void UIButton::LoadFromYamlNode(YamlNode * node, UIYamlLoader * loader) { UIControl::LoadFromYamlNode(node, loader); //int32 stateArray[] = {STATE_NORMAL, STATE_PRESSED_INSIDE, STATE_PRESSED_OUTSIDE, STATE_DISABLED, STATE_SELECTED, STATE_HOVER}; //String statePostfix[] = {"Normal", "PressedInside", "PressedOutside", "Disabled", "Selected", "Hover"}; for (int k = 0; k < STATE_COUNT; ++k) { YamlNode * stateSpriteNode = node->Get(Format("stateSprite%s", statePostfix[k].c_str())); if (stateSpriteNode) { YamlNode * spriteNode = stateSpriteNode->Get(0); YamlNode * frameNode = stateSpriteNode->Get(1); YamlNode * backgroundModificationNode = NULL; if(stateSpriteNode->GetCount() > 2) { backgroundModificationNode = stateSpriteNode->Get(2); } int32 frame = 0; if (frameNode)frame = frameNode->AsInt(); if (spriteNode) { SetStateSprite(stateArray[k], spriteNode->AsString(), frame); } if (backgroundModificationNode) { stateBacks[k]->SetModification(backgroundModificationNode->AsInt()); } } YamlNode * stateDrawTypeNode = node->Get(Format("stateDrawType%s", statePostfix[k].c_str())); if (stateDrawTypeNode) { UIControlBackground::eDrawType type = (UIControlBackground::eDrawType)loader->GetDrawTypeFromNode(stateDrawTypeNode); SetStateDrawType(stateArray[k],type); YamlNode * leftRightStretchCapNode = node->Get(Format("leftRightStretchCap%s", statePostfix[k].c_str())); YamlNode * topBottomStretchCapNode = node->Get(Format("topBottomStretchCap%s", statePostfix[k].c_str())); if(leftRightStretchCapNode) { float32 leftStretchCap = leftRightStretchCapNode->AsFloat(); GetActualBackground(stateArray[k])->SetLeftRightStretchCap(leftStretchCap); } if(topBottomStretchCapNode) { float32 topStretchCap = topBottomStretchCapNode->AsFloat(); GetActualBackground(stateArray[k])->SetTopBottomStretchCap(topStretchCap); } } else { SetStateDrawType(stateArray[k],UIControlBackground::DRAW_ALIGNED); } YamlNode * stateAlignNode = node->Get(Format("stateAlign%s", statePostfix[k].c_str())); if (stateAlignNode) { int32 align = loader->GetAlignFromYamlNode(stateAlignNode); SetStateAlign(stateArray[k],align); } YamlNode * stateFontNode = node->Get(Format("stateFont%s", statePostfix[k].c_str())); if (stateFontNode) { Font * font = loader->GetFontByName(stateFontNode->AsString()); if (font)SetStateFont(stateArray[k], font); } YamlNode * stateTextNode = node->Get(Format("stateText%s", statePostfix[k].c_str())); if (stateTextNode) { SetStateText(stateArray[k], LocalizedString(stateTextNode->AsWString())); } YamlNode * stateTextColorNode = node->Get(Format("stateTextcolor%s", statePostfix[k].c_str())); if (stateTextColorNode) { Vector4 c = stateTextColorNode->AsVector4(); SetStateFontColor(stateArray[k], Color(c.x, c.y, c.z, c.w)); } YamlNode * stateShadowColorNode = node->Get(Format("stateShadowcolor%s", statePostfix[k].c_str())); if (stateShadowColorNode) { Vector4 c = stateShadowColorNode->AsVector4(); SetStateShadowColor(stateArray[k], Color(c.x, c.y, c.z, c.w)); } YamlNode * stateShadowOffsetNode = node->Get(Format("stateShadowoffset%s", statePostfix[k].c_str())); if (stateShadowOffsetNode) { SetStateShadowOffset(stateArray[k], stateShadowOffsetNode->AsVector2()); } YamlNode * colorInheritNode = node->Get(Format("stateColorInherit%s", statePostfix[k].c_str())); if(colorInheritNode) { UIControlBackground::eColorInheritType type = (UIControlBackground::eColorInheritType)loader->GetColorInheritTypeFromNode(colorInheritNode); GetActualBackground(stateArray[k])->SetColorInheritType(type); } YamlNode * colorNode = node->Get(Format("stateColor%s", statePostfix[k].c_str())); if(colorNode) { Color color = loader->GetColorFromYamlNode(colorNode); GetActualBackground(stateArray[k])->SetColor(color); } } }
void UIButton::LoadFromYamlNode(YamlNode * node, UIYamlLoader * loader) { UIControl::LoadFromYamlNode(node, loader); //int32 stateArray[] = {STATE_NORMAL, STATE_PRESSED_INSIDE, STATE_PRESSED_OUTSIDE, STATE_DISABLED, STATE_SELECTED, STATE_HOVER}; //String statePostfix[] = {"Normal", "PressedInside", "PressedOutside", "Disabled", "Selected", "Hover"}; for (int k = 0; k < STATE_COUNT; ++k) { YamlNode * stateSpriteNode = node->Get(Format("stateSprite%s", statePostfix[k].c_str())); if (stateSpriteNode) { YamlNode * spriteNode = stateSpriteNode->Get(0); YamlNode * frameNode = stateSpriteNode->Get(1); int32 frame = 0; if (frameNode)frame = frameNode->AsInt(); if (spriteNode) { SetStateSprite(stateArray[k], spriteNode->AsString(), frame); } } YamlNode * stateDrawTypeNode = node->Get(Format("stateDrawType%s", statePostfix[k].c_str())); if (stateDrawTypeNode) { UIControlBackground::eDrawType type = (UIControlBackground::eDrawType)loader->GetDrawTypeFromNode(stateDrawTypeNode); SetStateDrawType(stateArray[k],type); YamlNode * leftRightStretchCapNode = node->Get(Format("leftRightStretchCap%s", statePostfix[k].c_str())); YamlNode * topBottomStretchCapNode = node->Get(Format("topBottomStretchCap%s", statePostfix[k].c_str())); if(leftRightStretchCapNode) { float32 leftStretchCap = leftRightStretchCapNode->AsFloat(); GetActualBackground(stateArray[k])->SetLeftRightStretchCap(leftStretchCap); } if(topBottomStretchCapNode) { float32 topStretchCap = topBottomStretchCapNode->AsFloat(); GetActualBackground(stateArray[k])->SetTopBottomStretchCap(topStretchCap); } } YamlNode * stateAlignNode = node->Get(Format("stateAlign%s", statePostfix[k].c_str())); if (stateAlignNode) { int32 align = loader->GetAlignFromYamlNode(stateAlignNode); SetStateAlign(stateArray[k],align); } YamlNode * stateFontNode = node->Get(Format("stateFont%s", statePostfix[k].c_str())); if (stateFontNode) { Font * font = loader->GetFontByName(stateFontNode->AsString()); if (font)SetStateFont(stateArray[k], font); } YamlNode * stateTextNode = node->Get(Format("stateText%s", statePostfix[k].c_str())); if (stateTextNode) { SetStateText(stateArray[k], LocalizedString(stateTextNode->AsWString())); } } for (int k = 0; k < STATE_COUNT; ++k) { YamlNode * colorInheritNode = node->Get("colorInherit"); UIControlBackground::eColorInheritType type = (UIControlBackground::eColorInheritType)loader->GetColorInheritTypeFromNode(colorInheritNode); if(colorInheritNode) { for(int32 i = 0; i < DRAW_STATE_COUNT; ++i) { if(stateBacks[i]) { stateBacks[i]->SetColorInheritType(type); } } } } }