const FastName & Material::GetOwnerLayerName() { if(GetAlphablend()) { SetOwnerLayerName(LAYER_TRANSLUCENT); } else SetOwnerLayerName(LAYER_OPAQUE); return ownerLayerName; }
LandscapeChunk::LandscapeChunk(Landscape * _landscape) : landscape(_landscape) { SetOwnerLayerName(LAYER_OPAQUE); }