Esempio n. 1
0
bool UnitSyncProcessor::BuildSubResponse( const QByteArray& subRequest, const QByteArray& data )
{
	RequestProcessor* subProcessor = _processors.value( subRequest );
	if( !subProcessor || !subProcessor->ProcessRequest( data ) ) {
		SetResponse( "Not found", Response_Html );
		return false;
	}

	SetResponse( subProcessor->Response(), subProcessor->Type() );
	return true;
}
bool UnitSyncGamesProcessor::ProcessAIListRequest( const QByteArray& game, const QList<QByteArray>& subRequest )
{
	if( subRequest.size() == 2 ) {
		SetResponse( BuildAIListList( game ), Response_Html );
		return true;
	}
	else if( subRequest.size() == 3 ) {
		SetResponse( BuildAiInfo( game, subRequest[ 2 ] ), Response_Html );
		return true;
	}

	SetResponse( "Wrong game AI list request", Response_Html );
	return true;
}
bool UnitSyncGamesProcessor::ProcessOptionsRequest( const QByteArray& game, const QList<QByteArray>& subRequest )
{
	if( subRequest.size() == 2 ) {
		SetResponse( BuildGamesOptionsList( game ), Response_Html );
		return true;
	}
	if( subRequest.size() == 3 ) {
		QList< SpringOption > options = UnitSync()->GetGameOptions( game );
		SetResponse( ProcessorsTools::BuildOption( subRequest[ 2 ], options ), Response_PlainText );
		return true;
	}

	SetResponse( "Wrong game options request", Response_Html );
	return true;
}
bool UnitSyncGamesProcessor::ProcessSideRequest( const QByteArray& game, const QList<QByteArray>& subRequest )
{
	if( subRequest.size() == 2 ) {
		SetResponse( BuildSideList( game ), Response_Html );
		return true;
	}
	else if( subRequest.size() == 3 ) {
		SetResponse( BuildSideMenu( game, subRequest[ 2 ] ), Response_Html );
		return true;
	}
	else if( subRequest.size() == 4 && subRequest[ 3 ] == SideIconRequest ) {
		SetResponse( BuildSideIcon( game, subRequest[ 2 ] ), Response_Image );
		return true;
	}

	SetResponse( "Wrong game side request", Response_Html );
	return true;
}
bool UnitSyncGamesListProcessor::BuildResponse()
{
	QList<QString> games = UnitSync()->GetGamesList();
	QByteArray text;

	for( int i = 0; i < games.size(); ++i ) {
		QByteArray game = games[ i ].toUtf8();
		text.append( game ).append( "\n" );
	}

	SetResponse( text, Response_PlainText );
	return true;
}
bool UnitSyncGamesProcessor::ProcessValidMapsRequest( const QByteArray& game )
{
	QByteArray result;

	QList< QString > items = UnitSync()->GetGameValidMaps( game );

	for( int i = 0; i < items.size(); ++i ) {
		result.append( items[ i ] ).append( "<br>" );
	}

	SetResponse( result, Response_Html );
	return true;
}
bool UnitSyncGamesProcessor::BuildResponse()
{
	QList<QString> games = UnitSync()->GetGamesList();
	QByteArray html;

	for( int i = 0; i < games.size(); ++i ) {
		QByteArray game = games[ i ].toUtf8();
		html.append( "<a href=\"/Games/" ).append( game ).append( "\">" ).append( game ).append( "</a><br>" );
	}

	SetResponse( html, Response_Html );
	return true;
}
bool UnitSyncGamesProcessor::BuildSubResponse( const QByteArray& subRequest, const QByteArray& data )
{
	if( data.isEmpty() ) {
		SetResponse( BuildGameMenu( subRequest ), Response_Html );
		return true;
	}

	QList< QByteArray > cmdList = data.split( L'/' );
	if( cmdList.size() < 2 ) {
		SetResponse( "Wrong data", Response_Html );
		return true;
	}

	const QByteArray cmd = cmdList[ 1 ];
	if( cmd == GameChecksumRequest ) {
		SetResponse( QByteArray::number( UnitSync()->GetGameHash( subRequest ) ), Response_Html );
		return true;
	}
	else if( cmd == GameSidesRequest ) {
		return ProcessSideRequest( subRequest, cmdList );
	}
	else if( cmd == AIListRequest ) {
		return ProcessAIListRequest( subRequest, cmdList );
	}
	else if( cmd == ValidMapsRequest ) {
		return ProcessValidMapsRequest( subRequest );
	}
	else if( cmd == GameOptionsRequest ) {
		return ProcessOptionsRequest( subRequest, cmdList );
	}
	if( cmd == GamesOptionsListRequest ) {
		SetResponse( ProcessorsTools::BuildOptionsList( UnitSync()->GetGameOptions( subRequest ) ), Response_PlainText );
		return true;
	}

	SetResponse( "Wrong game request", Response_Html );
	return true;
}
Esempio n. 9
0
/**
 * Test assorted tlcl functions
 */
static void TlclTest(void)
{
	uint8_t buf[32], buf2[32];

	ResetMocks();
	TEST_EQ(TlclLibInit(), VBERROR_SUCCESS, "Init");

	ResetMocks();
	mock_retval = VBERROR_SIMULATED;
	TEST_EQ(TlclLibInit(), mock_retval, "Init bad");

	ResetMocks();
	TEST_EQ(TlclLibClose(), VBERROR_SUCCESS, "Close");

	ResetMocks();
	mock_retval = VBERROR_SIMULATED;
	TEST_EQ(TlclLibClose(), mock_retval, "Close bad");

	ResetMocks();
	ToTpmUint32(buf + 2, 123);
	TEST_EQ(TlclPacketSize(buf), 123, "TlclPacketSize");

	ResetMocks();
	ToTpmUint32(buf + 2, 10);
	TEST_EQ(TlclSendReceive(buf, buf2, sizeof(buf2)), 0, "SendReceive");
	TEST_PTR_EQ(calls[0].req, buf, "SendReceive req ptr");
	TEST_EQ(calls[0].req_size, 10, "SendReceive size");

	ResetMocks();
	calls[0].retval = VBERROR_SIMULATED;
	ToTpmUint32(buf + 2, 10);
	TEST_EQ(TlclSendReceive(buf, buf2, sizeof(buf2)), VBERROR_SIMULATED,
		"SendReceive fail");

	ResetMocks();
	SetResponse(0, 123, 10);
	ToTpmUint32(buf + 2, 10);
	TEST_EQ(TlclSendReceive(buf, buf2, sizeof(buf2)), 123,
		"SendReceive error response");

	// TODO: continue self test (if needed or doing)
	// TODO: then retry doing self test

}
Esempio n. 10
0
bool UnitSyncProcessor::BuildResponse()
{
	SetResponse( _html, Response_Html );
	return true;
}