void GuiDlgStateSelect::OnUpdateScreen(void) { int sel = list->GetSelectedItem(); if( sel >= 0 && sel != last_selected ) { SetSelectedState(last_index, sel); } }
unsigned int ON_ComponentStatus::SetSelectedState( bool bSelectedState, bool bPersistent, bool bSynchronizeHighlight ) { if (bSelectedState) { return bPersistent ? SetSelectedState(ON_ComponentState::SelectedPersistent, bSynchronizeHighlight) : SetSelectedState(ON_ComponentState::Selected, bSynchronizeHighlight) ; } return SetSelectedState(ON_ComponentState::NotSelected, bSynchronizeHighlight); }