Esempio n. 1
0
//====================================================================
// Actualiza los efectos PostProcessing
//====================================================================
void InClientMode::UpdatePostProcessingEffects()
{
	PostProcessParameters_t pProcessParameters;
	C_IN_Player *pPlayer = C_IN_Player::GetLocalInPlayer();

	if ( !pPlayer )
		return;

	if ( !pPlayer->GetActivePostProcessController() )
		return;

	// Obtenemos los parametros del controlador del Jugador
	pProcessParameters = pPlayer->GetActivePostProcessController()->m_PostProcessParameters;

	pPlayer->DoPostProcessingEffects( pProcessParameters );

	SetPostProcessParams( &pProcessParameters );
}
Esempio n. 2
0
void ClientModeSDK::UpdatePostProcessingEffects()
{
    C_PostProcessController *pNewPostProcessController = NULL;
    C_SDKPlayer* pPlayer = C_SDKPlayer::GetLocalPlayer();
    if ( pPlayer )
    {
        pNewPostProcessController = pPlayer->GetActivePostProcessController();
    }

    // Figure out new endpoints for parameter lerping
    if ( pNewPostProcessController != m_pCurrentPostProcessController )
    {
        m_LerpStartPostProcessParameters = m_CurrentPostProcessParameters;
        m_LerpEndPostProcessParameters = pNewPostProcessController ? pNewPostProcessController->m_PostProcessParameters : PostProcessParameters_t();
        m_pCurrentPostProcessController = pNewPostProcessController;

        float flFadeTime = pNewPostProcessController ? pNewPostProcessController->m_PostProcessParameters.m_flParameters[ PPPN_FADE_TIME ] : 0.0f;
        if ( flFadeTime <= 0.0f )
        {
            flFadeTime = 0.001f;
        }
        m_PostProcessLerpTimer.Start( flFadeTime );
    }

    // Lerp between start and end
    float flLerpFactor = 1.0f - m_PostProcessLerpTimer.GetRemainingRatio();
    for ( int nParameter = 0; nParameter < POST_PROCESS_PARAMETER_COUNT; ++ nParameter )
    {
        m_CurrentPostProcessParameters.m_flParameters[ nParameter ] =
            Lerp(
                flLerpFactor,
                m_LerpStartPostProcessParameters.m_flParameters[ nParameter ],
                m_LerpEndPostProcessParameters.m_flParameters[ nParameter ] );
    }
    SetPostProcessParams( &m_CurrentPostProcessParameters );
}