SelectEnum(const Rect & rt) : Interface::ListBox<int>(rt), area(rt), ok(false) { RedrawBackground(rt); SetScrollButtonUp(ICN::LISTBOX, 3, 4, Point(rt.x + rt.w - 24, rt.y + 25)); SetScrollButtonDn(ICN::LISTBOX, 5, 6, Point(rt.x + rt.w - 24, rt.y + rt.h - 55)); SetScrollSplitter(AGG::GetICN(ICN::LISTBOX, 10), Rect(rt.x + rt.w - 19, rt.y + 48, 14, rt.h - 106)); SetAreaMaxItems(5); SetAreaItems(Rect(rt.x + 10, rt.y + 30, rt.w - 30, rt.h - 70)); };
StatsHeroesList::StatsHeroesList(const Point & pt, KingdomHeroes & heroes) : Interface::ListBox<HEROESPTR>(pt) { const Sprite & back = AGG::GetICN(ICN::OVERVIEW, 13); SetTopLeft(pt); SetScrollSplitter(AGG::GetICN(ICN::SCROLL, 4), Rect(pt.x + 630, pt.y + 18, back.w(), back.h())); SetScrollButtonUp(ICN::SCROLL, 0, 1, Point(pt.x + 626, pt.y)); SetScrollButtonDn(ICN::SCROLL, 2, 3, Point(pt.x + 626, pt.y + 20 + back.h())); SetAreaMaxItems(4); SetAreaItems(Rect(pt.x + 30, pt.y + 17, 594, 344)); SetListContent(heroes); }
StatsCastlesList::StatsCastlesList(const Point & pt, KingdomCastles & castles) : Interface::ListBox<CstlRow>(pt) { const Sprite & back = AGG::GetICN(ICN::OVERVIEW, 13); SetTopLeft(pt); SetScrollSplitter(AGG::GetICN(ICN::SCROLL, 4), Rect(pt.x + 629, pt.y + 18, back.w(), back.h())); SetScrollButtonUp(ICN::SCROLL, 0, 1, Point(pt.x + 626, pt.y)); SetScrollButtonDn(ICN::SCROLL, 2, 3, Point(pt.x + 626, pt.y + 20 + back.h())); SetAreaMaxItems(4); SetAreaItems(Rect(pt.x + 30, pt.y + 17, 594, 344)); content.resize(castles.size()); for(KingdomCastles::iterator it = castles.begin(); it != castles.end(); ++it) content[std::distance(castles.begin(), it)].Init(*it); SetListContent(content); }