDisplay); ::glutReshapeFunc(myGlutResize); ::glutKeyboardFunc(myGlutKeyboard); ::glutSpecialFunc(myGlutSpecialFunc); ::glutIdleFunc(myGlutIdle); // cameras.SetIsPers(true); cameras.Fit( Com::CBoundingBox3D(-2,2,-2,2,-2,2) ); SetNewProblem(); // Enter main loop ::glutMainLoop(); return 0; }
void myGlutKeyboard(unsigned char key, int x, int y) { switch (key) { case 'q': case 'Q': case '\033': /* '\033' は ESC の ASCII コード */ exit(0); break; case 'a': is_animation = !is_animation; break; case 's': // StepTime(); break; case 'c': for(unsigned int irb=0;irb<aRB.size();irb++){ aRB[irb].Clear(); } for(unsigned int icst=0;icst<apFix.size();icst++){ apFix[icst]->Clear(); } break; case ' ': SetNewProblem(); default: break; } }
void myGlutKeyboard(unsigned char key, int x, int y) { switch (key) { case 'q': case 'Q': case '\033': /* '\033' ÇÕ ESC ÇÃ ASCII ÉRÅ[Éh */ exit(0); break; case ' ': SetNewProblem(); break; default: break; } }
int main(int argc,char* argv[]) { // Initailze GLUT ::glutInitWindowPosition(200,200); ::glutInitWindowSize(400, 300); ::glutInit(&argc, argv); ::glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH); ::glutCreateWindow("Cad 3D View"); // Set callback function ::glutMotionFunc(myGlutMotion); ::glutMouseFunc(myGlutMouse); ::glutDisplayFunc(myGlutDisplay); ::glutReshapeFunc(myGlutResize); ::glutKeyboardFunc(myGlutKeyboard); ::glutIdleFunc(myGlutIdle); ::glutSpecialFunc(myGlutSpecial); SetNewProblem(); { ::glEnable(GL_LIGHTING); ::glEnable(GL_LIGHT0); float light0pos[4] = {0,0,+20,0}; ::glLightfv(GL_LIGHT0, GL_POSITION, light0pos); float white1[3] = {0.7,0.7,0.7}; ::glLightfv(GL_LIGHT0, GL_DIFFUSE, white1); //// ::glEnable(GL_LIGHT1); float light1pos[4] = {0,10,0,0}; float white2[3] = {0.9,0.9,0.9}; ::glLightfv(GL_LIGHT1, GL_POSITION, light1pos); ::glLightfv(GL_LIGHT1, GL_DIFFUSE, white2); } ::glutCreateMenu(myGlutMenu); ::glutAddMenuEntry("Drag Loop", 0); ::glutAddMenuEntry("Add Loop", 1); ::glutAttachMenu(GLUT_RIGHT_BUTTON); // Enter main loop ::glutMainLoop(); return 0; }