Esempio n. 1
0
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : &vecVelocity - 
//-----------------------------------------------------------------------------
void CWeaponStunStick::Drop( const Vector &vecVelocity )
{
	SetStunState( false );

	BaseClass::Drop( vecVelocity );

}
Esempio n. 2
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
bool CWeaponStunStick::Holster( CBaseCombatWeapon *pSwitchingTo )
{
	if ( BaseClass::Holster( pSwitchingTo ) == false )
		return false;

	SetStunState( false );

	return true;
}
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : &vecVelocity - 
//-----------------------------------------------------------------------------
void CWeaponStunStick::Drop( const Vector &vecVelocity )
{
	SetStunState( false );

#ifndef CLIENT_DLL
	UTIL_Remove( this );
#endif

}
//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CWeaponStunStick::Deploy( void )
{
	SetStunState( true );
#ifdef CLIENT_DLL
	//Tony; we need to just do this
	SetupAttachmentPoints();
#endif

	return BaseClass::Deploy();
}
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : &vecVelocity - 
//-----------------------------------------------------------------------------
void CWeaponStunStick::Drop( const Vector &vecVelocity )
{
	SetStunState( false );

#ifdef SecobMod__Enable_Fixed_Multiplayer_AI
BaseClass::Drop( vecVelocity ); 
#else
#ifndef CLIENT_DLL
	UTIL_Remove( this );
#endif
#endif //SecobMod__Enable_Fixed_Multiplayer_AI

}
Esempio n. 6
0
//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CWeaponStunStick::Deploy( void )
{
	SetStunState( true );

	return BaseClass::Deploy();
}